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Thread: The Doubts of a Roman Turtler

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  1. #1

    Default The Doubts of a Roman Turtler

    Hello all. First post in this forum. I'm a long-time lurker who finally decided to register in the forums.

    (Question: Do I need to register my games? / How do I register them?)


    So, first EB campaign: Romani N/N. My strategy (campaign) ethos is "turtling" and my tactical (battle) ethos is "kill them all however I can manage"

    Two guidelines of this particular campaign:

    - To expand in a semi-historical way;
    - To build different armies to conquer different "realms".

    I have the entire Italian Peninsula (except Mediolanium) plus Sicily, Sardinia, Corsica and bits of "Illyria". Those Illyrian bits were conquered because of the Epeirote hegemony in Greece which, combined with Koinon Hellenoi agression, treatened to destroy Makedonia. In order to stop that, I invaded Epeiros, conquered its Adriatic possesions and restored Pella to Makedonia.

    I plan to conquer Gaul and Carthage with Romani factional armies, Hispania with an Itallic allies army, Greece with a Greek army, everything from Hispania to Carthage with an Iberian army and everything between Germania and Dacia with Illyrian armies.

    I made Taras a type 4 province to build Hellenic armies and another Illyrian province to build an Illyrian army. Now, I have a doubt: for me to be able to keep this trend throughout my campaign, which other provinces should I make type 4? (I still have two Illyrian/Hellenic provinces without a government type...)

    Note that I'd like to be able to build every unit (factional or regional) that the Romani faction is allowed to.



    Thank you all in advance.

  2. #2

    Default Re: The Doubts of a Roman Turtler

    Anyone?

    If the OP is too long to read, here's the core question:

    I made Taras a type 4 province to build Hellenic armies and another Illyrian province to build an Illyrian army. Now, I have a doubt: for me to be able to keep this trend throughout my campaign, which other provinces should I make type 4? (I still have two Illyrian/Hellenic provinces without a government type...)

    Note that I'd like to be able to build every unit (factional or regional) that the Romani faction is allowed to.



    I'd like to know this also because it will probably be useful to campaigns with other factions, specially factions which may have great need of this "regional rosters" in order to expand.

  3. #3

    Default Re: The Doubts of a Roman Turtler

    Quote Originally Posted by Ryze View Post
    which other provinces should I make type 4?
    Going by province capitals here, Tylis (elite falxmen, Galatians), Massalia (Gallic elite infantry&cavalry, various Greek units), Sala/Siga/Lixus/Kirtan (elephants), Velika and/or Pallantia (Asturian axemen, Cantabrian cavalry), Antiocheia (basically everything), Ankyra (Galatians), Pantikapaion and/or Chersonesos (heavy archers, Skythians, hoplites), Emporion (Ilergetan swordsmen), Helvetis (forgot the city name; excellent array of spearmen plus important Celtic units), and some others I probably forgot.
    Maybe Kallatis (Skythians, elite falxmen), Kydonia (Kretan archers, hoplites), Alexandria (Kretan archers and various Greeks and Egyptians), though for those a Type III would suffice.
    Generally speaking though, you can get almost all of the important auxilliaries with a Type II or Type III government.

  4. #4

    Default Re: The Doubts of a Roman Turtler

    Thank you, Consul_Of_Rome and athanaric.

    That's what I was looking for.

  5. #5

    Default Re: The Doubts of a Roman Turtler

    I'm not sure if this is helpful but what you can do is build say a type 4 in a settlement then tear it down after building the barracks so you can still recruit these units but other core roman units too. It's not really cheating but it's exploiting the game engine a bit. If you don't do that there is a map of recommended places to build each government which can be found here:http://imageshack.us/photo/my-images/136/gov1zw8.jpg/
    The key is:
    White - No recruitment possible set government at your choice
    Green - level 1 government recommended
    Blue - level 2 government recommended
    Light Blue - level 2 government recommended in Camillan times, level 1 recommended in Polybian times
    Yellow - level 3 government recommended
    Orange - level 3 government recommended in Camillan times, level 1 recommended in Polybian times
    Red - level 4 government recommended

  6. #6
    Petite Wolf's Avatar Semisalis
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    Default Re: The Doubts of a Roman Turtler

    Quote Originally Posted by Consul_Of_Rome View Post
    I'm not sure if this is helpful but what you can do is build say a type 4 in a settlement then tear it down after building the barracks so you can still recruit these units but other core roman units too. It's not really cheating but it's exploiting the game engine a bit.
    I wouldn't really call this cheating either. I mean, yes it is a bit of an exploitation in terms of the game engine, but the way I look at it is your faction is both allowing their conquered peoples to continue training men in the traditional style they're used to, then after a few years - enough time for the level 4 government to be torn down, another build and a higher level factional barracks built - you also begin training men in your style. Kind of like an assimilation in to your own culture to some extent while also giving your subjects the freedom to train their men like they always did.



  7. #7
    Boriak's Avatar Senator
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    Default Re: The Doubts of a Roman Turtler

    I usually install a Type III government and build up Regional barracks. Then, if there are no more interesting Regional units to recruit, I will switch to Level II and gradually begin to absorb the province into my dominant culture. But if I see an interesting elite unit, I will go for Level IV (need to move my FM to do that) and invest in the best Regional barracks available. What happens after that is up to the economic needs.

    There are minor exceptions to this. In my Pontic campaign, I switched Galatia into Level IV government and kept it that way even though I have all the units I want recruitable. I even refrain from building Persian/Hellenic style buildings. That's because I believe that Galatian culture is too different from Persian/Hellenic and if I started to change that, my fierce Galatians would turn soft. I didn't take Galatia for its mercantile power but for its military diversity. Speaking a bit RPish: "I want Galatia savage and strong. That's why I keep it free." Plus, a unique combination of buildings gives my Galatian units +3 on Experience.
    Last edited by Boriak; February 27, 2013 at 12:48 PM.

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