The Immortal Game
An old power has returned, a menace to all the peoples of westeros...
It is in his name that we start this new grand hotseat, a hotseat of eternal struggle and battle of giants!
Download link: Patch
Players:
House Lannister HannibalExMachina
House GardenerMithridate
House Arryn Perhaps zaracassie
House Hoare Basileos Predator
House DurraneonThe Guy With No Imagination
House Mudd The Forgotten
House Yronwood/Martell complete noob
Feel free to discuss if you want changes to this and rules. But i find No North really speeds up the game and makes its... spicy
Admin: Dux
Rules:
- Pm the next player that it is their turn. You have 24 hours to play each turn before skip/sub
- 1 turn peace
- No destroying buildings in an under siege settlement. At all other times it is allowed.
- Forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
- No assassinations of Factionleaders and heirs. All other characters may be assassinated.
- No bug abuse! When you think someone has used a bug report it here and the admin will look into it.
- No sailing from a blockaded port without first defeating the blockading ships.
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
- Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
- Settlements gifted should disband all units save one.
More to come













