On higher battle difficulty levels, it's well-known that the AI gets significant stat boosts (to morale, accuracy, etc.). Has anyone figured out exactly what those stats are?

If so, the next question is: is it possible to mod the game to allow the AI to keep the morale boost, but take away the other boosts (I feel it's the accuracy/defense boosts that feel like "cheating", and allow a unit of AI militia to route a life guard).

Thanks