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  1. #1
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    Icon5 Unique 'Area of Recruitment" Units

    AoR/ZoR Units are simply put, Units that are only recruitable in a Particular Place/Province/Cultural Region. It has been Implemented in Previous Games and Mods.

    Now, What I want to ask to You all, is what AoR/ZoR Units should appear in R2TW? From What Area/Zone?

    Post in This Format:

    [UNIT]
    [AREA/ZONE]
    [TYPE: RECRUITABLE /MERCENARY /SPECIAL EVENT]
    [FACTION/CULTURE LIMITATION: ALL FACTION CAN RECRUIT/ ONLY SOME FACTION/CULTURE CAN RECRUIT]
    [TECH/CIVICS/SYSTEM/BUILDING REQUIREMENT]
    [UNIT CAP]

    What I mean with Faction/Culture Limitation is, Only a Particular Faction can Recruit an AoR Unit even if That Faction Held the Area.

    For Example:
    Spartatiatai Hoplitai is an AoR Unit, Recruitable only in Sparta. If Rome captures Sparta, She can't Recruit them, even though She possesses the Area.
    OR
    Rome can Recruit Generic "German Cavalry Auxilia" in Germania Areas, but cannot recruit Cherusci Sword Warband in its Pure Original Form.

  2. #2

    Default Re: Unique 'Area of Recruitment" Units

    AoR was a perfect feature and your explanation sums up the subject totally!

    Just like this...
    Rome can Recruit Generic "German Cavalry Auxilia" in Germania Areas, but cannot recruit Cherusci Sword Warband in its Pure Original Form.
    I hope we see the implementation of that AoR system in RTW. That'd be a good move and enrich gameplay experience.

  3. #3
    Sharpe's Avatar Praeses
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    Default Re: Unique 'Area of Recruitment" Units

    Thracians - It would make the capture of the correct areas a valuable asset rather than another bit of land.

  4. #4

    Default Re: Unique 'Area of Recruitment" Units

    It would be cool if the unit model reflected the recruitment area. For example, a Roman legion recruited from Germania would include taller blonde Germans in the ranks, which the same legion recruited in Lower Egypt would contain Africans and Arabs. A simple unit distinction (i.e. Legio XIV Germanica or Legio XXI Aegyptus) would suffice to make these AoR legions different from baseline legions.

    As for the question; my favorite would probably be war elephants. Because WAR ELEPHANTS.
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  5. #5
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    Default Re: Unique 'Area of Recruitment" Units

    Quote Originally Posted by The Juggernaut View Post
    It would be cool if the unit model reflected the recruitment area. For example, a Roman legion recruited from Germania would include taller blonde Germans in the ranks, which the same legion recruited in Lower Egypt would contain Africans and Arabs. A simple unit distinction (i.e. Legio XIV Germanica or Legio XXI Aegyptus) would suffice to make these AoR legions different from baseline legions.
    a very god idea! this simple feature gives identity, and provides personality, so an army is more than some models on campaign map - knowing your men who fight gor you gives emotional bondage.
    As for the question; my favorite would probably be war elephants. Because WAR ELEPHANTS.[/QUOTE]

  6. #6

    Default Re: Unique 'Area of Recruitment" Units

    A Spartan Hoplite unit is screaming out to be an AoR unit - i.e faction must be Hellenic in culture, hold Sparta and have access (via trade or territory) to raw silk resource (for those flowing red capes, obviously)
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  7. #7

    Default Re: Unique 'Area of Recruitment" Units

    Quote Originally Posted by Dom Afty View Post
    A Spartan Hoplite unit is screaming out to be an AoR unit - i.e faction must be Hellenic in culture, hold Sparta and have access (via trade or territory) to raw silk resource (for those flowing red capes, obviously)

    Also needs to have the top-tier gymnasium built to provide the "abs" resource

  8. #8

    Default Re: Unique 'Area of Recruitment" Units

    I absolutely LOVED this in Medieval 1

    Especially Swabian Swordsmen (could only be recruited by Holy Roman Empire, only in the province of Swabia, only during the Early period), which were extremely powerful German sword units, and Swiss Armored Pikemen (can be recruited by any faction, only from Switzerland, only during Late period (I think)).

    With over 700 units, I think CA should make a very few of those extremely exotic/exclusive (can only be recruited by a certain faction, in a certain city/province/zone, with a certain tech requirement, during a 10-15 year window).

    I also like the idea of mercenaries having their own zones that don't correspond to political/provincial boundaries on the map - for example, a general standing in one half of a province could have access to special merc cav, and he wouldn't be able to recruit them while standing in the other half of a province. This could boost historical authenticity as well as giving those who study Ancient history an edge (they'd know rough areas on where to get a particular unit they might be looking for)

  9. #9
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Unique 'Area of Recruitment" Units

    I'm sure they'll add something along these lines. I would hope so. Was definitely a delight to find I had just conquered a new province and I get to recruit a special unit there.

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  10. #10
    Eofor's Avatar Domesticus
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    Default Re: Unique 'Area of Recruitment" Units

    Pretty sure that CA reps have confirmed this.

  11. #11

    Default Re: Unique 'Area of Recruitment" Units

    Quote Originally Posted by weirdoascensor View Post
    Post in This Format:

    [UNIT]
    [AREA/ZONE]
    [TYPE: RECRUITABLE /MERCENARY /SPECIAL EVENT]
    [FACTION/CULTURE LIMITATION: ALL FACTION CAN RECRUIT/ ONLY SOME FACTION/CULTURE CAN RECRUIT]
    [TECH/CIVICS/SYSTEM/BUILDING REQUIREMENT]
    [UNIT CAP]
    LOL, you really ask me to the devs job?

    However, I wholeheartily hope CA will implement an extensive and authentic AOR-System. RS2, XC4, RTR6 had really shown how it works. I expect from CA to do even a better job with their opportunities.

  12. #12
    Sharpe's Avatar Praeses
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    Default Re: Unique 'Area of Recruitment" Units

    OP - I've just realised you have capitalised every word of your post. Habit?

  13. #13

    Default Re: Unique 'Area of Recruitment" Units

    Quote Originally Posted by Sharpe View Post
    OP - I've just realised you have capitalised every word of your post. Habit?
    haha yeah buddy, time to break the habbit. It's weirdo-as
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  14. #14

    Default Re: Unique 'Area of Recruitment" Units

    Quote Originally Posted by Sharpe View Post
    OP - I've just realised you have capitalised every word of your post. Habit?
    I confess I also do this, but im too afraid of people hatin' on me.

    I think it stems from the fact that music libraries look wrong unless the start of every word is capitalised. Thats my theory anyway.

  15. #15
    Sharpe's Avatar Praeses
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    Default Re: Unique 'Area of Recruitment" Units

    You would hate my Itunes. A complete mess.

  16. #16
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    Default Re: Unique 'Area of Recruitment" Units

    It's just what weirdoascensor does.

    DON'T BE JUDGING HIM, MAN.
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  17. #17

    Default Re: Unique 'Area of Recruitment" Units

    -JUDGES-


    I want to be able to train up mercenaries from the recruitment box too so I don't need to move my general out of the settlement. I'm lazy.

  18. #18
    ElfCommander's Avatar Civis
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    Default Re: Unique 'Area of Recruitment" Units

    I would like to see that any special unit can be recruited by any faction if certain requirements are fulfilled. The amount of unrest and/or cultural difference (not happiness!) should be below a certain threshold. So if the city is pacified enough and content with their new rulers, I imagine those units will offer their services to the new faction.
    The original faction should have no problems or a higher threshold and should be able to recruit more of those units than successor factions.

  19. #19

    Default Re: Unique 'Area of Recruitment" Units

    Well it woudl be cool to see that if you recruit a legion in germany , you get more blonds and pales in the unit , while if you recruit a legon in deep of Nubia then all legionaries shoudl look black ... of course considering that any german or nubian there was gived the citizenry .

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  20. #20

    Default Re: Unique 'Area of Recruitment" Units

    I agree, there should be certain units accessible to each faction holding that region, or that you can get when making it a vassal. Not unique units, I think it would be stupid if Romans could recruit an unlimited amount of elephants or phalanxes only because they captured Carthage or Macedon.

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