This something importante that CA no anounce how many cores R2 will use ?
This something importante that CA no anounce how many cores R2 will use ?
Its based on the Warscape engine (same as Empire and Shogun 2), so i wouldnt expect much.
Probably 1, just like shogun 2.
According to CA, Core 0 = 100% and Core 1,2,3 = 15-20% means the game has multicore support and they're right, but they've refused to comment on the optimization of multicore support.
Even if they were forced to comment, it's likely they'll say the same thing they do with 64-bit support. "According to steam 25-30% of users use 32-bit so no 64-bit for you guys." 5% of users use 1 core cpus so no optimization for you guys.![]()
I think I've heard that they are going to make it multicore because that's what's needed to be able to run Rome II properly.
Probably 4. If optimized, need only 2
Extremely doubtful that it'll support 4 cores. Probably 2, but that'll be it (same as Shogun 2).
Shogun 2 was extremely UNoptimized for multicore support (big thread on the official forum on that). And unless they rewrite the entire code (which they for obvious reasons wont be doing), Rome 2 is not likely to have many (if any) improvements in that regard.
Even if they announce something it's always best to wait and see,i.e. don't pre-order hoping for something you think they promised. Trust none of the pre-release hype.
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I may be mistaken but someone at CA mentions that multicore is used for battles in Shogun 2. While Rome II still use Warscape as a base the graphic engine is being updated and there's possibility need some re0writes too. I'm sure in Rome II we can control 40 units in battle since it works great in FOTS and has been retrofitt to Shogun 2 so some thoughts must be done when planning the game.
During Empire developement which is the first Warscape multicore pc wasn't the norm yet but now I don't think there's many Total War gamers who still uses single core pc, unless they're still playing old Shogun and Rome.
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Yes, Shogun 2 uses 2 cores, but apparently not very efficiently (no hyperthreading, etc), to the point where (single) core speed is the only major factor.
So in terms of the OP's question, unless they rewrite the Warscape engine, R2 will really only be optimized for 1 core.
As you say though, FOTS worked very well, and hopefully R2 will follow suit![]()
I hope theres some improvement, as it is with shadows being primarily cpu based going anywhere near ultra in big battles always causes stuttering for me with an i7 at 3 Ghz in Shogun. This can definitely be optimized further.
hopefully 2. because that's all I got![]()
I hope it uses more than one core.. it would suck major nuts if it didn't. I mean its 2013, get with the program CA!
It would be a bit of a disgrace if the game doesn't at least support dual core! I mean how long have quad core CPUs been around for now, and a lot of games don't even support dual core!
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Disable three cores. Run Shogun 2. Post results
Someone has already done that
Short outtake :
4 cores:
load time:.......74 seconds
benchmark:.....43.25 fps
2 cores:
load time:.......74 seconds
benchmark:.....43.25 fps
1 core:
load time:.......78 seconds
benchmark:.....43.0 fps
Conclusion:
Shogun 2 utilizes 2 cores at best. There is also only any noticeable effect for the level load times (5% improvement from 1 to 2 cores) but essentially none for the framerates during gameplay. Maybe it also affects turn times in the campaign but that wasn't tested.
Thank you for quoting my work, but that's outdated. Please refer the new situation tested. Shogun 2, and so will Rome 2 , does utilise 4 cores now but not very efficiently.
http://www.twcenter.net/forums/showt...1#post13057026
Last edited by alQamar; August 06, 2013 at 02:00 AM.
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