What things do you think hosts and players should have ability to control in multiplayer games?
Here are some of mine to get the ball rolling:
Spoiler Alert, click show to read:
1. Ban certain unit types (No art, No elephants, etc.)
2. Host FFA battles
3. Chose time of day
4. Chose weather conditions
5. Choose time limit
6. Chose between scored resolution/Last man standing win conditions
7. Host a game on a flat map (Grassy flatlands and Syrian flats)
8. Auto-balance teams in setup depending upon experience level
9. Give teams the ability to control the units of players who left the game
What things do you think hosts and players should have ability to control in multiplayer games?
Here are some of mine to get the ball rolling:
Spoiler Alert, click show to read:
Last edited by ChairmanCrassus; February 18, 2013 at 06:46 PM.
Interactive World Map from 3000BC to Present
Interactive Scale of the Universe
"Me against my brother; My brothers and me against my cousins; Then my cousins, my brothers, and me against strangers" - Bedouin wisdom
Bump. Don't forget to vote and discuss.![]()
Interactive World Map from 3000BC to Present
Interactive Scale of the Universe
"Me against my brother; My brothers and me against my cousins; Then my cousins, my brothers, and me against strangers" - Bedouin wisdom
Voted for all of them. The more options a host has, the better. Players who join a host's game should follow his/her rules, or find a different, more lax, host.
Yes, this poll is kind of saying to people
"Would you prefer a good game? Yes or No"
Of course the answer is going to be yes.
They are all features that would be nice to have.
All of the above. Why shouldn't a host be able to completely customize a game?
thanks for that poll. there are some more interested people that would like to have certain features in MP for Rome 2. Please join and spread this Steam Group
http://steamcommunity.com/groups/Totalwarpetition
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