View Poll Results: Hosts/players should have the ability to ...

Voters
27. You may not vote on this poll
  • 1. Ban certain unit types (No art, No elephants, etc.)

    19 70.37%
  • 2. Host FFA battles

    23 85.19%
  • 3. Chose time of day

    19 70.37%
  • 4. Chose weather conditions

    19 70.37%
  • 5. Choose time limit

    18 66.67%
  • 6. Chose between scored resolution/Last man standing win conditions

    20 74.07%
  • 7. Host a game on a flat map (Grassy flatlands and Syrian flats)

    21 77.78%
  • 8. Auto-balance teams in setup depending upon experience level

    15 55.56%
  • 9. Give teams the ability to control the units of players who left the game

    24 88.89%
Multiple Choice Poll.
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Thread: Multiplayer options (for those hosting games)

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  1. #1
    ChairmanCrassus's Avatar Semisalis
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    Default Multiplayer options (for those hosting games)

    What things do you think hosts and players should have ability to control in multiplayer games?

    Here are some of mine to get the ball rolling:
    Spoiler Alert, click show to read: 

    Hosts/players should have the ability to:

    • Ban certain unit types (No art, No elephants, No cavalry, No missile units, No elite units, etc.): to stop some players from abusing overpowered units.
    • Host FFA battles: I've had allot of fun in RTW with these kinds of battles.
    • Choose time of day
    • Choose weather conditions
    • Choose time limit
    • Chose between scored resolution/Last man standing win conditions
    • Host a game on a flat map (Grassy flatlands and Syrian flats): would provide a completely flat map with no terrain advantages, no places to hide, no camping, purely competitive map with no tricks.
    • Auto-balance teams in setup depending upon experience level: so that games could be less one-sided with all the pros on one team and all the newbs on another.
    • Give teams the ability to control the units of players who left the game: when one player leaves control of their units is distributed to their fellow allies; this stops the AI from controlling these units poorly and allows the game to continue.

    Last edited by ChairmanCrassus; February 18, 2013 at 06:46 PM.
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  2. #2
    ChairmanCrassus's Avatar Semisalis
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    Default Re: Multiplayer options (for those hosting games)

    Bump. Don't forget to vote and discuss.
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  3. #3

    Default Re: Multiplayer options (for those hosting games)

    Voted for all of them. The more options a host has, the better. Players who join a host's game should follow his/her rules, or find a different, more lax, host.

  4. #4

    Default Re: Multiplayer options (for those hosting games)

    Yes, this poll is kind of saying to people

    "Would you prefer a good game? Yes or No"

    Of course the answer is going to be yes.

  5. #5

    Default Re: Multiplayer options (for those hosting games)

    Quote Originally Posted by ChairmanCrassus View Post
    Host FFA battles
    Definitely this! The most fun I've had in Rome's multiplayer.

  6. #6

    Default Re: Multiplayer options (for those hosting games)

    They are all features that would be nice to have.

  7. #7
    Argon Viper's Avatar Ducenarius
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    Default Re: Multiplayer options (for those hosting games)

    All of the above. Why shouldn't a host be able to completely customize a game?

  8. #8
    alQamar's Avatar Citizen
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    Default Re: Multiplayer options (for those hosting games)

    thanks for that poll. there are some more interested people that would like to have certain features in MP for Rome 2. Please join and spread this Steam Group
    http://steamcommunity.com/groups/Totalwarpetition
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