I have always wanted to get into this mod, but the crippled economy and 'kill da hooman' AI mentality makes it nigh on impossible without the forced diplomacy mod.
If you make a mod as wonderfully detailed as EB wouldn't you want it to appeal to a wider audience? So that more people can see the amazing amount of effort put into it? As it stands the game is way too hard... AIs attack you early on and thats it game over. Alliances are worthless, isn't there a way to make it impossible for the AI to betray you like in medieval 2 mods? I played a baktria campaign today and my seleucid allies attacked the capital a few turns in (what a surprise), it is sparsely defended as my main army is trying to hoover up regions (I have acquired two so far) to drag my ass out of debt. Immediately I have to resort to cheating because of the AI's murderous anti-human mentality and force a ceasefire
Mods like broken crescent and third age are challenging but in a fair way... EB feels like the mod devs hate your guts. Most factions feel hopeless, and the only way to survive would involve lots of trial and error aka getting wiped out a dozen times before figuring out how to do things perfectly just to survive. Either that or force some diplomacy...
EB is trying way too hard to be hardcore, and it has drastically limited the appeal of the mod to the TWC community. I think this is just shooting yourselves in the foot, like opening a wonderful museum and then limiting the amount of guests to a tiny amount. You can make a mod challenging without going completely overboard




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