Good historic rules indeed/
Good historic rules indeed/
Short rules list.
1 - never landing from the ships.
2 - never to attack ports by fleet inslude AI's ports.
3 - one trade post = one merchant ship, no more.
4 - do not kill generals by spies include AI's generals.
5 - no more than 2 intellectual centers (univercity and spies' lodge).
6 - we cant negotiate regions with AI. We can give back regions for start's owner only.
7 - France could attack russian start's regions after war vs Prussia and Austria, they must be as allies, they must declare war on Russia at same time, at that moment Spain must be as protectorate. All their regions must be retuned without liberated. Russia could attack french start's regions after french invasion or at january 1813. Hannover (for GB), Piedmont and Flanders (both for Austria) Russia could attack without limits. France could send units to Corsica and to Balearic.
MAIN. Do not use game's stupid features like attack on reinforcement near the edge, units moving without movement's points, lure AI out of the city, etc... Gentlemen's game.
Last edited by vonPeretz; October 23, 2018 at 08:59 AM.
«Hunde, wollt ihr ewig leben?» Friedrich der Große, Schlacht von Kolin.