The Armenian Issuehttp://www.twcenter.net/forums/group.php?groupid=1930
GTA 6 Thread
https://www.twcenter.net/forums/showthread.php?819300-GTA-6-Reveal-Trailer
"We're nice mainly because we're rich and comfortable."
It's tiles, but in real time. It takes a time to move from tile to tile which simulates the movement of the army.
That's exactly my point, a free-moving map like TW's but in real time (as EU4) would, in my opinion, be ace. Definatelly not a high-selling game since slow-paced games are not for everyone but that would totally make my day personally (but of course having separate campaign and battles would totally kill it, so i guess the game i'm asking for can't really be made for todays average pc).
I believe the tiles makes it hell of a lot more easier to do it. It lets you view the strategic map at a much zoomed out manner. The details are taken out to make that system not annoying. The decision making process is simplified. It boils down to personal taste though. Annoyance is a subjective matter after all. I can see it working, but, I also see people pausing excessively or playing the game at a very slow pace. Both could make the campaign cumbersome. It's certainly not level of sophistication that Total War games aim for. As you said, not a high selling point for a lot of people.
The Armenian Issuehttp://www.twcenter.net/forums/group.php?groupid=1930
GTA 6 Thread
https://www.twcenter.net/forums/showthread.php?819300-GTA-6-Reveal-Trailer
"We're nice mainly because we're rich and comfortable."
PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
Yeah well I don't think many people here have any hopes of CA ever doing something like this, we are just daydreaming (and praying that Paradox gets more resources).
That said, I don't see why tiles makes it easier. As said before, you obviously need a different game design, but its as doable as with tiles. You can zoom out and have a strategic view and zoom in and have a detailed, 3d, real time battle map, Wargame and Ruse have proven this is doable, we just need a bigger scale, that's all.
Check this:
http://www.youtube.com/watch?v=x74nEyleqIs&t=0m31s
No tiles, no nothing. Granted is not a management game, but you get the idea.
The good thing about pausing is that every player can decide for himself how many times does he want to pause, so everyone would be happy. The fact that some guy in Sri Lanka is pausing his game 2 times every 5 seconds does not make my experience any less enjoyable. Also, the game I have in mind would have a pace slow enough to make pause not needed save for particularly tight situations or for when you just want to review some information tab or something like that.
Having a slow pace can be a good or a bad thing. Depends on the player and also on the type of game. In this case, a slow pace could be a positive thing. Not only prevents the game from being cumbersome, also makes everything have a bigger impact and forces you to plan your actions in advance instead of just disconnecting the brain and reacting to what happens in every moment (s"o, i forgot to place an army guarding that mountain pass and now the godamned frenchs are coming through, i could send the army but it would take x time to get there and it will probably be too late, also, these bastard cousin of mine has rebelled and i have to deal with him too... what to do.. .decissions, decissions... damn, i should have guarded that mountaint pass").
I don't think its a matter of "taking details out". It's a matter of streamlining. Also to decide what features (when it comes to decission making) are important and impactful for the game. For a wargame, having to build aqueducts is not. You could for instance use sliders to decide what ammount of your budget goes into public health and just adjust it every now and then instead of having to click in every city of your empire building aqueducts.
Last edited by Lord Baal; October 26, 2014 at 07:03 PM.
PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
If the army is commanded to reach a point and another intercepts it then they have to fight it out or retreat, it's simple. If you can see their armies, you command your army to go some place and the enemy army maneuver to intercept yours and accomplish it then you are screwed.
But I get what you mean. Perhaps you can have an option to command what to do when about to be intercepted. Also I think it would be fun if there's an option or higher difficulty where the traits (personality) of the general dictates what to do. Of course it wouldn't be a Total War in the classical sense but it would be an interesting war game too.
Last edited by Lord Baal; January 06, 2015 at 09:52 AM.
PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
Oriental Empires works to a T what I meant.
PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.