Results 1 to 13 of 13

Thread: Beorning model and animations (video)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
    Join Date
    Sep 2010
    Location
    Brazil
    Posts
    3,119

    Default Beorning model and animations (video)

    Lü Bu is trying to make some new cool models to the game. In this thread: http://www.twcenter.net/forums/showthread.php?t=575359

    I found this video, it looks like a perfect beroning for us.
    And there is links for download.



    Can anyone who understands about this say something? It is possible?

  2. #2
    Beorn's Avatar Praepositus
    Join Date
    Jan 2009
    Location
    Athens
    Posts
    5,325

    Default Re: Beorning model and animations (video)

    Ι dunno whether this is possible, but there are already ready-to-use bear units from Rusichi TW. I'd gotten their permission to use them for Vale of Anduin a couple of years ago, but I never implemented them

    edit: CoW has also bear animations/units
    Last edited by Beorn; February 14, 2013 at 02:50 PM.

  3. #3
    Araval's Avatar Protector Domesticus
    Join Date
    Nov 2010
    Location
    Tartu, Estonia
    Posts
    4,612

    Default Re: Beorning model and animations (video)

    Quote Originally Posted by Beorn View Post
    Ι dunno whether this is possible, but there are already ready-to-use bear units from Rusichi TW. I'd gotten their permission to use them for Vale of Anduin a couple of years ago, but I never implemented them
    Do you have them? Why didn't you implement them?

  4. #4
    Beorn's Avatar Praepositus
    Join Date
    Jan 2009
    Location
    Athens
    Posts
    5,325

    Default Re: Beorning model and animations (video)

    Quote Originally Posted by Araval View Post
    Do you have them? Why didn't you implement them?
    Νο, Ι haven't them. Rusichi never released its version that contained bears (I may be wrong though, someone with access to the russian site may be able to confirm this), and while CoW granted me permission, I hadn't any clue about unpacking animations and such stuff back then

  5. #5
    sanderman2's Avatar Centenarius
    Join Date
    Dec 2010
    Location
    The Netherlands
    Posts
    848

    Default Re: Beorning model and animations (video)

    Nice.

  6. #6

    Default Re: Beorning model and animations (video)

    Well, Skyrim is a newer game, and also a game designed to have fewer units on the screen at once, so I'm guessing the polygon count on that bear model is going to be too high to use in the M2TW engine. Perhaps as a special General... Beorn could be the bear and have a bodyguard of Beornings. But I think 60 of those bears would crash the game.

  7. #7
    Gallus's Avatar Protector Domesticus
    Join Date
    Jan 2011
    Posts
    4,765

    Default Re: Beorning model and animations (video)


  8. #8
    Hero of the West's Avatar Artifex
    Join Date
    Jan 2010
    Location
    The Netherlands
    Posts
    1,640

    Default Re: Beorning model and animations (video)

    before starting on a model , i suggest some extremely good animations.. otherwise it would just look like crap with a nice cover.. (thinking of the wargs running (camel animation) makes me depressed every time..)

  9. #9
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
    Join Date
    Sep 2010
    Location
    Brazil
    Posts
    3,119

    Default Re: Beorning model and animations (video)

    Quote Originally Posted by Hero of the West View Post
    (thinking of the wargs running (camel animation) makes me depressed every time..)
    Same here when I have a battle in a place like cirith ungol and find a vanilla castle fitting it... its so depressive that I even avoid attacking these places...

    Thats why I only play casual small campaigns and as soon as I get out of the gap of Rohan I restart the campaign., or quit the game and start working on some new custom settlement.

  10. #10

    Default Re: Beorning model and animations (video)

    Thank goodness you guys get depressed over this stuff. It means that eventually you're going to fix it.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  11. #11
    Lü Bu's Avatar "Mightyest Man Alive"
    Join Date
    May 2008
    Location
    Split,Croatia
    Posts
    5,332

    Default Re: Beorning model and animations (video)

    i will try to make armoured wargs for sure...i will use vanilla TATW model with nice armor on it
    Proud patron of Wlesmana
    Assyria Total War
    Check update thread for new HQ models
    My Workshop™


  12. #12
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
    Join Date
    Sep 2010
    Location
    Brazil
    Posts
    3,119

    Default Re: Beorning model and animations (video)

    Quote Originally Posted by Lü Bu View Post
    i will try to make armoured wargs for sure...i will use vanilla TATW model with nice armor on it
    Oh yes... please.

    Just add some armor to it (a lot of actually)

    It seems simple to be done, wonder why no one did it yet.

    Im finishing goblintown...

  13. #13
    sanderman2's Avatar Centenarius
    Join Date
    Dec 2010
    Location
    The Netherlands
    Posts
    848

    Default Re: Beorning model and animations (video)

    Such a great artists around here , Leo love your costum maps.
    And i just love LB´s units.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •