This is a question about modding in a way but it still mostly concerns the mod and campaign as a whole so I hope it's allright to post it here. I have a question about the spawned and teleported armies that appear in the beginning and are teleported to attack most factions, part of (maybe the whole) the script that is called "4. script battle" in the campaign_script.
The scripted battles in the beginning irritate me beyond belief. Not because it is too difficult which it certainly isn't, but they ruin the gameplay for me and turns the campaign into something that just feels like a row of custom battles with no connection to what I am doing on the campaign map. I am no expert in Warhammer lore but they don't seem to be very lore-accurate or logical to me either. So as you probably have guessed I am thinking of removing them and have all factions do as they please until the main events unfurl with Krom, Grimgor and the Chaos Storm.
Now the big question; what must I do to maintain at least the same level of overall difficulty while still removing these scripted battles?
Increase corruption? Vast AI kings purses? Recruitment bonuses? Multiply the beastmen starting armies? All ideas are welcome.





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