Code:
building dark_elven_slave_market
{
religion dark_elf
levels dark_elven_slave_market_1 dark_elven_slave_market_2 dark_elven_slave_market_3
{
dark_elven_slave_market_1 requires factions { mongols, nord_culture, aztecs, } and not factions { egypt, }
{
capability
{
trade_base_income_bonus bonus 3 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_defensive bonus 3 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_military bonus 3 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_other bonus 3 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_religious bonus 3 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_stone bonus 3 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_wooden bonus 3 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_defensive bonus 3 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_military bonus 3 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_other bonus 3 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_religious bonus 3 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_stone bonus 3 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_wooden bonus 3 requires factions { mongols, nord_culture, aztecs, }
}
material wooden
construction 6
cost 4000
settlement_min village
upgrades
{
dark_elven_slave_market_2
}
}
dark_elven_slave_market_2 requires factions { mongols, nord_culture, aztecs, } and not factions { egypt, }
{
capability
{
trade_base_income_bonus bonus 5 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_defensive bonus 6 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_military bonus 6 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_other bonus 6 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_religious bonus 6 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_stone bonus 6 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_wooden bonus 6 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_defensive bonus 6 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_military bonus 6 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_other bonus 6 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_religious bonus 6 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_stone bonus 6 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_wooden bonus 6 requires factions { mongols, nord_culture, aztecs, }
}
material wooden
construction 5
cost 4500
settlement_min town
upgrades
{
dark_elven_slave_market_3
}
}
dark_elven_slave_market_3 requires factions { mongols, nord_culture, aztecs, } and not factions { egypt, }
{
capability
{
trade_base_income_bonus bonus 10 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_defensive bonus 9 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_military bonus 9 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_other bonus 9 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_religious bonus 9 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_stone bonus 9 requires factions { mongols, nord_culture, aztecs, }
construction_cost_bonus_wooden bonus 9 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_defensive bonus 9 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_military bonus 9 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_other bonus 9 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_religious bonus 9 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_stone bonus 9 requires factions { mongols, nord_culture, aztecs, }
construction_time_bonus_wooden bonus 9 requires factions { mongols, nord_culture, aztecs, }
}
material wooden
construction 7
cost 6500
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
You can see that the effects are also dependent on the faction or at least the culture. In this case it will only benefits to the Dark Eldar(mongols) and the Chaos factions (nord_culture), chaos dwarves included(aztecs) with a speedier construction of buildings apparently. So, yes, as the empire, it would not make sense lore and gameplay wise to keep that hideous structure.