I have this problem that keep emerging to bother me. It is a shackle that weighs me down escpially in Head to Head. What is it? Administration cost! as i keep expanding and i sure love to do so quite fast.
The problem is that not all provinces are worth capturing anymore, and it can actually be bad for your economy to keep expanding.
Now the way administration cost works is that it takes a percentage of your income based upon how many provinces you have. The more provinces you get, the higher the administration cost becomes.
In FOTS this is less noticeable because of technologies and better economical structures, but for Shogun2 this is a huge problem.
So on 15 provinces you get 41% administration cost. And developing your infrastructure takes longer and longer, while your wars multiply. Grinding through a long Ikko ikki campaign on Legendary for example will put everything into perspective. With no metsuke to put into your very fertile provinces you start starving... Big time.
But my problem lies in the multiplayers component really. There are many strategies to overcome this obstacle when you have no opponent but the AI. When you expand in multiplayer you typically look towards the high value provinces. in Shogun2 they are Hizen,tsukushi,higo,Iwami,Kii,Omi,Kaga,Owari,Izu and Sado. What do these provinces have in common? They are all very fertile farms or have a goldmine. Kii and Omi are the most profitable provinces in the game, with their smuggling network they generate the most cash. The gold provinces would be up top if they weren't barren or meager.
In the 2nd wave we have the average ones, and they are the fertile ones mostly. Aki,Inaba,Yamato,Ise,Echizen,Hitatchi,Fukishima,Miyagi,Uzen,Ugo,Iwate.
The rest of the provinces in Shogun2 are pretty much garbage economically here and there you have some special resource you need. The problem is that caputing anything but these provinces mentioned above just serve as agent holders, and provinces you need to walk through. And Kawachi has no justification to exist. Some people are under the impression that one should just develop markets, and you should. But upgrading them cost food! so you cant go around maxing the markets out. It would be nice if there was a mod tailored for Multiplayer campaign that i could just dictator like force upon people.




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