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Thread: GARRISON script

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  1. #1

    Icon4 GARRISON script

    Hi, i want to get rid of garrison mod, but I'm facing a problem: I do remove the garrison script part from the campaign script text file, but when I launch the game the garrison of sieged settlement still gets x times bigger and stronger. Any help would be really appreciated.

  2. #2
    Stylix's Avatar MOS Team Member
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    Default Re: GARRISON script

    Quote Originally Posted by TW! View Post
    Hi, i want to get rid of garrison mod, but I'm facing a problem: I do remove the garrison script part from the campaign script text file, but when I launch the game the garrison of sieged settlement still gets x times bigger and stronger. Any help would be really appreciated.
    Welcome to the TWC forum!
    Did you start a new campaign? Changes to the campaign_script.txt file are not save game compatible.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  3. #3

    Default Re: GARRISON script

    Thank you, that worked(I tried that option before, but apparently I just had to restart my PC ��)

  4. #4

    Default Re: GARRISON script

    Restarting your computer doesn't work, because that doesn't affect the campaign_script at all. You have to start a new campaign.

  5. #5

    Default Re: GARRISON script

    hi guys i have installed this file to eliminate the garrison scripts http://www.twcenter.net/forums/attac...1&d=1317239544 but now i haven t church in my settlement
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    in others settlements there are church but i can t improve them

  6. #6

    Default Re: GARRISON script

    It would be better to delete the garrison script yourself for safety. I'm not sure how its removal could make you not be able to build churches.

  7. #7
    Vipman's Avatar Protector Domesticus
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    Default Re: GARRISON script

    Interesting. I had this problem in a hotseat game that used KGCM 4.2 + HS patch and the admin didn't mention he removed the garrison script.

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