Page 1 of 6 123456 LastLast
Results 1 to 20 of 121

Thread: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Indefinitely Banned
    Join Date
    Oct 2012
    Location
    Ludbreg,Croatia
    Posts
    670

    Default The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]



    New improvements,unit rosters,unit cards(that were severely neglected in most mods),unit info images,info texts,stats re-balancing,recruitment system re-worked


    In-game screens
    Spoiler Alert, click show to read: 


    Elite Ghulams



    Contaratoi Cavallaroi(spear-armed only prototype)



    Varangian Guard



    Heavy Horse Archers



    Turkish Ghulams



    Khassaki



    Islamic Bodyguard



    Moorish Army



    City Guards



    Persian Archers



    the pictures are a small preview of some units, all islamic and roman units have been changed


    Unit Cards preview


    Unit info images preview










    1.0 Version changelog
    Spoiler Alert, click show to read: 

    New rosters for Fatimids,Amohads,Seljuks,Kwarezmians
    New unit cards,new info images for Fatimids,Amohads,Seljuks,Kwarezmians
    Re-balanced stats for Fatimids,Amohads,Seljuks,Kwarezmians
    Minor unit modification for England,Byzantine Empire,Crusader States
    Added new type of cavalry armed with spears only(these units are effective against other cavalries)


    1.1 Update changelog
    Spoiler Alert, click show to read: 

    New roster for Byzantine Empire
    New unit for Kwarezmians
    Re-worked all unit info images and some unit cards for Fatimids,Amohads,Seljuks,Kwarezmians


    1.2 Update changelog
    Spoiler Alert, click show to read: 

    Mourtatoi re-skinned
    English Militia Serjeants fixed
    Crusader States unique units re-skinned + unit cards and info images



    Installation Instructions for 1.0 version

    1.You must have a clean installation of StainlessSteel 6.4(unmodified version of Stainless Steel 6.4)
    2.Download the archive from the download link
    3.Go to the SS6.4 folder located in Medieval II Total War\mods\
    4.Open SS_setup.exe
    5.Select LATE CAMPAIGN and the following options
    -Any AI(Gracul,Savage,Lusted)
    -Disable Real Recruitment
    -Permanent Watchtowers
    and press OK and exit the setup.
    6.The archive contains a folder called ,,data'' -> Copy this folder to your SS6.4 folder -> you will be prompted to overwrite files,press YES TO ALL

    Note:save games not compatible with any previous campaign you saved,you must start a new one


    Installation Instructions for 1.1 version

    1.Follow all the steps from 1.0 version
    2.Download and extract the archive
    3.Copy the extracted ,,data'' to your SS6.4 folder, when prompted to overwrite files press YES TO ALL


    Note:save games not compatible with 1.0 version
    Note:First install 1.0, after that , install 1.1 update(update 1.1 alone cannot be played, you must have 1.0 version installed first)


    Installation Instructions for 1.2 version


    1.Follow all the steps from 1.1 version
    2.Download and extract the archive
    3.Copy the extracted ,,data'' to your SS6.4 folder, when prompted to overwrite files press YES TO ALL
    4.Start the game and play

    Note:save games not compatible with 1.0 version
    Note:First install 1.0, after that , install 1.1 update and then install 1.2 update(update 1.2 alone cannot be played, you must have 1.1 version installed first)


    Note: The versions must be installed in the correct order : 1.0 , 1.1 , 1.2

    Download link for 1.0



    Gamefront link
    MediaFire link


    Download link for 1.1


    Gamefront link
    MediaFire link

    Download link for 1.2

    Mediafire link
    Gamefront Link




    Credits

    Kwarezmian,Almohad,Seljuk,Fatimid,Crusader rosters - Strelac,AlphaDelta
    Byzantine Empire rosters - Claudillo87,eldarion88
    Advice:MagicCuboid
    Unit cards,info images,texting - King of the Ring
    Last edited by King of the Ring; June 13, 2013 at 09:33 PM.

  2. #2
    Ferdiad's Avatar Patricius
    Join Date
    Feb 2010
    Location
    Ireland
    Posts
    28,041

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Hey, nice to see you had backups of this stuff. It looks nice.

  3. #3
    Indefinitely Banned
    Join Date
    Oct 2012
    Location
    Ludbreg,Croatia
    Posts
    670

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    yes, its better organized than before,up and running once again

  4. #4

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Awesome work man .However i have one question.In the Byzantine rooster i didn't see any changes made to the archers called mourtatoi(i think) .they have the SS6.4 model and textures.I was wondering if you did this on purpose,but i my opinion they look like some cats among lions if you compare them with your work .Again great work with this submod keep this up

  5. #5
    empers's Avatar Tiro
    Join Date
    Jul 2012
    Location
    Netherlands
    Posts
    226

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    I really love the byzantine units! thx

  6. #6

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Cool .I have one request if you don't mind.If you plan to rework Novgorod and the Kievan Rus could you please add the Dvor Cavalry and the Dismounted Dvor units.I really liked them in vanilla,but in SS6.4(i don't know about other versions because i started playing only this version) they were removed .So if you're kind enough to put them ingame once more that would be great.Keep up the good work

  7. #7
    Indefinitely Banned
    Join Date
    Oct 2012
    Location
    Ludbreg,Croatia
    Posts
    670

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    in my rush i forgot about them, ill re-work then in my next update

  8. #8

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Does this include armour progression?
    Will unit appearance upgrade change as you upgrade their armour, or are they identical at all upgrade levels?

  9. #9
    Caudillo87's Avatar Semisalis
    Join Date
    Mar 2008
    Location
    Fontana, Ca (Alta California)
    Posts
    451

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Very nice, if he used all of my units then just the Byzantine Line troops have armor progression.

  10. #10
    Indefinitely Banned
    Join Date
    Oct 2012
    Location
    Ludbreg,Croatia
    Posts
    670

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    not every , i did some modifications in there and some troops dont have and they dont need

    for example Spartharii dont need any upgrade , from their entrance in the scene they were armored and armed to the teeth so no upgrade for them

  11. #11
    Indefinitely Banned
    Join Date
    Feb 2012
    Location
    Germany/Lebanon
    Posts
    47

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    wow really nice

  12. #12

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    I love this submod.Currently i'm playing with the Khwarezmian Empire and the new units look great.I smashed the mongols in three turns(WITHOUT CHEATING) and allied with the turks.Soon the cumans will be next.I eagerly wait for the changes to Novgorod and the Kievans.Great job man

  13. #13
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    18,975

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    In the pictures i can see CBUR's Siphonatores (in one new UI card of yours).
    If that means that some of the "original" CBUR (Basileia ton Romaion sub mod for SS mod) units or parts of units still exist you should mention in your credits CBUR project and -most of all- their creator Ceasar Clivus.
    Being part of the SS mod for last 3 patches does not mean that credits of the original creators should be missing.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  14. #14
    Indefinitely Banned
    Join Date
    Oct 2012
    Location
    Ludbreg,Croatia
    Posts
    670

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Quote Originally Posted by AnthoniusII View Post
    In the pictures i can see CBUR's Siphonatores (in one new UI card of yours).
    If that means that some of the "original" CBUR (Basileia ton Romaion sub mod for SS mod) units or parts of units still exist you should mention in your credits CBUR project and -most of all- their creator Ceasar Clivus.
    Being part of the SS mod for last 3 patches does not mean that credits of the original creators should be missing.
    Caesar Clivus is a member of the SS team , there's no need to mention credits for unmodified units

  15. #15
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    18,975

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Quote Originally Posted by King of the Ring View Post
    Caesar Clivus is a member of the SS team , there's no need to mention credits for unmodified units
    No matter if CC is member od SS or not he is the original creator and he MUST be in the credits list.
    Remember that those units were created by CC as a member of CBUR project too.
    He has done a work and he deserves the credits for it.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  16. #16

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Nice. Your submod adds lot of fresh air to SS. Looking forward to see new roster for Crusade States especially. Well done bro

  17. #17

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    That seems a bit far too me... this is in submod section of SS where CC has credits. If someone use this outside of SS then certainly the original creators has to be mentioned but in a submod where the main mod already uses the same units and has given credit?

    Or do you mean in loading screen/credits? That would be weird if some names were removed or replaced in a submod. But on the submod thread I don't see reason, it is polite to mention but not all the submods on here lists everyone credited in the base SS 6.4 as that is already assumed to be noticed since people have to install the base mod first.

  18. #18
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    18,975

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Quote Originally Posted by Ichon View Post
    That seems a bit far too me... this is in submod section of SS where CC has credits. If someone use this outside of SS then certainly the original creators has to be mentioned but in a submod where the main mod already uses the same units and has given credit?

    Or do you mean in loading screen/credits? That would be weird if some names were removed or replaced in a submod. But on the submod thread I don't see reason, it is polite to mention but not all the submods on here lists everyone credited in the base SS 6.4 as that is already assumed to be noticed since people have to install the base mod first.
    You seam to understand how Credits work...
    No matter in what or which mods anyone is member to when some of anyone of us use his/her work we must:
    1: Have his permision to use/modify it.
    2: Give him/her the proper Credits because without his/her work we could not make what are making...

    An example:
    Lets imagine that we make a submod for Rusichi TW mod ussing their materials. Don't we have to credit them because the submod will ment to be for their mod???
    See other submods release notes and see that all creators -no matter in what mods are working- are mentioning properly.
    An other example:
    I am the creator of the CBUR project. Some call me "leader" but i don't like the term. Any way...when i use CC's material (that he made for CBUR) he is always in the credits list.
    Mods DO NOT own creations...Creators own creations.

    In the end if you feel that CC -as member of SS- must not be in your credits list put him as member of CBUR because those "Komneneans" (parts that Cuadillo87 used also under our permision) belong to CBUR and NOT in the SS!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  19. #19
    WarbornUK's Avatar Tiro
    Join Date
    Mar 2012
    Location
    Birmingham, UK
    Posts
    240

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Sorry if this seems like a stupid question, but in the instructions it says that this mod requires you to have the late campaign active to install, and I was just wondering if it is compatible with the Early campaign as well?

  20. #20
    Indefinitely Banned
    Join Date
    Oct 2012
    Location
    Ludbreg,Croatia
    Posts
    670

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    nope, it will not work properly

Page 1 of 6 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •