The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]
The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]
New improvements,unit rosters,unit cards(that were severely neglected in most mods),unit info images,info texts,stats re-balancing,recruitment system re-worked
In-game screens
Spoiler Alert, click show to read:
Elite Ghulams
Contaratoi Cavallaroi(spear-armed only prototype)
Varangian Guard
Heavy Horse Archers
Turkish Ghulams
Khassaki
Islamic Bodyguard
Moorish Army
City Guards
Persian Archers
the pictures are a small preview of some units, all islamic and roman units have been changed
Unit Cards preview
Unit info images preview
1.0 Version changelog
Spoiler Alert, click show to read:
New rosters for Fatimids,Amohads,Seljuks,Kwarezmians
New unit cards,new info images for Fatimids,Amohads,Seljuks,Kwarezmians
Re-balanced stats for Fatimids,Amohads,Seljuks,Kwarezmians
Minor unit modification for England,Byzantine Empire,Crusader States
Added new type of cavalry armed with spears only(these units are effective against other cavalries)
1.1 Update changelog
Spoiler Alert, click show to read:
New roster for Byzantine Empire
New unit for Kwarezmians
Re-worked all unit info images and some unit cards for Fatimids,Amohads,Seljuks,Kwarezmians
1.2 Update changelog
Spoiler Alert, click show to read:
Mourtatoi re-skinned
English Militia Serjeants fixed
Crusader States unique units re-skinned + unit cards and info images
Installation Instructions for 1.0 version
1.You must have a clean installation of StainlessSteel 6.4(unmodified version of Stainless Steel 6.4)
2.Download the archive from the download link
3.Go to the SS6.4 folder located in Medieval II Total War\mods\
4.Open SS_setup.exe
5.Select LATE CAMPAIGN and the following options
-Any AI(Gracul,Savage,Lusted)
-Disable Real Recruitment
-Permanent Watchtowers
and press OK and exit the setup.
6.The archive contains a folder called ,,data'' -> Copy this folder to your SS6.4 folder -> you will be prompted to overwrite files,press YES TO ALL
Note:save games not compatible with any previous campaign you saved,you must start a new one
Installation Instructions for 1.1 version
1.Follow all the steps from 1.0 version
2.Download and extract the archive
3.Copy the extracted ,,data'' to your SS6.4 folder, when prompted to overwrite files press YES TO ALL
Note:save games not compatible with 1.0 version
Note:First install 1.0, after that , install 1.1 update(update 1.1 alone cannot be played, you must have 1.0 version installed first)
Installation Instructions for 1.2 version
1.Follow all the steps from 1.1 version
2.Download and extract the archive
3.Copy the extracted ,,data'' to your SS6.4 folder, when prompted to overwrite files press YES TO ALL
4.Start the game and play
Note:save games not compatible with 1.0 version
Note:First install 1.0, after that , install 1.1 update and then install 1.2 update(update 1.2 alone cannot be played, you must have 1.1 version installed first)
Note: The versions must be installed in the correct order : 1.0 , 1.1 , 1.2
Download link for 1.0
Kwarezmian,Almohad,Seljuk,Fatimid,Crusader rosters - Strelac,AlphaDelta
Byzantine Empire rosters - Claudillo87,eldarion88
Advice:MagicCuboid
Unit cards,info images,texting - King of the Ring
Last edited by King of the Ring; June 13, 2013 at 09:33 PM.
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
Hey, nice to see you had backups of this stuff. It looks nice.
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
yes, its better organized than before,up and running once again
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
Awesome work man .However i have one question.In the Byzantine rooster i didn't see any changes made to the archers called mourtatoi(i think) .they have the SS6.4 model and textures.I was wondering if you did this on purpose,but i my opinion they look like some cats among lions if you compare them with your work .Again great work with this submod keep this up
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
Cool .I have one request if you don't mind.If you plan to rework Novgorod and the Kievan Rus could you please add the Dvor Cavalry and the Dismounted Dvor units.I really liked them in vanilla,but in SS6.4(i don't know about other versions because i started playing only this version) they were removed .So if you're kind enough to put them ingame once more that would be great.Keep up the good work
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
in my rush i forgot about them, ill re-work then in my next update
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
Does this include armour progression?
Will unit appearance upgrade change as you upgrade their armour, or are they identical at all upgrade levels?
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
Very nice, if he used all of my units then just the Byzantine Line troops have armor progression.
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
not every , i did some modifications in there and some troops dont have and they dont need
for example Spartharii dont need any upgrade , from their entrance in the scene they were armored and armed to the teeth so no upgrade for them
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
I love this submod.Currently i'm playing with the Khwarezmian Empire and the new units look great.I smashed the mongols in three turns(WITHOUT CHEATING) and allied with the turks.Soon the cumans will be next.I eagerly wait for the changes to Novgorod and the Kievans.Great job man
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
In the pictures i can see CBUR's Siphonatores (in one new UI card of yours).
If that means that some of the "original" CBUR (Basileia ton Romaion sub mod for SS mod) units or parts of units still exist you should mention in your credits CBUR project and -most of all- their creator Ceasar Clivus.
Being part of the SS mod for last 3 patches does not mean that credits of the original creators should be missing.
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
Originally Posted by AnthoniusII
In the pictures i can see CBUR's Siphonatores (in one new UI card of yours).
If that means that some of the "original" CBUR (Basileia ton Romaion sub mod for SS mod) units or parts of units still exist you should mention in your credits CBUR project and -most of all- their creator Ceasar Clivus.
Being part of the SS mod for last 3 patches does not mean that credits of the original creators should be missing.
Caesar Clivus is a member of the SS team , there's no need to mention credits for unmodified units
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
Originally Posted by King of the Ring
Caesar Clivus is a member of the SS team , there's no need to mention credits for unmodified units
No matter if CC is member od SS or not he is the original creator and he MUST be in the credits list.
Remember that those units were created by CC as a member of CBUR project too.
He has done a work and he deserves the credits for it.
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
Nice. Your submod adds lot of fresh air to SS. Looking forward to see new roster for Crusade States especially. Well done bro
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
That seems a bit far too me... this is in submod section of SS where CC has credits. If someone use this outside of SS then certainly the original creators has to be mentioned but in a submod where the main mod already uses the same units and has given credit?
Or do you mean in loading screen/credits? That would be weird if some names were removed or replaced in a submod. But on the submod thread I don't see reason, it is polite to mention but not all the submods on here lists everyone credited in the base SS 6.4 as that is already assumed to be noticed since people have to install the base mod first.
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
Originally Posted by Ichon
That seems a bit far too me... this is in submod section of SS where CC has credits. If someone use this outside of SS then certainly the original creators has to be mentioned but in a submod where the main mod already uses the same units and has given credit?
Or do you mean in loading screen/credits? That would be weird if some names were removed or replaced in a submod. But on the submod thread I don't see reason, it is polite to mention but not all the submods on here lists everyone credited in the base SS 6.4 as that is already assumed to be noticed since people have to install the base mod first.
You seam to understand how Credits work...
No matter in what or which mods anyone is member to when some of anyone of us use his/her work we must:
1: Have his permision to use/modify it.
2: Give him/her the proper Credits because without his/her work we could not make what are making...
An example:
Lets imagine that we make a submod for Rusichi TW mod ussing their materials. Don't we have to credit them because the submod will ment to be for their mod???
See other submods release notes and see that all creators -no matter in what mods are working- are mentioning properly.
An other example:
I am the creator of the CBUR project. Some call me "leader" but i don't like the term. Any way...when i use CC's material (that he made for CBUR) he is always in the credits list.
Mods DO NOT own creations...Creators own creations.
In the end if you feel that CC -as member of SS- must not be in your credits list put him as member of CBUR because those "Komneneans" (parts that Cuadillo87 used also under our permision) belong to CBUR and NOT in the SS!
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]
Sorry if this seems like a stupid question, but in the instructions it says that this mod requires you to have the late campaign active to install, and I was just wondering if it is compatible with the Early campaign as well?
Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]