Ah I see, thats the problem with mods that don't make use of the SMM, they get reverted when SS_setup.exe is run
Do the following for make The Steel Crescent SMM compatible.
1- Extract "the steel crescent.rar" and all its updates in a separate folder, asume you know how to do this with winrar, it will create a folder name "
The Steel Crescent" with mod content.
2- Go to "
.../mods/SS6.3/data/campaign/" and make a duplicate of "
late" folder and rename to something like "
steelcrescentmod"
3-
IF YOU DON'T HAVE STEEL CRESCENT INSTALLED GO TO 3.a and ignore 3.b,
IF YOU HAVE STEEL CRESCENT ALREADY INSTALLED SKIP TO 3.b
3.a Now go back to "
.../The Steel Crescent/data" and copy all the content to "
.../mods/SS6.3/data/campaign/steelcrescentmod" (with this option you could go back and forth to vanilla SS6.4 and Steel Crescent)
3.b Now go back to "
.../The Steel Crescent/data" and copy all the content, except "
UI" and "
Units_Models" folders, to "
.../mods/SS6.3/data/campaign/steelcrescentmod"
4- in "
.../mods/SS6.3/data/campaign/steelcrescentmod" there should be a
campaign.txt file, open it with notepad and change "[name] Late Era Campaign (1220)" to something else like "[name] Steel Crescent Campaign (1220)"
5-
OPTIONAL. Now you can delete "
The Steel Crescent" that was created when extracting the rar.
Following these steps you should have made the steel crescent SMM compatible, you should be able to run SS_setup.exe without reverting the changes each time.
however if you did step
3.a be warned that the SMM might take a while (like up to 15min) to setup the steel crescent campaign because of all the new moldels.
Another thing to do before being able to use most submods with the new created Steel Crescent campaign.
You have to edit submods txt files located in "
.../mods/SS6.3/data/campaign/sub"
where it says "
[works for] early late" either add at the end "
steelcrescentmod" making it look like: "
[works for] early late steelcrescentmod" OR just replace "
early late"with"
all".
Take note that is also possible that some submods might not work at all with steel crescent because of the changes in the EDU or EDB.
Disable RR and alike are an outright NO as they replace EDU and EDB
VivaLaRebelion might not work if some Unit ID names were changed or removed completely...as they are looked up by the script to spawn armies when a faction re-emerges, however you can edit the script to remove the old no longer available units and/or add the new units added by steel crescent. Compared EDUs and there are no unit ID renamed or deleted, so that won't be a problem.
PS: If you had Steel Crescent installed already and really want to be able to go back and forth to vanilla SS6.4, you'll need a clean install of SS6.4