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Thread: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

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  1. #1
    Ayyubid's Avatar Tiro
    Join Date
    Aug 2012
    Location
    Seattle, WA
    Posts
    234

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    It crashed again, and this time, the system log even reported more and some different issues with the descr export unit file -

    04:15:17.213 [system.rpt] [always] CPU: SSE204:15:17.505 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    04:15:17.510 [system.io] [always] mounted pack packs/data_0.pack
    04:15:17.511 [system.io] [always] mounted pack packs/data_1.pack
    04:15:17.512 [system.io] [always] mounted pack packs/data_2.pack
    04:15:17.514 [system.io] [always] mounted pack packs/data_3.pack
    04:15:17.515 [system.io] [always] mounted pack packs/data_4.pack
    04:15:17.515 [system.io] [always] mounted pack packs/localized.pack
    04:15:26.743 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 2074, column 1
    Missing skeleton for secondary weapon in model type 'Knights_Hospitaller', used by unit 'Knights Hospitaller'.


    04:15:26.766 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 7496, column 1
    Missing skeleton for secondary weapon in model type 'Quapukulu', used by unit 'Quapukulu'.


    04:15:26.767 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 7640, column 1
    Missing skeleton for secondary weapon in model type 'Arab_Cavalry', used by unit 'Arab Cavalry'.


    04:15:26.768 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 7961, column 1
    Missing skeleton for secondary weapon in model type 'Tuareg_Camel_Spearmens', used by unit 'Tuareg Camel Spearmens'.


    04:15:26.769 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 8069, column 1
    Missing skeleton for secondary weapon in model type 'ME_Bodyguard', used by unit 'ME Bodyguard'.


    04:15:26.769 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 8105, column 1
    Missing skeleton for secondary weapon in model type 'ME_Late_Bodyguard', used by unit 'ME Late Bodyguard'.


    04:15:26.770 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 8316, column 1
    Missing skeleton for secondary weapon in model type 'Ottoman_Infantry', used by unit 'Ottoman Infantry'.


    04:15:26.797 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 13829, column 1
    Missing skeleton for secondary weapon in model type 'Knights_of_Jerusalem', used by unit 'Knights of Jerusalem'.


    04:15:26.800 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 14403, column 1
    Missing skeleton for secondary weapon in model type 'Khassaki', used by unit 'Khassaki'.


    04:15:26.806 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 15333, column 1
    Missing skeleton for secondary weapon in model type 'Ottoman_Infantry', used by unit 'Persian Archers'.


    04:16:20.211 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    "I have fought in more than 100 battle . Do you see a space of the span of a hand on my leg, chest, arm which is not covered by some scar of the wound of a sword or an arrow or a lance? And here I am, dying in my bed, like cattle die. May the eyes of cowards never sleep."

    - Khalib Ibn Waleed

  2. #2
    Indefinitely Banned
    Join Date
    Oct 2012
    Location
    Ludbreg,Croatia
    Posts
    670

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    can you upload your EDU and BMDB on a website and share the link with me?

    do this, so i can look into the matter

  3. #3
    Ayyubid's Avatar Tiro
    Join Date
    Aug 2012
    Location
    Seattle, WA
    Posts
    234

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Sure. I will even try to attach them here. Also, I got some new error issues for when I try to do campaign battles, which results in the same crash -

    02:16:50.164 [system.rpt] [always] CPU: SSE2
    02:16:50.173 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    02:16:50.178 [system.io] [always] mounted pack packs/data_0.pack
    02:16:50.179 [system.io] [always] mounted pack packs/data_1.pack
    02:16:50.180 [system.io] [always] mounted pack packs/data_2.pack
    02:16:50.181 [system.io] [always] mounted pack packs/data_3.pack
    02:16:50.181 [system.io] [always] mounted pack packs/data_4.pack
    02:16:50.182 [system.io] [always] mounted pack packs/localized.pack
    02:16:59.438 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 2074, column 1
    Missing skeleton for secondary weapon in model type 'Knights_Hospitaller', used by unit 'Knights Hospitaller'.


    02:16:59.461 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 7496, column 1
    Missing skeleton for secondary weapon in model type 'Quapukulu', used by unit 'Quapukulu'.


    02:16:59.462 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 7640, column 1
    Missing skeleton for secondary weapon in model type 'Arab_Cavalry', used by unit 'Arab Cavalry'.


    02:16:59.463 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 7961, column 1
    Missing skeleton for secondary weapon in model type 'Tuareg_Camel_Spearmens', used by unit 'Tuareg Camel Spearmens'.


    02:16:59.464 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 8069, column 1
    Missing skeleton for secondary weapon in model type 'ME_Bodyguard', used by unit 'ME Bodyguard'.


    02:16:59.464 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 8105, column 1
    Missing skeleton for secondary weapon in model type 'ME_Late_Bodyguard', used by unit 'ME Late Bodyguard'.


    02:16:59.465 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 8316, column 1
    Missing skeleton for secondary weapon in model type 'Ottoman_Infantry', used by unit 'Ottoman Infantry'.


    02:16:59.492 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 13829, column 1
    Missing skeleton for secondary weapon in model type 'Knights_of_Jerusalem', used by unit 'Knights of Jerusalem'.


    02:16:59.495 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 14403, column 1
    Missing skeleton for secondary weapon in model type 'Khassaki', used by unit 'Khassaki'.


    02:16:59.501 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 15333, column 1
    Missing skeleton for secondary weapon in model type 'Ottoman_Infantry', used by unit 'Persian Archers'.


    02:19:24.958 [game.script] [error] Script execution error for <label_unit>, at line 11912, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.958 [game.script] [error] Script execution error for <label_unit>, at line 11913, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.958 [game.script] [error] Script execution error for <label_unit>, at line 11914, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.958 [game.script] [error] Script execution error for <label_unit>, at line 11915, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.958 [game.script] [error] Script execution error for <label_unit>, at line 11916, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.958 [game.script] [error] Script execution error for <label_unit>, at line 11917, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.959 [game.script] [error] Script execution error for <label_unit>, at line 11918, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.959 [game.script] [error] Script execution error for <label_unit>, at line 11919, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.959 [game.script] [error] Script execution error for <label_unit>, at line 11920, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.959 [game.script] [error] Script execution error for <label_unit>, at line 11921, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.959 [game.script] [error] Script execution error for <label_unit>, at line 11922, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.959 [game.script] [error] Script execution error for <label_unit>, at line 11923, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.959 [game.script] [error] Script execution error for <label_unit>, at line 11924, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.960 [game.script] [error] Script execution error for <label_unit>, at line 11925, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.960 [game.script] [error] Script execution error for <label_unit>, at line 11926, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.960 [game.script] [error] Script execution error for <label_unit>, at line 11927, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.960 [game.script] [error] Script execution error for <label_unit>, at line 11931, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.960 [game.script] [error] Script execution error for <label_unit>, at line 11932, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.960 [game.script] [error] Script execution error for <label_unit>, at line 11933, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.960 [game.script] [error] Script execution error for <label_unit>, at line 11934, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.960 [game.script] [error] Script execution error for <label_unit>, at line 11935, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.960 [game.script] [error] Script execution error for <label_unit>, at line 11936, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.961 [game.script] [error] Script execution error for <label_unit>, at line 11937, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.961 [game.script] [error] Script execution error for <label_unit>, at line 11938, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.961 [game.script] [error] Script execution error for <label_unit>, at line 11939, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.961 [game.script] [error] Script execution error for <label_unit>, at line 11940, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.961 [game.script] [error] Script execution error for <label_unit>, at line 11941, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.961 [game.script] [error] Script execution error for <label_unit>, at line 11942, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.961 [game.script] [error] Script execution error for <label_unit>, at line 11943, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.961 [game.script] [error] Script execution error for <label_unit>, at line 11944, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.961 [game.script] [error] Script execution error for <label_unit>, at line 11945, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.962 [game.script] [error] Script execution error for <label_unit>, at line 11946, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.962 [game.script] [error] Script execution error for <label_unit>, at line 11947, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.962 [game.script] [error] Script execution error for <label_unit>, at line 11948, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.962 [game.script] [error] Script execution error for <label_unit>, at line 11949, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    02:19:24.962 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit4'.
    02:19:24.962 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit5'.
    02:19:24.962 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit6'.
    02:19:24.962 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit7'.
    02:19:24.962 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit8'.
    02:19:24.963 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit9'.
    02:19:24.963 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit10'.
    02:19:24.963 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit11'.
    02:19:24.963 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit12'.
    02:19:24.963 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit13'.
    02:19:24.963 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit14'.
    02:19:24.963 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit15'.
    02:19:24.963 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit16'.
    02:19:24.964 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit17'.
    02:19:24.964 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit18'.
    02:19:24.964 [game.script] [error] Script execution error for <define_unit_group>, at line 11951, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit19'.
    02:19:24.964 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit20'.
    02:19:24.964 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit21'.
    02:19:24.964 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit22'.
    02:19:24.964 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit23'.
    02:19:24.964 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit24'.
    02:19:24.964 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit25'.
    02:19:24.964 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit26'.
    02:19:24.965 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit27'.
    02:19:24.965 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
    02:19:24.965 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
    02:19:24.965 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
    02:19:24.965 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
    02:19:24.965 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
    02:19:24.965 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
    02:19:24.965 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
    02:19:24.966 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
    02:19:24.966 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
    02:19:24.966 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
    02:19:24.966 [game.script] [error] Script execution error for <define_unit_group>, at line 11952, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
    02:19:26.566 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    "I have fought in more than 100 battle . Do you see a space of the span of a hand on my leg, chest, arm which is not covered by some scar of the wound of a sword or an arrow or a lance? And here I am, dying in my bed, like cattle die. May the eyes of cowards never sleep."

    - Khalib Ibn Waleed

  4. #4
    Ayyubid's Avatar Tiro
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    "I have fought in more than 100 battle . Do you see a space of the span of a hand on my leg, chest, arm which is not covered by some scar of the wound of a sword or an arrow or a lance? And here I am, dying in my bed, like cattle die. May the eyes of cowards never sleep."

    - Khalib Ibn Waleed

  5. #5
    Ayyubid's Avatar Tiro
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Quote Originally Posted by King of the Ring View Post
    can you upload your EDU and BMDB on a website and share the link with me?

    do this, so i can look into the matter
    I uploaded them to depositfiles.com

    EDU file - http://depositfiles.com/files/1en3oprvq

    BMDB file - http://depositfiles.com/files/tfd591hao

    System Log file - http://depositfiles.com/files/ukcva26s6

    Campaign Script - http://depositfiles.com/files/ey90w9zjk
    "I have fought in more than 100 battle . Do you see a space of the span of a hand on my leg, chest, arm which is not covered by some scar of the wound of a sword or an arrow or a lance? And here I am, dying in my bed, like cattle die. May the eyes of cowards never sleep."

    - Khalib Ibn Waleed

  6. #6

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Hey there,

    i was wondering whether this mod is compatible with Meneth's sub mod compilation. Could somebody clarify if there are know issues?

    Thank you.

  7. #7
    Ego123's Avatar Tiro
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Yor mod is awesome,how about some eastern captains like in Broken Crescent to carry banners not the old vanilla that wold be great.

  8. #8

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    hello.in my export_descr_unit there are proinoirai ( or how it is spelled..) , but when i start game they dont appear.i guess this is because of unit limit of 500. can u tell me how to disable some other units ?

    this happen for many other units of this submod, proinoirai are just example.

  9. #9

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    I'm having a crash issue, though I think I know one of the culprits. I'm playing as the Seljuks right now, whenever I seem to have a battle that has Ottoman Heavy Infantry (both enemy or mine) the game crashes as soon as they attempt to use ranged. They don't look like they have any ranged weapons though, but they still have the 'fire at will' and 'skirmish' options available. I'm sure there's some sort of file I can edit in order to fix this, but I dont know which and where.

    Also, Does M2TW have an error log of some sort, so I can understand the purpose of some of the bugs I'm getting?

  10. #10
    Prince of Judah's Avatar Senator
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    This looks really nice. I'm not familiar with Khassaki, but only Byzantine and Kwarzem should have access to horse armor before the Late era.

  11. #11

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    "Also, Does M2TW have an error log of some sort, so I can understand the purpose of some of the bugs I'm getting?"

    D:\SEGA\Medieval 2 Total War\logs

  12. #12
    Indefinitely Banned
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    in ss folder there should be a log file...i dont know if it works properly tho

  13. #13

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Superb submod!

  14. #14

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Posting this here, as it makes more sense than in my thread, which will just have a link redirecting to here

    Ah I see, thats the problem with mods that don't make use of the SMM, they get reverted when SS_setup.exe is run

    Do the following for make The Steel Crescent SMM compatible.

    1- Extract "the steel crescent.rar" and all its updates in a separate folder, asume you know how to do this with winrar, it will create a folder name "The Steel Crescent" with mod content.

    2- Go to ".../mods/SS6.3/data/campaign/" and make a duplicate of "late" folder and rename to something like "steelcrescentmod"

    3- IF YOU DON'T HAVE STEEL CRESCENT INSTALLED GO TO 3.a and ignore 3.b, IF YOU HAVE STEEL CRESCENT ALREADY INSTALLED SKIP TO 3.b

    3.a Now go back to ".../The Steel Crescent/data" and copy all the content to ".../mods/SS6.3/data/campaign/steelcrescentmod" (with this option you could go back and forth to vanilla SS6.4 and Steel Crescent)

    3.b Now go back to ".../The Steel Crescent/data" and copy all the content, except "UI" and "Units_Models" folders, to ".../mods/SS6.3/data/campaign/steelcrescentmod"

    4- in ".../mods/SS6.3/data/campaign/steelcrescentmod" there should be a campaign.txt file, open it with notepad and change "[name] Late Era Campaign (1220)" to something else like "[name] Steel Crescent Campaign (1220)"

    5- OPTIONAL. Now you can delete "The Steel Crescent" that was created when extracting the rar.

    Following these steps you should have made the steel crescent SMM compatible, you should be able to run SS_setup.exe without reverting the changes each time.
    however if you did step 3.a be warned that the SMM might take a while (like up to 15min) to setup the steel crescent campaign because of all the new moldels.

    Another thing to do before being able to use most submods with the new created Steel Crescent campaign.
    You have to edit submods txt files located in ".../mods/SS6.3/data/campaign/sub"

    where it says "[works for] early late" either add at the end "steelcrescentmod" making it look like: "[works for] early late steelcrescentmod" OR just replace "early late"with"all".

    Take note that is also possible that some submods might not work at all with steel crescent because of the changes in the EDU or EDB.
    Disable RR and alike are an outright NO as they replace EDU and EDB
    VivaLaRebelion might not work if some Unit ID names were changed or removed completely...as they are looked up by the script to spawn armies when a faction re-emerges, however you can edit the script to remove the old no longer available units and/or add the new units added by steel crescent. Compared EDUs and there are no unit ID renamed or deleted, so that won't be a problem.

    PS: If you had Steel Crescent installed already and really want to be able to go back and forth to vanilla SS6.4, you'll need a clean install of SS6.4
    There is a better way to do this that would remove the long wait when running the SMM, but is way much more complex...so if King of the Ring is interested I can tell him...or if he has no problem i could do a SMM compatible recompilation of the mod.
    Last edited by Melooo182; March 10, 2014 at 03:39 PM.

  15. #15
    Lycodelphos's Avatar Tiro
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    The 1.2 download links do not work. Can you please upload a new link?

    Thanks!
    Proud Contributor of: "AGON: REBIRTH OF THE HELLENES" & "Patria Libera"
    "There's such divinity doth hedge a king,
    That treason can but peep to what it would,..."

  16. #16

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Can someone help with this. I have downloaded and tried with instructions on the first page and even them from Meloo.. How to make this work for SS6.4?

  17. #17

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Quote Originally Posted by Ramsdal View Post
    Can someone help with this. I have downloaded and tried with instructions on the first page and even them from Meloo.. How to make this work for SS6.4?
    Couldn't find the edit button. I have tried converting SS6.4 to this and tried with dublicating late era folder. The game looks to be running and I can see the units ind Custom Battle but when og run a Late Era Campaign and press start in the corner the menu just takes me back to the Single Player screen.

    What is missing for this awesome submod to be running. Have disabled alle the Submods as instructed.

  18. #18

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    You'll be able to edit posts once you have 25 of them.

  19. #19

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Ok i have one quick question to ask here... If i only wanted to pick a few SPECIFIC units to add to a faction's roster, how would i go about doing that??? example: I'd really like to add the Knights of St. John and the Guards of Jerusalem from this mod to the vanilla roster for the Crusader States on SS 6.4. Any help is and will be much appreciated. Thanks...

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