Page 4 of 6 FirstFirst 123456 LastLast
Results 61 to 80 of 121

Thread: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Ayyubid's Avatar Tiro
    Join Date
    Aug 2012
    Location
    Seattle, WA
    Posts
    234

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Thanks for the help, however whenever I replace my bmdb with the one you edited, my game will not start. It will just show a black screen after I double click my Stainless Steel 6.4 icon. When I ctrl+Alt+Delete, it says "Medieval 2 must shut down due to an unspecified error".

    I do really appreciate your help so far, friend.
    "I have fought in more than 100 battle . Do you see a space of the span of a hand on my leg, chest, arm which is not covered by some scar of the wound of a sword or an arrow or a lance? And here I am, dying in my bed, like cattle die. May the eyes of cowards never sleep."

    - Khalib Ibn Waleed

  2. #2
    Indefinitely Banned
    Join Date
    Oct 2012
    Location
    Ludbreg,Croatia
    Posts
    670

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Quote Originally Posted by Ayyubid View Post
    Thanks for the help, however whenever I replace my bmdb with the one you edited, my game will not start. It will just show a black screen after I double click my Stainless Steel 6.4 icon. When I ctrl+Alt+Delete, it says "Medieval 2 must shut down due to an unspecified error".

    I do really appreciate your help so far, friend.

    my advice is this

    reinstall Stainless Steel and follow EXACTLY the instructions
    i dont know which causes you errors , you have the same files as me and i dont have any errors

    i uploaded the ones i was working on and they work for me

    Quote Originally Posted by przemo-dodo View Post
    If I will turn rr off, all empires will have acces to all troops at the begginig of game? Even gun powder units?
    you won't have gunpowder units
    you will have all other units available and you will need to have the required buildings : king's stables,etc.
    Last edited by King of the Ring; April 06, 2013 at 07:54 AM.

  3. #3

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    I'm encountering a glitch with the Kwarezmians, when the Mongols siege my first two towns, and then when I enter the battle it tries to do this:

    Castle A: 2 Mongol Armies
    Castle B: 2 Mongol Armies

    When A starts it's attack the screen moves to B, and then gives a error when the battle starts, if I do a autoresolve they don't take the town until the second town is also auto resolved.

    B also thinks the fight is at A, I think because the game can't find the armies in that location it glitches out, is this due to this submod, and is there any fixes?

  4. #4
    Indefinitely Banned
    Join Date
    Oct 2012
    Location
    Ludbreg,Croatia
    Posts
    670

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Quote Originally Posted by AllianceDeath View Post
    I'm encountering a glitch with the Kwarezmians, when the Mongols siege my first two towns, and then when I enter the battle it tries to do this:

    Castle A: 2 Mongol Armies
    Castle B: 2 Mongol Armies

    When A starts it's attack the screen moves to B, and then gives a error when the battle starts, if I do a autoresolve they don't take the town until the second town is also auto resolved.

    B also thinks the fight is at A, I think because the game can't find the armies in that location it glitches out, is this due to this submod, and is there any fixes?
    never encountered such a thing , i did not edited any mongol unit

    seems like ill have to install SS again and check this
    anyway i wanna edit more units

    pericles check the message

  5. #5

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    I PMed you what I am posting. I'm having a bad internet day, just want to be sure you can see this.
    PLaying as the Byzanntines my game crashes everytime I play the turks. This is the most reasont one.
    Spoiler Alert, click show to read: 
    20:15:39.563 [system.rpt] [always] CPU: SSE220:15:39.564 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    20:15:39.569 [system.io] [always] mounted pack packs/data_0.pack
    20:15:39.570 [system.io] [always] mounted pack packs/data_1.pack
    20:15:39.571 [system.io] [always] mounted pack packs/data_2.pack
    20:15:39.572 [system.io] [always] mounted pack packs/data_3.pack
    20:15:39.573 [system.io] [always] mounted pack packs/data_4.pack
    20:15:39.573 [system.io] [always] mounted pack packs/localized.pack
    20:15:42.658 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 9151, column 1
    unrecognised armour sound type 'stat_sec_armour 0, 0, flesh


    stat_heat 2


    stat_ground 0, -2, 2, -1


    stat_mental 15, disciplined, highly_trained


    stat_charge_dist 6


    stat_fire_delay 0


    stat_food 60, 300


    stat_cost 1, 550, 360, 100, 75, 850, 4, 170


    armour_ug_levels 0


    armour_ug_models Mutatawwi'a


    ownership kwarezm, egypt, moors, turks


    era 0 kwarezm, egypt, moors, turks


    era 1 kwarezm, egypt, moors, turks


    era 2 kwarezm, egypt, moors, turks


    recruit_priority_offset 30










    type Janissary Heavy Inf


    dictionary Janissary_Heavy_Inf ; Janissary Heavy Inf, up


    category infantry


    class heavy


    voice_type Heavy


    banner faction main_infantry


    banner holy crusade


    soldier Janissary_Heavy_Inf, 60, 0, 1.425


    officer Janissary_Heavy_Inf_ug1


    officer eastern_captain_early_flag


    officer eastern_captain_early_flag


    mount_effect horse +6, camel +6


    attributes sea_faring, hide_forest, very_hardy, can_withdraw


    formation 1.2, 0, 2.4, 2.4, 4, square


    stat_health 1, 1


    stat_pri 10, 6, no, 0, 0, melee, melee_blade, piercing, axe, 90, 1


    stat_pri_attr ap


    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1


    stat_sec_attr no


    stat_pri_armour 4, 9, 0, metal ;


    stat_sec_armour 0, 0, flesh


    stat_heat 1


    stat_ground 0, 0, 0, -2


    stat_mental 16, disciplined, highly_trained


    stat_charge_dist 6


    stat_fire_delay 0


    stat_food 60, 300


    stat_cost 1, 1245, 300, 100, 75, 945, 4, 210


    armour_ug_levels 7, 11, 23


    armour_ug_models Janissary_Heavy_Inf, Janissary_Heavy_Inf_ug1, Janissary_Heavy_Inf_ug1


    ownership turks


    era 2 turks


    recruit_priority_offset 35










    type Saracen Militia


    dictionary Saracen_Militia ; Saracen Militia, u


    category infantry


    class spearmðI1Ø|
    20:24:14.260 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    ////////////////////////

    20:40:40.102 [system.rpt] [always] CPU: SSE2
    20:40:40.103 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    20:40:40.107 [system.io] [always] mounted pack packs/data_0.pack
    20:40:40.107 [system.io] [always] mounted pack packs/data_1.pack
    20:40:40.108 [system.io] [always] mounted pack packs/data_2.pack
    20:40:40.109 [system.io] [always] mounted pack packs/data_3.pack
    20:40:40.110 [system.io] [always] mounted pack packs/data_4.pack
    20:40:40.110 [system.io] [always] mounted pack packs/localized.pack
    20:40:42.591 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_unit.txt, at line 9151, column 1
    unrecognised armour sound type 'stat_sec_armour 0, 0, flesh


    stat_heat 2


    stat_ground 0, -2, 2, -1


    stat_mental 15, disciplined, highly_trained


    stat_charge_dist 6


    stat_fire_delay 0


    stat_food 60, 300


    stat_cost 1, 550, 360, 100, 75, 850, 4, 170


    armour_ug_levels 0


    armour_ug_models Mutatawwi'a


    ownership kwarezm, egypt, moors, turks


    era 0 kwarezm, egypt, moors, turks


    era 1 kwarezm, egypt, moors, turks


    era 2 kwarezm, egypt, moors, turks


    recruit_priority_offset 30










    type Janissary Heavy Inf


    dictionary Janissary_Heavy_Inf ; Janissary Heavy Inf, up


    category infantry


    class heavy


    voice_type Heavy


    banner faction main_infantry


    banner holy crusade


    soldier Janissary_Heavy_Inf, 60, 0, 1.425


    officer Janissary_Heavy_Inf_ug1


    officer eastern_captain_early_flag


    officer eastern_captain_early_flag


    mount_effect horse +6, camel +6


    attributes sea_faring, hide_forest, very_hardy, can_withdraw


    formation 1.2, 0, 2.4, 2.4, 4, square


    stat_health 1, 1


    stat_pri 10, 6, no, 0, 0, melee, melee_blade, piercing, axe, 90, 1


    stat_pri_attr ap


    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1


    stat_sec_attr no


    stat_pri_armour 4, 9, 0, metal ;


    stat_sec_armour 0, 0, flesh


    stat_heat 1


    stat_ground 0, 0, 0, -2


    stat_mental 16, disciplined, highly_trained


    stat_charge_dist 6


    stat_fire_delay 0


    stat_food 60, 300


    stat_cost 1, 1245, 300, 100, 75, 945, 4, 210


    armour_ug_levels 7, 11, 23


    armour_ug_models Janissary_Heavy_Inf, Janissary_Heavy_Inf_ug1, Janissary_Heavy_Inf_ug1


    ownership turks


    era 2 turks


    recruit_priority_offset 35










    type Saracen Militia


    dictionary Saracen_Militia ; Saracen Militia, u


    category infantry


    class spearm¸àxW
    20:42:23.478 [game.script] [error] Script execution error for <label_unit>, at line 42, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.478 [game.script] [error] Script execution error for <label_unit>, at line 43, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.478 [game.script] [error] Script execution error for <label_unit>, at line 44, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 45, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 46, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 47, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 48, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 49, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 50, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 51, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 52, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 53, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 54, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 55, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 56, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 57, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 58, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 59, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 60, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 64, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 65, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.479 [game.script] [error] Script execution error for <label_unit>, at line 66, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 67, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 68, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 69, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 70, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 71, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 72, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 73, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 74, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 75, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 76, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 77, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 78, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 79, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 80, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 81, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <label_unit>, at line 82, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:42:23.480 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit1'.
    20:42:23.480 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit2'.
    20:42:23.480 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit3'.
    20:42:23.480 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit4'.
    20:42:23.480 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit5'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit6'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit7'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit8'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit9'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit10'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit11'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit12'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit13'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit14'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit15'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit16'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit17'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit18'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit19'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit20'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit21'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit22'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit23'.
    20:42:23.481 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit24'.
    20:42:23.482 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit25'.
    20:42:23.482 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit26'.
    20:42:23.482 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit27'.
    20:42:23.482 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
    20:42:23.482 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
    20:42:23.482 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
    20:42:23.482 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
    20:42:23.482 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
    20:42:23.482 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
    20:42:23.482 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
    20:42:23.482 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
    20:42:23.482 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
    20:42:23.482 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
    20:42:23.482 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
    21:07:32.194 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.



    My games have not crashed till this mod. I love it, so I want to play it.
    Last edited by pericles_plato; March 30, 2013 at 08:12 PM.
    Got nothing...

  6. #6

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Mutinawa (something like that) troop is giving me errors, it also has the Roman Peasent image.

  7. #7

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    If I will turn rr off, all empires will have acces to all troops at the begginig of game? Even gun powder units?

  8. #8

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    how to uninstall it?

  9. #9
    Ayyubid's Avatar Tiro
    Join Date
    Aug 2012
    Location
    Seattle, WA
    Posts
    234

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Their is a uninstall folder in the SS6.3 folder.

    Go to Medieval II Total War -> mods -> SS6.3 -> uninstall
    "I have fought in more than 100 battle . Do you see a space of the span of a hand on my leg, chest, arm which is not covered by some scar of the wound of a sword or an arrow or a lance? And here I am, dying in my bed, like cattle die. May the eyes of cowards never sleep."

    - Khalib Ibn Waleed

  10. #10
    Ayyubid's Avatar Tiro
    Join Date
    Aug 2012
    Location
    Seattle, WA
    Posts
    234

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Quote Originally Posted by przemo-dodo View Post
    how to uninstall it?
    Their is a uninstall folder in the SS6.3 folder.

    Go to Medieval II Total War -> mods -> SS6.3 -> uninstall
    "I have fought in more than 100 battle . Do you see a space of the span of a hand on my leg, chest, arm which is not covered by some scar of the wound of a sword or an arrow or a lance? And here I am, dying in my bed, like cattle die. May the eyes of cowards never sleep."

    - Khalib Ibn Waleed

  11. #11
    Indefinitely Banned
    Join Date
    Oct 2012
    Location
    Ludbreg,Croatia
    Posts
    670

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    http://dfiles.eu/

    use this to upload

  12. #12
    Indefinitely Banned
    Join Date
    Oct 2012
    Location
    Ludbreg,Croatia
    Posts
    670

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    http://dfiles.eu/

    use this to upload

  13. #13
    Ayyubid's Avatar Tiro
    Join Date
    Aug 2012
    Location
    Seattle, WA
    Posts
    234

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Sure thing. Here you are friend - http://depositfiles.com/files/19p2yy8vx

    Just out of curiosity, with your bmdb file, the units will be properly skinned if I insert them using the "create_unit" console command? So for example, using Saracen archers for the Fatimids, or Janissary Heavy Infantry for the Khwarezms, will be skinned properly?
    "I have fought in more than 100 battle . Do you see a space of the span of a hand on my leg, chest, arm which is not covered by some scar of the wound of a sword or an arrow or a lance? And here I am, dying in my bed, like cattle die. May the eyes of cowards never sleep."

    - Khalib Ibn Waleed

  14. #14

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    how to uninstall it?

  15. #15
    Ayyubid's Avatar Tiro
    Join Date
    Aug 2012
    Location
    Seattle, WA
    Posts
    234

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Also, i've been having an issue, where battles no longer work in the campaign. It simplys says "Medieval 2 total war has encountered an unexpected error". It says the same thing on the system.log
    "I have fought in more than 100 battle . Do you see a space of the span of a hand on my leg, chest, arm which is not covered by some scar of the wound of a sword or an arrow or a lance? And here I am, dying in my bed, like cattle die. May the eyes of cowards never sleep."

    - Khalib Ibn Waleed

  16. #16
    Indefinitely Banned
    Join Date
    Oct 2012
    Location
    Ludbreg,Croatia
    Posts
    670

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Quote Originally Posted by Ayyubid View Post
    Also, i've been having an issue, where battles no longer work in the campaign. It simplys says "Medieval 2 total war has encountered an unexpected error". It says the same thing on the system.log
    there is something messed in your game that i don't know
    mine works perfectly and has the same files

    what does the log say?

  17. #17
    Ayyubid's Avatar Tiro
    Join Date
    Aug 2012
    Location
    Seattle, WA
    Posts
    234

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Here is the issue from the log. - 23:49:22.510 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    I use console commands a lot. To eliminate factions, add money to mine and other factions, add units to mine and other factions, and to add traits. Though none of those issues come up in the log file.
    "I have fought in more than 100 battle . Do you see a space of the span of a hand on my leg, chest, arm which is not covered by some scar of the wound of a sword or an arrow or a lance? And here I am, dying in my bed, like cattle die. May the eyes of cowards never sleep."

    - Khalib Ibn Waleed

  18. #18

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Does this work with MSC? This looks excellent!
    My machine:
    OS: Windows 10 x64
    MOBO: Z270 GAMING M3
    CPU: Intel i7 7700k @ 4.7
    RAM: 16GB DDR4 2666
    GPU: Zotac GTX 970
    Storage: Samsung 850 EVO + 5 HDD

  19. #19

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    I don't want to uninstall ss, but only new units

  20. #20

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

    Will you reskin the sicilian muslim archers? Maybe giving the sicilians more muslim unit?

Page 4 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •