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Thread: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]

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  1. #1
    WarbornUK's Avatar Tiro
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Ah man! Hopefully you can sort it for later versions. Looks sick though!


    EDIT: Hey guys. Just had a go.

    I like it, especially Latinikon + Dismounted latinikon models.

    I think perhaps (this is just my opinion) Caudillo's banners, banner carriers models, officers models, commanders models (and basileus+symbasileus) and horse models could stand to be added for the Byzantines in later editions of this mod, and perhaps his skin update for the Mourtatoi unit.
    I thought that the other factions looked absolutely excellent and that this is a great mod.
    Just my 2 cents lads. Hope it helps and doesn't annoy you.
    Last edited by WarbornUK; February 13, 2013 at 04:40 PM.

  2. #2
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    looking for someone that can help me add one new faction(not from scratch), especially help with the banners in the faction selection menu and strat map
    pm me and ill send you the details

  3. #3
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    this project has been oficially merged with Titanium sub-mod for Stainless Steel
    no more updates will be available for this alone

  4. #4
    Tiro
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Quote Originally Posted by King of the Ring View Post
    this project has been oficially merged with Titanium sub-mod for Stainless Steel
    no more updates will be available for this alone
    Hopefuly there will be and another factions with new skins and rooster in the Titanium sub-mod... Anyway the current ones are awesome and i love how the Byzantine armies look now.. Fantastic job!

  5. #5
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    solved
    Last edited by King of the Ring; February 15, 2013 at 04:25 PM.

  6. #6
    MagicCuboid's Avatar Biarchus
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Haha, got your PM, came over to check it out... and yeah! Still 666!!!!

    King, I think you're just cursed XD
    "I've snapped and plotted all my life. There's no other way to be alive, king, and fifty all at once." - Henry II, The Lion in Winter

  7. #7
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    i am like Hephaistos, if you know what i mean :-((
    Last edited by King of the Ring; February 15, 2013 at 04:57 AM.

  8. #8
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    the units are SS originals and the maker is in the SS team , therefore there is no need to credit him (again)
    he is in the SS credits

  9. #9
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Quote Originally Posted by King of the Ring View Post
    the units are SS originals and the maker is in the SS team , therefore there is no need to credit him (again)
    he is in the SS credits
    SS originals?
    Then who made these???
    Also i haven't saw a permision request by you here.
    The units are not SS originals they are part of a submod of SS 6.1 created by CBUR project that CC happens to be a member too.
    Be more carefull with Credits in the future...You might be refused permisions for that reason.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  10. #10
    Andytheplatypus's Avatar Domesticus
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Quote Originally Posted by AnthoniusII View Post
    SS originals?
    Then who made these???
    Also i haven't saw a permision request by you here.
    The units are not SS originals they are part of a submod of SS 6.1 created by CBUR project that CC happens to be a member too.
    Be more carefull with Credits in the future...You might be refused permisions for that reason.
    Credits were given to CC on the original ss 6.4 release page for that. Its ridiculous that you are expecting him to add credits for his SUB mod of SS. Obviously since its a SUB mod of SS, where credits were given, its not required to do it twice.

    Uh oh he didnt give credit to ruisci for their lithuanian units thst are in ss 6.4 are you going to give him for that too?

    This is a sub mod not a full release mod

  11. #11
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    all the available sub-mods that did not change the 6.4 units must add you to the credits then

    as i see , none has did

    check my earlier post the reason no one added the base units

    good bye
    Last edited by King of the Ring; February 16, 2013 at 08:12 AM.

  12. #12

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    ...Why do I HAVE to disable real recruitment and start a late campaign in order to install this..?

    These are two massive mods/features which vastly improve my game, And I have to shorten my game campaign and be able to easily hire elite blonde pale nords from north africa..? Jeez...

  13. #13
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Quote Originally Posted by Imapanda View Post
    ...Why do I HAVE to disable real recruitment and start a late campaign in order to install this..?

    These are two massive mods/features which vastly improve my game, And I have to shorten my game campaign and be able to easily hire elite blonde pale nords from north africa..? Jeez...
    you must have late campaign selected not to start one before installing this

    read instructions

  14. #14

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Quote Originally Posted by King of the Ring View Post
    you must have late campaign selected not to start one before installing this

    read instructions
    I'm more concerned about the HAVING TO disable real recruitment. It's a huge feature which makes the game for me much more playable.

  15. #15
    Laetus
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    All your units look very cool. Great work. I agree with Imapanda, real recruitment makes the game more enjoyable and realistic. Is there any ways to make it compatible with RR? really appreciate your work and effort.

  16. #16

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    This won't work with BGR V? if so, could make version only for models? I would be VERY grateful..

  17. #17

    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Is this compatible with Meneths Sub-Mod compilation? Is there a way to allow both of them to work?

  18. #18
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    i will work on that when i have time
    also i need to finish crusader states too

  19. #19
    Laetus
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Thank You. Take ur time. Best regards.

  20. #20
    Gondolin's Avatar Tiro
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    Default Re: The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.1]

    Rep, playing as Byzantine Empire is way better like this.
    Still some of turcish units appear without any skin and I install everything correctly and never used other sub mod
    Last edited by Gondolin; March 08, 2013 at 08:21 PM.


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