
Originally Posted by
What it should look like after
type carthaginian_elephant_crew
skeleton fs_forest_elephant_rider
indiv_range 40
texture carthage, data/models_unit/textures/unit_mm_elephant_archer_carthage.tga
texture macedon, data/models_unit/textures/unit_mm_elephant_archer_carthage.tga
model_flexi data/models_unit/unit_carthage_archer_high.cas, 15
model_flexi data/models_unit/unit_carthage_archer_med.cas, 30
model_flexi data/models_unit/unit_carthage_archer_low.cas, 40
model_flexi data/models_unit/unit_carthage_archer_lowest.cas, max
model_sprite carthage, 60.0, data/sprites/carthage_carthaginian_elephant_crew_sprite.spr
model_sprite macedon, 60.0, data/sprites/carthage_carthaginian_elephant_crew_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f