Thats it. I can't nail it down to one file. Everytime it works after deleting a certain file, I try restoring, testing, deleting and after deleting that file again to confirm the error is back! Something is overloading the mod install.
But as always, removing the geography files fixes everything....... -_-
or I can just only remove this part:
Code:
season winter
{
texture rock battlefield/temperate_deciduous_forest/summer/deciduous_forest_rock_micro.tga
+ z macro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_rock_macro.tga
+ x y micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_xy_micro.tga
+ x y macro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_rock_xy.tga
+ x y micro scale 12
+ x y macro scale 80
+ z macro scale 100
+ z micro scale 12
texture gravel battlefield/temperate_deciduous_forest/summer/deciduous_forest_gravel_macro.tga
+ z micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_gravel_micro.tga
+ z macro scale 100
+ z micro scale 4
texture sand_caked battlefield/temperate_deciduous_forest/summer/deciduous_forest_sand_caked_macro.tga
+ z micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_sand_caked_micro.tga
+ z macro scale 100
+ z micro scale 4
texture sand battlefield/temperate_deciduous_forest/summer/deciduous_forest_sand_macro.tga
+ z micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_sand_micro.tga
+ z macro scale 100
+ z micro scale 8
texture sand_blown battlefield/temperate_deciduous_forest/summer/deciduous_forest_sand_blown_macro.tga
+ z micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_sand_blown_micro.tga
+ z macro scale 100
+ z micro scale 8
texture dirt battlefield/temperate_deciduous_forest/summer/deciduous_forest_dirt_macro.tga
+ z micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_dirt_micro.tga
+ z macro scale 100
+ z micro scale 4
texture mud battlefield/temperate_deciduous_forest/summer/deciduous_forest_mud_macro.tga
+ z micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_mud_micro.tga
+ z macro scale 100
+ z micro scale 4
texture swamp battlefield/temperate_deciduous_forest/summer/deciduous_forest_swamp_macro.tga
+ z micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_swamp_micro.tga
+ z macro scale 100
+ z micro scale 4
texture grass_dry battlefield/temperate_deciduous_forest/summer/deciduous_forest_dry_grass_macro.tga
+ z micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_dry_grass_micro.tga
+ z macro scale 120
+ z micro scale 4
texture grass_short battlefield/temperate_deciduous_forest/summer/deciduous_forest_short_grass_macro.tga
+ z micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_short_grass_micro.tga
+ z macro scale 120
+ z micro scale 4
texture grass_long battlefield/temperate_deciduous_forest/summer/deciduous_forest_long_grass_macro.tga
+ z micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_long_grass_micro.tga
+ z macro scale 240
+ z micro scale 4
texture shrub_sparse battlefield/temperate_deciduous_forest/summer/deciduous_forest_shrub_sparse_macro.tga
+ z micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_shrub_sparse_micro.tga
+ z macro scale 120
+ z micro scale 4
texture shrub_dense battlefield/temperate_deciduous_forest/summer/deciduous_forest_shrub_dense_macro.tga
+ z micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_shrub_dense_micro.tga
+ z macro scale 120
+ z micro scale 4
texture forest_sparse battlefield/temperate_deciduous_forest/summer/deciduous_forest_forest_sparse_macro.tga
+ z micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_forest_sparse_micro.tga
+ z macro scale 80
+ z micro scale 4
texture forest_dense battlefield/temperate_deciduous_forest/summer/deciduous_forest_forest_dense_macro.tga
+ z micro file battlefield/temperate_deciduous_forest/summer/deciduous_forest_forest_dense_micro.tga
+ z macro scale 80
+ z micro scale 4
water_height_modifier -0.5 ; water height = -0.5m
overlay OverlayTextures/blood_01.texture 20 20
overlay OverlayTextures/blood_02.texture 20 60
overlay OverlayTextures/blood_03.texture 20 90
overlay OverlayTextures/dirtnblood_01.texture 30 20
overlay OverlayTextures/dirtnblood_02.texture 50 60
overlay OverlayTextures/dirtnblood_03.texture 80 90
overlay OverlayTextures/dirt_01.texture 30 10
overlay OverlayTextures/dirt_02.texture 50 10
overlay OverlayTextures/dirt_03.texture 80 10
; last three overlay textures needs to be: flaming, burning and burnt, numbers for them are not used
overlay OverlayTextures/flaming.texture 0 0
overlay OverlayTextures/burning_01.texture 0 0
overlay OverlayTextures/burning_02.texture 0 0
; effect of each terrain type on overlay modification (can be any positive, negative number or 0)
overlay_effect grass_short 5
overlay_effect grass_long 10
overlay_effect sand 10
overlay_effect rock 0
overlay_effect forest_dense 5
overlay_effect scrub_dense 10
overlay_effect swamp 30
overlay_effect mud 80
overlay_effect mud_road 40
overlay_effect stone_road 0
overlay_effect water -50
overlay_effect ice 0
overlay_effect snow 0
overlay_effect wood 0
overlay_effect dirt 20
; global multiplier for terrain type effects
overlay_effect_terrain_multiplier 0.003
; global multiplier for health effect (positive number or 0)
overlay_effect_health_factor 1.0
; number of hits (damage points) for soldier to get maximum overlay factor for health
overlay_effect_max_hits 6
}