Results 1 to 5 of 5

Thread: How do I adjust unit responsiveness?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default How do I adjust unit responsiveness?

    Hey guys. So I play a lot of Call of Warhammer, or more accurately, the Rage of Dark Gods version released by Gigantus, and I also play a lot of Third Age. In this mod, the Warhammer one, cavalry responds with lightning quickness. They maneuver around infantry easily, charge in and out very effectively, and generally just feel very good to use.

    In Third Age, this is not the case. Using Imrahil and his Swan Knights for example, he moves slow. Like, almost absurdly slowly. I have actually seen him slowly wheel around, slowly begin to charge, and then move so goddamn slowly while charging that his charge finished BEFORE HE ACTUALLY HIT THE UNIT HE WAS CHARGING.

    I've been staring at the EDU for both mods, and trying to figure out what it is that makes units in Call of Warhammer so much more responsive than units in Third Age, but I don't know what it is. It's not just cavalry, but all units are simply more responsive in that mod, than in this one. Continuing to use Imrahil as an example, I removed the move_speed_mod from the Swan Knights. It was set below 1.0, which I assume means they move slower than the base speed. While that did help their actual movement speed, it didn't increase their responsiveness by much. Or at least not noticeably.

    So what's the deal? Can anyone help with this? I'm cross-posting this in the Third Age forum as well. I hope this isn't against any rules, as in me making a post constantly referencing another mod. I'm just trying to figure out why units feel so much better to use in this mod, than they do in the Third Age mod. Does it have anything to do with the formations, maybe? I don't think it has anything to do with Heavy vs Light cavalry or anything, because most of the Empire cavalry in Warhammer are heavy, and are very responsive...

    Thanks for reading, and I'd appreciate any help/suggestions.

  2. #2
    Lazy's Avatar Biarchus
    Join Date
    Jul 2011
    Location
    Aachen
    Posts
    661

    Default Re: How do I adjust unit responsiveness?

    I do not know the answere but if you would post this question in the modding forum you would get an answere more quickly than here => Mod Workshop
    Right now it is very likely that both threads get closed because it is against the forum rules to double post AND this question does belong there

    Why dont you just make a search over there?!
    I am sure you can find the answere faster than waiting for a modder to stumble upon your thread and telling you what to do.
    There will be a documentation explaining everything you ever wanted to know about modding...
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  3. #3

    Default Re: How do I adjust unit responsiveness?

    Did you make changes in EDU then use save game to check or a new custom battle? Most likely explanation is the move speed below 1 but there might be some other parameter. However any changes don't affect save games most of the time(few things can work in savegame).

  4. #4

    Default Re: How do I adjust unit responsiveness?

    I made the changes in the EDU and then launched the game, and created a new campaign to check. Removing the move_speed_mods, which were almost all below 1, made the units faster, but didn't increase their responsiveness. So there's gotta be some parameter that I can't figure out.

  5. #5

    Default Re: How do I adjust unit responsiveness?

    I suppose its in animation.
    CoW (Rage of the Dark Gods)team
    From Russia with love.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •