But you can build Baron Stables in citites. The entry below is c_barons_stables in the EDB of MOS
And Baron Stables in citites, or rather a Baron Stables in Imladris due to the hidden_resorce rivendell, can recrute Imladris Riders:
Code:
c_barons_stables city requires factions { sicily, byzantium, milan, scotland, turks, spain, venice, france, hre, portugal, egypt, dunland, } and hidden_resource big_city and event_counter large_city_barracks 1
{
convert_to 2
capability
{
recruit_pool "aum Rohan Royal Horsearcher" 1 0.1 2 0 requires factions { milan, } and region_religion northmen 70 and hidden_resource riddermark
recruit_pool "aum Rhun Cavalry" 1 0.12 2 0 requires factions { venice, } and region_religion catholic 75 and hidden_resource desert or hidden_resource grasland
recruit_pool "aum Rhun Cavalry" 1 0.08 1 0 requires factions { venice, } and region_religion catholic 75 and hidden_resource forest or hidden_resource mountains
recruit_pool "Dunland Horsemen" 1 0.1 1 0 requires factions { dunland, } and region_religion catholic 40 and hidden_resource forest
recruit_pool "Dunland Horsemen" 1 0.15 2 0 requires factions { dunland, } and region_religion catholic 40 and hidden_resource grasland
recruit_pool "Dunland Horsemen" 1 0.15 2 0 requires factions { dunland, } and region_religion catholic 40 and hidden_resource mountains
recruit_pool "Dunland Horsemen" 1 0.1 1 0 requires factions { dunland, } and region_religion catholic 40 and hidden_resource desert
recruit_pool "Homeguard Cavalry" 0 0.1 2 0 requires factions { egypt, } and region_religion orthodox 75 and hidden_resource forest
recruit_pool "Homeguard Cavalry" 0 0.07 1 0 requires factions { egypt, } and region_religion orthodox 75 and hidden_resource grasland
recruit_pool "Homeguard Cavalry" 0 0.05 1 0 requires factions { egypt, } and region_religion orthodox 75 and hidden_resource mountains or hidden_resource desert
recruit_pool "Imladris Riders" 0 0.07 1 0 requires factions { egypt, } and hidden_resource rivendell
recruit_pool "Eldar Cavalry" 1 0.07 1 0 requires factions { egypt, } and region_religion orthodox 75 and hidden_resource forest
(...)
recruit_pool "Goblin Wargs" 1 0.1 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource grasland
recruit_pool "Goblin Wargs" 1 0.08 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource forest or hidden_resource desert
trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1
}
material wooden
construction 8
cost 7400
settlement_min large_city
upgrades
{
You do not have to change Imladris from city, however you need a large_city, so you need to upgrade the settlement one step IIRC
The Baron Stable also require the 2nd barrack Event occurs before it can be built, which I do not know weither it is changed in MOS from vanilla when it occurs as it otherwise should happend before turn 100; you should ask in MOS thread when it's supposed to happend if it has not