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  1. #1

    Default Baron Stables and Army Barracks (HE)

    First of all I want to apologize if someone has already posted this but I have been looking and trying to solve this for awhile so I'm just going to ask. Imladris riders and Eldar units require Army Barracks and Baron Stables in order to be built. Most factions can get these buildings in their cities, I believe, except the High Elves. This renders the region specific unit of Imladris riders unbuildable and Eldar units only buildable in high level castles which unless you take Carn Dum or Isengard (closest ones I can think of) is not happening for a very very very long time. I noticed you could add the coding to the knights stables so Imladris riders could be built in Imladris but I wanted to add the actual buildings themselves. As far as I can see in the EDB file High Elves (egypt) should have access to this. Also, I have MOS installed and was wondering if this was one of those elf faction mods.

  2. #2
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Baron Stables and Army Barracks (HE)

    Not quite sure what you aim for here, you want Imladris to start with a Baron Stables?

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  3. #3

    Default Re: Baron Stables and Army Barracks (HE)

    No I want the ability to get them and so far 100 turns into the campaign with access to eldar units from conquered castles I still don't have access. I don't want to add the Imladris Riders to the Knights stables. I want to give my cities art least Imladris the ability to actually take advantage of region specific units via the ability to build baron stables. I turned Imladris into a castle via one of the data documents but it lost its custom appearance and instead looked like Isengard.

  4. #4
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Baron Stables and Army Barracks (HE)

    But you can build Baron Stables in citites. The entry below is c_barons_stables in the EDB of MOS

    And Baron Stables in citites, or rather a Baron Stables in Imladris due to the hidden_resorce rivendell, can recrute Imladris Riders:

    Code:
           c_barons_stables city requires factions { sicily, byzantium, milan, scotland, turks, spain, venice, france, hre, portugal, egypt, dunland, }  and hidden_resource big_city and event_counter large_city_barracks 1
            {
                convert_to 2
                capability
                {
                    recruit_pool "aum Rohan Royal Horsearcher"  1   0.1   2  0  requires factions { milan, }  and region_religion northmen 70 and hidden_resource riddermark
                    recruit_pool "aum Rhun Cavalry"  1   0.12   2  0  requires factions { venice, }  and region_religion catholic 75 and hidden_resource desert or hidden_resource grasland
                    recruit_pool "aum Rhun Cavalry"  1   0.08   1  0  requires factions { venice, }  and region_religion catholic 75 and hidden_resource forest or hidden_resource mountains
                    recruit_pool "Dunland Horsemen"  1   0.1   1  0  requires factions { dunland, }  and region_religion catholic 40 and hidden_resource forest
                    recruit_pool "Dunland Horsemen"  1   0.15   2  0  requires factions { dunland, }  and region_religion catholic 40 and hidden_resource grasland
                    recruit_pool "Dunland Horsemen"  1   0.15   2  0  requires factions { dunland, }  and region_religion catholic 40 and hidden_resource mountains
                    recruit_pool "Dunland Horsemen"  1   0.1   1  0  requires factions { dunland, }  and region_religion catholic 40 and hidden_resource desert
                    recruit_pool "Homeguard Cavalry"  0   0.1   2  0  requires factions { egypt, }  and region_religion orthodox 75 and hidden_resource forest
                    recruit_pool "Homeguard Cavalry"  0   0.07   1  0  requires factions { egypt, }  and region_religion orthodox 75 and hidden_resource grasland
                    recruit_pool "Homeguard Cavalry"  0   0.05   1  0  requires factions { egypt, }  and region_religion orthodox 75 and hidden_resource mountains or hidden_resource desert
                   recruit_pool "Imladris Riders"  0   0.07   1  0  requires factions { egypt, }  and hidden_resource rivendell
                    recruit_pool "Eldar Cavalry"  1   0.07   1  0  requires factions { egypt, }  and region_religion orthodox 75 and hidden_resource forest
    (...)
     
     
                    recruit_pool "Goblin Wargs"  1   0.1   1  0  requires factions { hre, portugal, }  and region_religion catholic 25 and hidden_resource grasland
                    recruit_pool "Goblin Wargs"  1   0.08   1  0  requires factions { hre, portugal, }  and region_religion catholic 25 and hidden_resource forest or hidden_resource desert
            trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1
                }
                material wooden
                construction  8
                cost  7400 
                settlement_min large_city
                upgrades
                {
    You do not have to change Imladris from city, however you need a large_city, so you need to upgrade the settlement one step IIRC

    The Baron Stable also require the 2nd barrack Event occurs before it can be built, which I do not know weither it is changed in MOS from vanilla when it occurs as it otherwise should happend before turn 100; you should ask in MOS thread when it's supposed to happend if it has not
    Last edited by Ngugi; February 06, 2013 at 04:50 PM.

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