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February 05, 2013, 05:38 AM
#1
Twilight Generals
Anyone know if Midna has been added to the campaign yet? Just curious, haven't seen her pop up at all in my current one so far and I'm about 25 turns in.
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February 05, 2013, 06:11 AM
#2
Re: Twilight Generals
In the current version, I couldn't find her in the campaign_script file, so it seems that she hasn't been added to the campaign.
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February 05, 2013, 06:30 AM
#3
Re: Twilight Generals
Ah, thanks. Have 3 generals back in the Twilight Realm trying to keep some peace...well guess I don't got another general coming in for a while
.
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February 06, 2013, 02:27 AM
#4
Re: Twilight Generals
Also anyone know if emerald archers are in yet? I know korok warriors aren't and without the archers down the line as well I may not a do a campaign with them...
(edit: didn't want to keep making threads about specific factions. I'll remember next time just make a general thread for all factions. then people don't have to go searching through the development fourms or something looking for specific units.)
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February 06, 2013, 05:12 AM
#5
Civis
Re: Twilight Generals
wait emerald archers aren't in this patch?
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February 06, 2013, 06:04 PM
#6
Re: Twilight Generals
Haven't seen them in campaign yet. I can cheat some settlment up to huge city and citadel and check them and reload but I haven't seen them so far normally.
Last edited by HerofTime; February 07, 2013 at 01:08 AM.
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February 06, 2013, 09:01 PM
#7
Re: Twilight Generals
I think you can get them from the largest barracks. Possibly city or citadel barracks.
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February 07, 2013, 02:44 AM
#8
Re: Twilight Generals
Even without them so far slingshots do plenty when combined with barricades. Mudmen are a suprisingly good frontline unit for their faction, however I think the grove watchers are worse then their stats say...they die almsot as fast as mud men (isnt an issue with mudmen cause they have more units per group). Emerald archers would be a very welcome late game unit though. Large group of slingshots are suprisingly effective though with their numbers. Later on it seems it will be a pain to keep holding stuff with grove watchers without a better ranged unit (labrynna aside, early on slingshots+barricades is just overkill though sometimes). If the slingshots didn't have the range they do though, Emerald archers would pretty much be required later on (thank god they don't have bird catcher range...).
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February 07, 2013, 04:23 AM
#9
Civis
Re: Twilight Generals
Bird Catchers are Lizalfos archer right? is their range bad? (Never really got around to playing them in depth)
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February 07, 2013, 04:24 AM
#10
Re: Twilight Generals
It's one of the lowest I know of. There may be a unit or two around the same area. Hey at least it's better range then bomb throwers 
(EDIT: Seems Kokiri don't have access to Emerald Archers yet sadly.)
Last edited by HerofTime; February 07, 2013 at 08:46 PM.
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