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Thread: Privet! Howdy! Orcs and Goblins Need help customizing Epic Campaign. *tiphat*

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  1. #1

    Icon10 Privet! Howdy! Orcs and Goblins Need help customizing Epic Campaign. *tiphat*

    First off, Privet! and Spaseba! for such an amazing mod. And to the Forum community... this is my first time writing in the forums but I have read many of everyone's post and admired your further mod work/posts... I want to extend a mighty *tip of my hat* to all of you.



    I am a long time Orcs and Goblins Warhammer Fantasy collector... just how long? Well let's just say most of my army is Pewter, haha.


    I am looking to start a very long... and if possible near endless ,400 - 700+ Turns, Orcs and Goblins Campaign. That being said I would like to Arm Up as best as possible at the beginning cause I know around turns 400-500+ it'll get Chaotic.... no pun intended, Hahaha....



    I would like customize the campaign "ever so slightly" so that I can really experience it in one great long go around... But this has lead me to a whole host of questions and I was really hoping to get some expert advice and suggestions on how I can go about this. I really really thank All of you for taking the time to read the post and for any help/ answers you may be able to provide. I am aware of Baal's mod with the O&G adjustments and I thank him for the efforts, but if possible I will be going the tough start route of the normal 1.5.1, but as you can see by my questions below it won't be as tough as "normal" if I am able to figure out how to customize the campaign I badly want. Also I will be playing on Very Hard/Very Hard Modes.


    Thanks A Ton! WAAAGH!!!
    -Sanguin


    If you have an opportunity... please check out my questions below... I Greatly appreciate it.
    *Questions for customizing an Epic Orcs and Goblins (O&G) Campaign*


    Spoiler Alert, click show to read: 
    *Spaseba, Merci, Gracias, Thank You Very Much*



    1) I would really like to "Exclusively" obtain every Mercenary Captain/Character that the Orcs and Goblins have access to. (After trying I am not seeming to do or to understand how to edit/adjust/turn off the Antipathy)(Looking to Exclusively get Golfag, Notlob, Harbot, and Ruglud)



    2) Is there a way to get all O&G Mercenary to join in Turn 1 of Campaign? If Not, is there a way bump up the chances of them appearing fast? Or to make it that once they randomly join that they only offer to join O&G?


    3) Trolls and or Stone Trolls... Do they exist in Gigantus's 1.5.1 for O&G? If so, when does one gain access to them? Is it a specific or random Trigger? And/Or can I gain access to them at start of Campaign? (pending building my required minimum buildings of course)


    4) Night Goblin Troops... I would like to obtain the ability to use Night Goblin troops without having to Ally with them. Is this possible? (Cause I would like to take over all their bases and still use their troop selections, for Lore purposes)


    5) I have not fully dove into the Campaign as I am hoping to customize it before that Long Journey... but while playing and familiarizing myself with the O&G start campaign, I have noticed that I sometimes have Ogres available to recruit... I have mercenary camps built ready to recruit them but they are still grayed out for me and I cannot click them to recruit.... Is there some kind of Troops Cap that I cannot view? If so, could some explain how one can figure out what their total Troop Cap currently is? Also the grayed out Ogre will disappear randomly after I move into the next turn... even though I am gaining Gold... Is this because the Captain, Golfag, Belonged to another faction and was killed? (If so, Yet another reason I Exclusively want access to recruiting Golfag, haha)


    6) Shaman Troops(not agent)... I have only once randomly seen this unit become available... is there a trigger that I am missing? or is it a random trigger to gain access to them? Like others above, can I customize to gain access to them at beginning or near beginning of Campaign?


    7) Giants... Do they exist in Gigantus's 1.5.1 for O&G? If so, when does one gain access to them? Is it a specific or random Trigger? And/Or can I gain access to them at start of Campaign? (pending building my required minimum buildings of course)


    Thank you for any and all you can help with, I truly appreciate it.
    *tiphat*
    -Sanguin

  2. #2

    Default Re: Privet! Howdy! Orcs and Goblins Need help customizing Epic Campaign. *tiphat*

    Apologies on the post spam, I got this Post Denied message so I thought I would have just refresh and try again, then got it once more, did the same, then thought I would check to see if it was there... and Yep you guessed it, Post Spam... So you I show my new to writing in the forum colors. Again Sorry about that.
    -Sanguin

  3. #3
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Privet! Howdy! Orcs and Goblins Need help customizing Epic Campaign. *tiphat*

    Don't worry about the "spam", the forums have been a bit laggy recently, and that happens from time to time. Someone will clear the duplicates.

    I can propably push you in the right direction with couple points;

    1. I think they are all exclusive for Orcs. I don't think they have antipathy, but you can remove those if they do, they are triggers among the /data/world/maps/campaign/imperial_campaign/campaign_script.txt

    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Ruglud;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
            add_events
                event    counter    ruglud_aztecs
                event    counter    ruglud_turks
                event    counter    ruglud_capitan
                 date    0
             end_add_events
    
            set_event_counter ruglud_capitan 0
    
    monitor_event FactionTurnStart FactionIsLocal
    and I_IsFactionAIControlled hungary
    and I_IsFactionAIControlled novgorod
    and I_IsFactionAIControlled lithuania
    and I_IsFactionAIControlled norway
    and I_IsFactionAIControlled teutonic_order
    and I_IsFactionAIControlled england
    and I_IsFactionAIControlled france
    and I_IsFactionAIControlled byzantium
    and I_IsFactionAIControlled poland
    and I_IsFactionAIControlled russia
    and I_IsFactionAIControlled mongols
    and I_IsFactionAIControlled moors
    and I_IsFactionAIControlled papal_states
    and I_IsFactionAIControlled hre
    and I_IsFactionAIControlled spain
    and I_IsFactionAIControlled venice
    and I_IsFactionAIControlled sicily
    and I_IsFactionAIControlled milan
    and I_IsFactionAIControlled scotland
    and I_IsFactionAIControlled portugal
    and I_IsFactionAIControlled saxons
    and I_IsFactionAIControlled kalmar_union
    and not I_CharacterExists Ruglud Bonechewer
    and RandomPercent = 1 Change = 1 to < 99 to give high change for him to appear
    and Treasury > 7020
    and I_EventCounter ruglud_capitan = 0
    historic_event ruglud_RECRUITMENT true
    terminate_monitor
    end_monitor
    
    monitor_event FactionTurnStart FactionIsLocal
    and I_EventCounter ruglud_capitan = 1 
    and not I_CharacterExists Ruglud Bonechewer
    set_event_counter ruglud_capitan 0
    historic_event ruglud_RECRUITMENT_END
    terminate_monitor
    end_monitor
    
    
    monitor_conditions I_EventCounter ruglud_RECRUITMENT_accepted = 1
    and I_EventCounter ruglud_capitan = 0
    
    if not I_IsFactionAIControlled aztecs
    add_money aztecs -7020
    spawn_army 
    faction aztecs
    character Ruglud Bonechewer, named character, age 29, x 186, y 6, direction S, portrait Ruglud, hero_ability BashEmLadz_Ability
    traits Ruglud 1 , orc 1 , G5_Hero 1
    unit        Armored orcs bodyguard                exp 9 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    end
    historic_event ruglud_RECRUITMENT_PLAYER event/ruglud.bik
    set_event_counter ruglud_capitan 1
    set_event_counter ruglud_aztecs 1
    set_event_counter harbot_recruitment_declined 1 <---- These two are the antipathy I think, removing them should remove it from happening.
    set_event_counter mudat_recruitment_declined 1
    terminate_monitor
    end_if
    
    if not I_IsFactionAIControlled turks
    add_money turks -7020
    spawn_army 
    faction turks
    character Ruglud Bonechewer, named character, age 29, x 186, y 36, direction S, portrait Ruglud, hero_ability BashEmLadz_Ability
    traits Ruglud 1 , orc 1 , G5_Hero 1
    unit        Armored orcs bodyguard                exp 9 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    end
    historic_event ruglud_RECRUITMENT_PLAYER event/ruglud.bik
    set_event_counter ruglud_capitan 1
    set_event_counter ruglud_turks 1
    set_event_counter harbot_recruitment_declined 1 <--- Here too.
    set_event_counter mudat_recruitment_declined 1
    terminate_monitor
    end_if
    end_monitor
    
    
    declare_counter ruglud_ai 0
    monitor_event  FactionTurnStart FactionType Slave
    if I_EventCounter ruglud_recruitment_declined = 1
    generate_random_counter    ruglud_ai 1 2
    end_if
    
    if I_IsFactionAIControlled aztecs
    and I_IsFactionAIControlled turks
    and RandomPercent = 1
    generate_random_counter    ruglud_ai 1 2
    end_if
    
    if I_EventCounter ruglud_ai = 1
    and I_IsFactionAIControlled aztecs
    add_money aztecs -7020
    spawn_army 
    faction aztecs
    character Ruglud Bonechewer, named character, age 29, x 186, y 6, direction S, portrait Ruglud, hero_ability BashEmLadz_Ability
    traits Ruglud 1 , orc 1 , G5_Hero 1
    unit        Armored orcs bodyguard                exp 9 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    end
    historic_event ruglud_RECRUITMENT_AI
    set_event_counter ruglud_capitan 1
    set_event_counter ruglud_aztecs 1
    terminate_monitor
    end_if
    
    if I_EventCounter ruglud_ai = 2
    and I_IsFactionAIControlled turks
    add_money turks -7020
    spawn_army 
    faction turks
    character Ruglud Bonechewer, named character, age 29, x 186, y 36, direction S, portrait Ruglud, hero_ability BashEmLadz_Ability
    traits Ruglud 1 , orc 1 , G5_Hero 1
    unit        Armored orcs bodyguard                exp 9 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    end
    historic_event ruglud_RECRUITMENT_AI
    set_event_counter ruglud_capitan 1
    set_event_counter ruglud_turks 1
    terminate_monitor
    end_if
    end_monitor
    Same for other mercs.

    NG recruitment, they propably have a somekind of requirement (the alliance script might trigger one, or maybe it just requires general alliance?) in export_desc_buildings.txt file (data folder, this file holds the info of recruitment alongside other stuff), just find the NG units in there, and you can check and remove them if you want.

    Just in case to remind you, make backups, regularly when working with the game files.
    Last edited by Kahvipannu; February 05, 2013 at 03:53 AM.

  4. #4

    Default Re: Privet! Howdy! Orcs and Goblins Need help customizing Epic Campaign. *tiphat*

    Much Obliged Capt'n Kahvipannu. I do appreciate it... After doing said instructions do I have to start a new save in order for the changes to occur? Or will current saves start to implement changes? How will I know if they work... for instance... I was testing if I could make the change edits per your instructions... but after the edits when I tried the game out from a new save I went through many turns without Ruglud showing up. I also did the same on an old save and still no ruglud appearing after typing the above edits. Is there a step in making with game or entering the game with code edits implemented that I may be not initiating?

  5. #5

    Default Re: Privet! Howdy! Orcs and Goblins Need help customizing Epic Campaign. *tiphat*

    Quote Originally Posted by Kahvipannu View Post
    Don't worry about the "spam", the forums have been a bit laggy recently, and that happens from time to time. Someone will clear the duplicates.

    I can propably push you in the right direction with couple points;

    1. I think they are all exclusive for Orcs. I don't think they have antipathy, but you can remove those if they do, they are triggers among the /data/world/maps/campaign/imperial_campaign/campaign_script.txt

    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Ruglud;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
            add_events
                event    counter    ruglud_aztecs
                event    counter    ruglud_turks
                event    counter    ruglud_capitan
                 date    0
             end_add_events
    
            set_event_counter ruglud_capitan 0
    
    monitor_event FactionTurnStart FactionIsLocal
    and I_IsFactionAIControlled hungary
    and I_IsFactionAIControlled novgorod
    and I_IsFactionAIControlled lithuania
    and I_IsFactionAIControlled norway
    and I_IsFactionAIControlled teutonic_order
    and I_IsFactionAIControlled england
    and I_IsFactionAIControlled france
    and I_IsFactionAIControlled byzantium
    and I_IsFactionAIControlled poland
    and I_IsFactionAIControlled russia
    and I_IsFactionAIControlled mongols
    and I_IsFactionAIControlled moors
    and I_IsFactionAIControlled papal_states
    and I_IsFactionAIControlled hre
    and I_IsFactionAIControlled spain
    and I_IsFactionAIControlled venice
    and I_IsFactionAIControlled sicily
    and I_IsFactionAIControlled milan
    and I_IsFactionAIControlled scotland
    and I_IsFactionAIControlled portugal
    and I_IsFactionAIControlled saxons
    and I_IsFactionAIControlled kalmar_union
    and not I_CharacterExists Ruglud Bonechewer
    and RandomPercent = 1 Change = 1 to < 99 to give high change for him to appear
    and Treasury > 7020
    and I_EventCounter ruglud_capitan = 0
    historic_event ruglud_RECRUITMENT true
    terminate_monitor
    end_monitor
    
    monitor_event FactionTurnStart FactionIsLocal
    and I_EventCounter ruglud_capitan = 1 
    and not I_CharacterExists Ruglud Bonechewer
    set_event_counter ruglud_capitan 0
    historic_event ruglud_RECRUITMENT_END
    terminate_monitor
    end_monitor
    
    
    monitor_conditions I_EventCounter ruglud_RECRUITMENT_accepted = 1
    and I_EventCounter ruglud_capitan = 0
    
    if not I_IsFactionAIControlled aztecs
    add_money aztecs -7020
    spawn_army 
    faction aztecs
    character Ruglud Bonechewer, named character, age 29, x 186, y 6, direction S, portrait Ruglud, hero_ability BashEmLadz_Ability
    traits Ruglud 1 , orc 1 , G5_Hero 1
    unit        Armored orcs bodyguard                exp 9 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    end
    historic_event ruglud_RECRUITMENT_PLAYER event/ruglud.bik
    set_event_counter ruglud_capitan 1
    set_event_counter ruglud_aztecs 1
    set_event_counter harbot_recruitment_declined 1 <---- These two are the antipathy I think, removing them should remove it from happening.
    set_event_counter mudat_recruitment_declined 1
    terminate_monitor
    end_if
    
    if not I_IsFactionAIControlled turks
    add_money turks -7020
    spawn_army 
    faction turks
    character Ruglud Bonechewer, named character, age 29, x 186, y 36, direction S, portrait Ruglud, hero_ability BashEmLadz_Ability
    traits Ruglud 1 , orc 1 , G5_Hero 1
    unit        Armored orcs bodyguard                exp 9 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    end
    historic_event ruglud_RECRUITMENT_PLAYER event/ruglud.bik
    set_event_counter ruglud_capitan 1
    set_event_counter ruglud_turks 1
    set_event_counter harbot_recruitment_declined 1 <--- Here too.
    set_event_counter mudat_recruitment_declined 1
    terminate_monitor
    end_if
    end_monitor
    
    
    declare_counter ruglud_ai 0
    monitor_event  FactionTurnStart FactionType Slave
    if I_EventCounter ruglud_recruitment_declined = 1
    generate_random_counter    ruglud_ai 1 2
    end_if
    
    if I_IsFactionAIControlled aztecs
    and I_IsFactionAIControlled turks
    and RandomPercent = 1
    generate_random_counter    ruglud_ai 1 2
    end_if
    
    if I_EventCounter ruglud_ai = 1
    and I_IsFactionAIControlled aztecs
    add_money aztecs -7020
    spawn_army 
    faction aztecs
    character Ruglud Bonechewer, named character, age 29, x 186, y 6, direction S, portrait Ruglud, hero_ability BashEmLadz_Ability
    traits Ruglud 1 , orc 1 , G5_Hero 1
    unit        Armored orcs bodyguard                exp 9 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    end
    historic_event ruglud_RECRUITMENT_AI
    set_event_counter ruglud_capitan 1
    set_event_counter ruglud_aztecs 1
    terminate_monitor
    end_if
    
    if I_EventCounter ruglud_ai = 2
    and I_IsFactionAIControlled turks
    add_money turks -7020
    spawn_army 
    faction turks
    character Ruglud Bonechewer, named character, age 29, x 186, y 36, direction S, portrait Ruglud, hero_ability BashEmLadz_Ability
    traits Ruglud 1 , orc 1 , G5_Hero 1
    unit        Armored orcs bodyguard                exp 9 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    unit        Armored orcs                exp 3 armour 0 weapon_lvl 0
    end
    historic_event ruglud_RECRUITMENT_AI
    set_event_counter ruglud_capitan 1
    set_event_counter ruglud_turks 1
    terminate_monitor
    end_if
    end_monitor
    Same for other mercs.

    NG recruitment, they propably have a somekind of requirement (the alliance script might trigger one, or maybe it just requires general alliance?) in export_desc_buildings.txt file (data folder, this file holds the info of recruitment alongside other stuff), just find the NG units in there, and you can check and remove them if you want.

    Just in case to remind you, make backups, regularly when working with the game files.



    Hooo Hoooo
    Thank you very much!
    When I was kid I was playing another warhammer game-
    Dark Omen (I think some of the music in CoW from this game)
    Whole campaign you played for greatest of all mercenary captains- Morgan Bernhart,
    During four different campaignes I cudnt hire him...
    He he finaly Ill see old dude Morgan from my childhood
    Thank you!!!

  6. #6
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Privet! Howdy! Orcs and Goblins Need help customizing Epic Campaign. *tiphat*

    IT should work, and it is not save-game compatible, so new game is recuired. Did you make it exactly like this (spaces are important in most text files)
    and RandomPercent < 99
    also you might want to change the money recruitment right below it to smaller, the script won't trigger if you don't have the required money.

    Post your Rugluk entry here, so we can take look at it.

  7. #7

    Default Re: Privet! Howdy! Orcs and Goblins Need help customizing Epic Campaign. *tiphat*

    Ah... nice! thanks again... rechecked saw I missed the "<" had a "=" there still.... it now works like a charm, *tiphat* Capt'n Kahvipannu, You Rock!

    Oh, one more thing, Did you happen to know anything on the questions 3,6,& 7 by any chance?

    Truly appreciate your time, Please do mark down yet another very happy CoW person thanks to your generosity.

  8. #8
    Lord Baal's Avatar Praefectus
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    Default Re: Privet! Howdy! Orcs and Goblins Need help customizing Epic Campaign. *tiphat*

    Quote Originally Posted by _Sanguin_ View Post
    cause I know around turns 400-500+ it'll get Chaotic....
    Actually is much more earlier, I won't spoil it for you however.

    Quote Originally Posted by _Sanguin_ View Post
    1) I would really like to "Exclusively" obtain every Mercenary Captain/Character that the Orcs and Goblins have access to. (After trying I am not seeming to do or to understand how to edit/adjust/turn off the Antipathy)(Looking to Exclusively get Golfag, Notlob, Harbot, and Ruglud)
    Do as the dear Kahvipannu told you to. It would solve this.

    Quote Originally Posted by _Sanguin_ View Post
    2) Is there a way to get all O&G Mercenary to join in Turn 1 of Campaign? If Not, is there a way bump up the chances of them appearing fast? Or to make it that once they randomly join that they only offer to join O&G?
    Again, Kahvipannu already solved this

    Quote Originally Posted by _Sanguin_ View Post
    3) Trolls and or Stone Trolls... Do they exist in Gigantus's 1.5.1 for O&G? If so, when does one gain access to them? Is it a specific or random Trigger? And/Or can I gain access to them at start of Campaign? (pending building my required minimum buildings of course)
    Yes, they exist. Trolls are recruitable on Chaos/Orks barracks from the level 2 on and need some event before you can recruit them. Stone Trolls are night goblin exclusive it seems. You could make the recruitables for the orks if you wanted to do it, you would need to edit the export_descr_buildings.txt, look for the trools and stone trools and change the buildings and requirements they need to suit your tastes. I think, don't believe, that my mod let you recruit Trolls as the Orks from the start in some settlement, but I would need to check that out first.

    Quote Originally Posted by _Sanguin_ View Post
    4) Night Goblin Troops... I would like to obtain the ability to use Night Goblin troops without having to Ally with them. Is this possible? (Cause I would like to take over all their bases and still use their troop selections, for Lore purposes)
    You could do it too, just like Stone Trolls, just change the recruitment requirements of night goblin units. Now, using the night goblins territories too would need you to assign their settlements to the Ork faction on the descr_strat.txt, and that would in turn need a lot of script reworking I think in order to avoid unforeseeable crashes and/or bugs.

    Quote Originally Posted by _Sanguin_ View Post
    5) I have not fully dove into the Campaign as I am hoping to customize it before that Long Journey... but while playing and familiarizing myself with the O&G start campaign, I have noticed that I sometimes have Ogres available to recruit... I have mercenary camps built ready to recruit them but they are still grayed out for me and I cannot click them to recruit.... Is there some kind of Troops Cap that I cannot view? If so, could some explain how one can figure out what their total Troop Cap currently is? Also the grayed out Ogre will disappear randomly after I move into the next turn... even though I am gaining Gold... Is this because the Captain, Golfag, Belonged to another faction and was killed? (If so, Yet another reason I Exclusively want access to recruiting Golfag, haha)
    It could be that he got killed and you didn't get the chance of recruiting their troops, it happens that the troops need time to be ready to recruit. For example they start at 0 and need X turns in order to have one unit ready to recruit. Maybe the guy got killed before X turns passed, thus you (and probably everyone else) didn't get the chance to recruit those mercenary units. Also some units needs other buildings and even events, I don't know if that's the case with mercenary troops.

    Quote Originally Posted by _Sanguin_ View Post
    6) Shaman Troops(not agent)... I have only once randomly seen this unit become available... is there a trigger that I am missing? or is it a random trigger to gain access to them? Like others above, can I customize to gain access to them at beginning or near beginning of Campaign?
    Sure you can customize it. I'm not sure but I think they are a random chance unit. If so you can make them a 99% chance troops like the mercs too.

    Quote Originally Posted by _Sanguin_ View Post
    7) Giants... Do they exist in Gigantus's 1.5.1 for O&G? If so, when does one gain access to them? Is it a specific or random Trigger? And/Or can I gain access to them at start of Campaign? (pending building my required minimum buildings of course)
    Sadly no, the closet thing is ogres, trolls and minotaurs. Gigants do exists on The Sundering, however only playable on custom battles, not the campaign map (as far as I know).

    Quote Originally Posted by _Sanguin_ View Post
    Gracias
    No hay de que

    If you want a kickstart or start with more troops and all buildings done check out my submod on the sub mod section, I think that you would like it, it doesn't have a lot of the things you want, but have some.
    Last edited by Lord Baal; February 05, 2013 at 12:52 PM.
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    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

  9. #9
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Privet! Howdy! Orcs and Goblins Need help customizing Epic Campaign. *tiphat*

    You can change the triggers/percentage for mages too, or any unit you wish from the script file. Giants, Stone-trolls, not implemented yet.

  10. #10

    Default Re: Privet! Howdy! Orcs and Goblins Need help customizing Epic Campaign. *tiphat*

    Thank You Commanders! Much appreciated, Baal and Kahvipannu. I was able to get all the Mercs and Orc Shamans playable from the beginning following the instructions you Awesome folks had showed me... however I was experimenting with obtaining Troll/Stone Troll access. Seeming to be a bit more tenacious for me. Looks like it requires a Night Goblin Mine... which is a viewable structure for Orcs to build but not sure how to get one built... I know it needs to be in a castle most likely in mountains... but neither the Rebel Karak you can sack near start of campaign or one of the Dwarf holds will let me build one.... Not sure if it because a Dwarf Mine already exist at both locations?? If so, I cannot destroy the Dwarf Mine either. Perhaps their is another trigger somewhere. I will keep searching/experimenting when I am able to sit down again later this evening. On West Coast time in the States. Thanks again.

  11. #11
    Lord Baal's Avatar Praefectus
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    Default Re: Privet! Howdy! Orcs and Goblins Need help customizing Epic Campaign. *tiphat*

    What you can do is the following, look up the export_descr_buildings.txt and find where the Trolls are trained (you can use the search tool and look for the word Troll).
    You'll find things like this:
    recruit_pool "Troll" 1 0.05 1 0 requires factions { turks, } and building_present_min_level hut_of_leader hut_of_leader_2 and event_counter Ogres 1 and event_counter free_company 1 and event_counter free_company_archers 1

    Simple delete some stuff and let them like this:
    recruit_pool "Troll" 1 0.05 1 0 requires factions { turks, }

    That would make them more easily recruitable, since you are removing a lot of the special requirements like other buildings and events. The above example is for the chaos_barracks_2.

    If you want to make the recruitable from the start, you can copy and paste the: recruit_pool "Troll" 1 0.05 1 0 requires factions { turks, }

    below chaos_barracks_1. Something like this:
    building chaos_barracks
    {
    levels chaos_barracks_1 chaos_barracks_2 chaos_barracks_3 chaos_barracks_4
    {
    chaos_barracks_1 requires factions { nord_culture, turks, moors, mongols, aztecs, } and not factions { egypt, }
    {
    capability
    {
    recruit_pool "Troll" 1 0.05 1 0 requires factions { turks, }
    etc....


    Then do the same for Stone Trolls. In order to make them more easily recruitable by orks paste the following:
    recruit_pool "Stone Troll" 1 0.05 1 0 requires factions { turks, }
    Along with the
    recruit_pool "Troll" 1 0.05 1 0 requires factions { turks, }
    In the chaos barracks in order to recruit them both from there.

    If you are wondering about what the 1, 0.05, 1 and 0 means, well yhe first number is the starting number of units available to recruit. The second number is the number of "points" that the building gains each turn to complete a unit ready to be trained, for example in this case it will take 20 turns to have an unit avaiable (0.05 x 20 = 1). The third number is the maximum number units in queue to be recruited. The last number, which must be between 0 and 9, is the starting experience of the units trained there.
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

  12. #12

    Default Re: Privet! Howdy! Orcs and Goblins Need help customizing Epic Campaign. *tiphat*

    Wow! I thought you two were already very cool people from what I have read... but this thread is just even more proof of your awesomeness and thoughtfulness. I was able to get everything accomplished thanks to you two and this Forum, I truly appreciate you helping this ol' Orc gamer get the most enjoyment out of my game play. *tiphat* and WAAAGH!!!
    -Sanguin

  13. #13
    Lord Baal's Avatar Praefectus
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    Default Re: Privet! Howdy! Orcs and Goblins Need help customizing Epic Campaign. *tiphat*

    Don't worry pal, whatever is in reach to make some one else day a tad better. Happy gaming.
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

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