00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction papal_states (bdg large_city vs clt huge_city)
00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg large_city vs clt huge_city)
00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction denmark (bdg large_city vs clt huge_city)
00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction teutonic_order (bdg large_city vs clt huge_city)
00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction poland (bdg large_city vs clt huge_city)
00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction one (bdg large_city vs clt huge_city)
00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction two (bdg large_city vs clt huge_city)
00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction four (bdg large_city vs clt huge_city)
00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction slave (bdg town vs clt huge_city)
00:20:15.325 [game.script] [always] Germanicu5 ReallyBadAI v5.6 Running. Please upload log and savegames when reporting battle CTDs for SS.
00:21:05.828 [game.script] [always] Germanicu5 ReallyBadAI v5.6 Running. Please upload log and savegames when reporting battle CTDs for SS.
00:24:20.213 [game.script] [error] Script execution error for <label_unit>, at line 5883, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.213 [game.script] [error] Script execution error for <label_unit>, at line 5884, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.213 [game.script] [error] Script execution error for <label_unit>, at line 5885, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.213 [game.script] [error] Script execution error for <label_unit>, at line 5886, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.214 [game.script] [error] Script execution error for <label_unit>, at line 5887, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.214 [game.script] [error] Script execution error for <label_unit>, at line 5888, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.214 [game.script] [error] Script execution error for <label_unit>, at line 5889, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.214 [game.script] [error] Script execution error for <label_unit>, at line 5890, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.214 [game.script] [error] Script execution error for <label_unit>, at line 5891, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.214 [game.script] [error] Script execution error for <label_unit>, at line 5892, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.214 [game.script] [error] Script execution error for <label_unit>, at line 5893, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.215 [game.script] [error] Script execution error for <label_unit>, at line 5894, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.215 [game.script] [error] Script execution error for <label_unit>, at line 5895, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.215 [game.script] [error] Script execution error for <label_unit>, at line 5896, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.215 [game.script] [error] Script execution error for <label_unit>, at line 5897, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.215 [game.script] [error] Script execution error for <label_unit>, at line 5898, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:24:20.215 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u5'.
00:24:20.215 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u6'.
00:24:20.215 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u7'.
00:24:20.215 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u8'.
00:24:20.215 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u9'.
00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u10'.
00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u11'.
00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u12'.
00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u13'.
00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u14'.
00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u15'.
00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u16'.
00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u17'.
00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u18'.
00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u19'.
00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u20'.
00:24:20.216 [game.script] [error] Script execution error for <label_unit>, at line 5954, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent army
00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5955, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a6u1'
00:25:53.309 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.