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  1. #1
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    Default Is this fixable or is my campaign screwed?

    Playing PCP sub-mod and was enjoying it with a few crashes which i could reload from until i got to using one of my armies against two Rhun armies in Dorwinion, seems to crash every time soon after any archery fire begins, even when i take generals out of the army and even after deleting descr_geography files

    Got a system log from the Med 2 folder

    00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction papal_states (bdg large_city vs clt huge_city)
    00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg large_city vs clt huge_city)
    00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction denmark (bdg large_city vs clt huge_city)
    00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction teutonic_order (bdg large_city vs clt huge_city)
    00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction poland (bdg large_city vs clt huge_city)
    00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction one (bdg large_city vs clt huge_city)
    00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction two (bdg large_city vs clt huge_city)
    00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction four (bdg large_city vs clt huge_city)
    00:19:59.030 [script.err] [error] Script Error in mods/PCP/data/export_descr_buildings.txt, at line 9916, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction slave (bdg town vs clt huge_city)
    00:20:15.325 [game.script] [always] Germanicu5 ReallyBadAI v5.6 Running. Please upload log and savegames when reporting battle CTDs for SS.
    00:21:05.828 [game.script] [always] Germanicu5 ReallyBadAI v5.6 Running. Please upload log and savegames when reporting battle CTDs for SS.
    00:24:20.213 [game.script] [error] Script execution error for <label_unit>, at line 5883, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.213 [game.script] [error] Script execution error for <label_unit>, at line 5884, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.213 [game.script] [error] Script execution error for <label_unit>, at line 5885, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.213 [game.script] [error] Script execution error for <label_unit>, at line 5886, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.214 [game.script] [error] Script execution error for <label_unit>, at line 5887, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.214 [game.script] [error] Script execution error for <label_unit>, at line 5888, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.214 [game.script] [error] Script execution error for <label_unit>, at line 5889, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.214 [game.script] [error] Script execution error for <label_unit>, at line 5890, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.214 [game.script] [error] Script execution error for <label_unit>, at line 5891, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.214 [game.script] [error] Script execution error for <label_unit>, at line 5892, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.214 [game.script] [error] Script execution error for <label_unit>, at line 5893, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.215 [game.script] [error] Script execution error for <label_unit>, at line 5894, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.215 [game.script] [error] Script execution error for <label_unit>, at line 5895, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.215 [game.script] [error] Script execution error for <label_unit>, at line 5896, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.215 [game.script] [error] Script execution error for <label_unit>, at line 5897, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.215 [game.script] [error] Script execution error for <label_unit>, at line 5898, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    00:24:20.215 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u5'.
    00:24:20.215 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u6'.
    00:24:20.215 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u7'.
    00:24:20.215 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u8'.
    00:24:20.215 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u9'.
    00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u10'.
    00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u11'.
    00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u12'.
    00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u13'.
    00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u14'.
    00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u15'.
    00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u16'.
    00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u17'.
    00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u18'.
    00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u19'.
    00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5900, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u20'.
    00:24:20.216 [game.script] [error] Script execution error for <label_unit>, at line 5954, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army
    00:24:20.216 [game.script] [error] Script execution error for <define_unit_group>, at line 5955, in mods/PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u1'
    00:25:53.309 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    I looked up the lines in the campaign_script file and copied and pasted them in below (when i look at the buildings file with notepad plus, it told me that line 9916 was the maximum i could go to and all that's on that line seems to be a })


    Quote:
    ;;;Army 4
    label_unit 1 1 0 a4u1
    define_unit_group army4a a4u1
    if ! I_PercentageUnitGroupKilled army4a = 100
    undefine_unit_group army4a
    ;;;Army 4
    label_unit 1 1 0 a4u1
    label_unit 1 1 1 a4u2
    label_unit 1 1 2 a4u3
    label_unit 1 1 3 a4u4
    label_unit 1 1 4 a4u5
    label_unit 1 1 5 a4u6
    label_unit 1 1 6 a4u7
    label_unit 1 1 7 a4u8
    label_unit 1 1 8 a4u9
    label_unit 1 1 9 a4u10
    label_unit 1 1 10 a4u11
    label_unit 1 1 11 a4u12
    label_unit 1 1 12 a4u13
    label_unit 1 1 13 a4u14
    label_unit 1 1 14 a4u15
    label_unit 1 1 15 a4u16
    label_unit 1 1 16 a4u17
    label_unit 1 1 17 a4u18
    label_unit 1 1 18 a4u19
    label_unit 1 1 19 a4u20


    and 5954 and 5955 read
    Quote:
    label_unit 1 2 0 a6u1
    define_unit_group army6a a6u1
    Can anyone please tell me if this is fixable or not ? and if it is how please?

  2. #2
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Is this fixable or is my campaign screwed?

    You had already posted in PCP's thread, where this question belong.

    Closed

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