In Shogun 2, Rise of the Samurai, and Fall of the Samurai, any and every Computer-Controlled Faction that has a Navy will threaten you with the prospect of an Amphibious Landing. Therefore, if your Castles are not properly developed and sufficiently manned, you're effectively asking for an enemy castle assault that you have very little possibility of winning against.
There is also the danger of a provincial revolt if you don't have the proper infrastructure and a sufficient amount of troops to prevent Public Order from going into the negative.
This problem is very true in both Rise of the Samurai and Fall of the Samurai.
You're wondering "If I really need to leave some units behind to defend my provinces, what units should I use then?"
Here are my best recommendations:
Shogun 2
You will need at least 1-3 Katana Samurai with Exceptional Armour to prevent an Enemy Siege Assault from being successful.
Also, 6-8 Bow Ashigaru with Exceptional Accuracy are sufficient enough to slow down and weaken the attackers.
As the Ikko-Ikki, you can substitute Katana Samurai and Yari Ashigaru with Loan Sword Ashigaru instead.
At least 6 of them with Exceptional Armour is sufficient enough to beat a Full-Stack Army.
Rise of the Samurai
"Resistance to Invaders" becomes a Very Serious Problem if you acquire Provinces through Military Conquest instead of Requesting their Allegiance with Junsatsushi. Eventually, you will reach a point in your Campaign where every Province captured will have a Permanent -4 "Resistance to Invaders" Penalty, making Garrisons mandatory.
Minimum Garrison: 4-6 Bow Levy with Exceptional Accuracy and 2 Naginata Levy with Exceptional Armour
Optimal Garrison: 4-6 Bow Attendants with Exceptional Accuracy and 1-3 Sword Attendants with Exceptional Armour
Fall of the Samurai
Minimum Garrison: 4 Line Infantry with Exceptional Accuracy
Optimal Garrison: 6-8 Line Infantry with Exceptional Accuracy and 1-2 Katana Kachi




Reply With Quote







