
Originally Posted by
Muizer
Nice work Archer. It certainly has my interest if only because some of the principles applied in programs like Terragen are applied for battlefield generation in RTW and can be modded to some extent (see link in my sig). Not nearly as detailed as what you can do in Terragen, Bryce etc. I think render times are prohibitive still for real time applications (though you can do pre-programmed camera paths in detailed environments) and creating a unit AI capable of dealing with such terrain is something else. Who knows what the future holds though.