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Thread: 'Possible' fix for 2nd Rebellion

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  1. #1
    dvk901's Avatar Consummatum est
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    Default 'Possible' fix for 2nd Rebellion

    I know a lot of people are having a heck of a time with the second rebellion in the Roman campaigns of RS2.5, and I'm sorry about that.
    We are trying to test the fixes Tone made in the Beta forum, but there are few of us, and it takes long time to get to the point where we can verify that it has been fixed. Still, I want people to enjoy the mod and not get frustrated with it, so I've done a little work on the background script for RS2.5 and transferred into it the fixes I 'think' Tone made. Tone is the one who worked on this, and he's not been around lately, so I basically just compared the 2.5 and 2.6 files and transferred the changes he made to it.

    Bear in mind this is only an 'attempt' to fix this. I'm not certain it will work, but it's better that not trying. Be sure and rename or back up the old background script file, and then replace it with this one. Just extract the file and put it in:

    (your RS2 folder)\Play_Rome\data\scripts\show_me

    Also, be sure and have a saved game BEFORE you do this (if you so desire), and then see if this solves the problem.
    This 'fix' will also definitely fix the continuously spawning Capuan army after the 1st rebellion.

    Edit: Oh and, this should work in both Roman campaigns.
    Last edited by dvk901; January 29, 2013 at 09:38 PM.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  2. #2
    Drowsy's Avatar Senator
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    Default Re: 'Possible' fix for 2nd Rebellion

    Awesome! You guys rock! Going to give this a try right away & start a new campaign. I'll let you guys know if i run into any problems or none

  3. #3

    Default Re: 'Possible' fix for 2nd Rebellion

    Is this save-game compatibile?

  4. #4
    Siddyus's Avatar Biarchus
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    Default Re: 'Possible' fix for 2nd Rebellion

    Quote Originally Posted by Seshomaru View Post
    Is this save-game compatibile?
    Very unlikely. Its a must to start a new campaign.

  5. #5
    paradamed's Avatar Praepositus
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    Default Re: 'Possible' fix for 2nd Rebellion

    Thank you very much, dvk!

  6. #6

    Default Re: 'Possible' fix for 2nd Rebellion

    you are my hero dvk and the rest of the team

  7. #7
    dvk901's Avatar Consummatum est
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    Default Re: 'Possible' fix for 2nd Rebellion

    This 'may' be save game compatible....I did my best to try and make it so. You can;t lose anything by trying it, anyway.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  8. #8

    Default Re: 'Possible' fix for 2nd Rebellion

    Im so glad I got u guys on facebook, and I was planning on starting a rome campaign today after getting my buttocks handed to me a week in a row playing legendary on S2TW. IIRC I lost/gave up on my last roman campaign on hard. But im ready for some more abuse!


    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."


    Albert Einstein

  9. #9
    Ducenarius
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    Default Re: 'Possible' fix for 2nd Rebellion

    Nice work.I also have found a way to ''fix'' the 2nd rebelion problem.Well its pretty simple with just a little effort.
    When the second rebellion is going to end i go to background script and delete the entry of the background script.E.g i besieg the last city of the roman rebels,save go to 2nd rebelion entry delete it all and finish the siege.So next turn no 2nd rebellion






  10. #10
    Pedro el Cruel's Avatar Laetus
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    Icon9 Re: 'Possible' fix for 2nd Rebellion

    Well, thank you for trying. This background-script came right in time: I installed it and the Caesar- rebellion started. My first impressions: because of the governer-traits it became clear that Gaul, Africa, Macedonia, parts of Italy and Spain would rebell. Also armies were spawned. But there are some things, that make the campain nearly not playable: rebellion starts not in the cities at the same time. But all governers you move in become rebells. So for example I fought a battle against 2 praetorian legions but my general had to retreat to Arretium. Now he himself is a rebell!!! I did not only loose the battle (AI-reinforcement suck!) but a good general. One turn later a new praetorian army spawned at the same field! Another battle went well against two rebell legions. I destroyed them at high cost: my general died. Next turn the same rebell-legions appeared as if nothing had happend!!!
    It seems, that you can not reconquer cities, because the governors you move in become rebells immediately. Waiting untill every city with 0-loyalty governer has rebelled takes alot time. It seems I can not react. It is not only the repetition of rebellion, the rebellion itself is the problem. And that has to do with combining loyalty of governors with regions. I know, this was your idea: generals changing sides, but it does not work, for the loss of loyalty is connected to the regions. You cannot really try to reconquer territory without putting governors in the cities. Well, I try to go on, but it is annoying. Trying to end the rebellion and than I will report, if a second rebellion starts.

  11. #11

    Default Re: 'Possible' fix for 2nd Rebellion

    How many saves before a rebellion should we try to apply this to? I have a save game from one turn before the second 2nd rebellion (that is, I won back the 40 territories I lost, then immediately another 35 or so territories rebelled). Is the turn before enough, or does it need to be several turns back?

  12. #12
    chris10's Avatar Primicerius
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    Default Re: 'Possible' fix for 2nd Rebellion

    Since RTW does not track or store variables or counters from savegames and if there is no changes in traits (mentioning any in the script which is not existing in the traits file) this is save compatible.
    On each load fo the game its as there never has been a script before...
    So people should throw this in and try it mid or late campaign anyway....

  13. #13
    dvk901's Avatar Consummatum est
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    Default Re: 'Possible' fix for 2nd Rebellion

    Thanks Chris10 for that. In light of what he said, throw this script in at any point you wish.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  14. #14
    Pedro el Cruel's Avatar Laetus
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    Default Re: 'Possible' fix for 2nd Rebellion

    News from my game-experience: a third rebellion started with the fix, although the second had not ended. My FL is still dictator his successor has no Caesar-trait. I nearly conquered all back. Rebbels only controlled 3 privinces, when all I had reconquered again rebelled as if nothing had happend. I am not very pleased. Seems, the fix does not work.

  15. #15

    Default Re: 'Possible' fix for 2nd Rebellion

    Quote Originally Posted by Pedro el Cruel View Post
    News from my game-experience: a third rebellion started with the fix, although the second had not ended. My FL is still dictator his successor has no Caesar-trait. I nearly conquered all back. Rebbels only controlled 3 privinces, when all I had reconquered again rebelled as if nothing had happend. I am not very pleased. Seems, the fix does not work.
    I was just about to start a roman campaign
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  16. #16
    Foederatus
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    Default Re: 'Possible' fix for 2nd Rebellion

    Pedro el Cruel, you have to kill your FL with trait dictator, and only after that successor will get Caesar-trait. At least I think so

  17. #17
    Pedro el Cruel's Avatar Laetus
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    Default Re: 'Possible' fix for 2nd Rebellion

    Maybe it is so, but I don't want to kill this poor guy, he just did well!! My question is: how can all conquerd rebell-regions rebell again, when neither my FL died nor all provinces have been requonquerd by me.

  18. #18
    Pedro el Cruel's Avatar Laetus
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    Default Re: 'Possible' fix for 2nd Rebellion

    More news: I reconquerd a city, Arretium, let a garrison, but wise, as I am, no governor: the city rebelled again next turn. One of my few armies rebelled as well because of the general, who had had 2 points loyalty before! In Rome I stationed my FL but the successor as well: he governd it, so became a rebell and I lost Rome. One of my legions tries to help Antiochia, besieged for years, again and again by Parthia. The general got 0point loyalty, and though I put him in a city, he did not gain points back. So the legion has no general!!
    The Imperium-Trait is just not logical and does not work like it should. The rebell faction got nearly all legions, some twice, (IIII Flavia), and just after a long time of civil war the rebellion will probably start once more. I think the game is not playable any longer.

  19. #19
    baloghdaniel's Avatar Libertus
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    Default Re: 'Possible' fix for 2nd Rebellion

    I don't think it fixes anything, started new campaign with the fix, rebellion, well rebellions, happened, progressed till the point where my fl is imperator ceasar, and the succesor is ceasar. But when I reconquer a region, put a governor in it, it rebels again... no matter what i do, max loyalty family member on the main family tree, the guy rebels.... just thought you'd like some feedback...

  20. #20
    Evalation's Avatar Centenarius
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    Default Re: 'Possible' fix for 2nd Rebellion

    is there anyway to turn the republic into the empire without there being a rebellion? I mean I absolutely hate losing all the settlements that I worked hard to capture.


    So is there anyway the imperator trait cancome along without a huge rebellion?


    Edit: Have you guys tried taking out the Roman Rebel stronghold in scandanavia? I forgot the name of he settlement.
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great

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