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  1. #1

    Default Bad trader good trader

    For good reasons (insane trade income) in this mod is a hell nigthmare become a good trader and almost certain to be a bad one. This is my modest grain of sand to improve the mood of angry player who look his best governor become a total buying-painted-glass-for-gems idiot (and if you take mariemburg or another wealthy trade place this is really anoying). I left for a good soul with better english speaking skills the explanation (is pretty clear nevertheless). Extra goodfarmer and goodminer for the good dwarves.


    Spoiler Alert, click show to read: 
    Bad trader (points 1/3/5 penalty% 10/20/30)

    Trigger not_building_trade
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingExists >= wooden_wall
    and not SettlementBuildingExists >= market_3
    Affects BadTrader 1 Chance 100

    Good trader (points 12/24/48 bonus% 10/20/30)

    Trigger governing20
    WhenToTest GovernorAgentCreated
    Condition AgentType = merchant
    Affects GoodTrader 2 Chance 100

    Trigger building_trade
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= market_4
    Affects GoodTrader 2 Chance 100

    Trigger building_ports
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= port
    Affects GoodTrader 3 Chance 100
    Affects GoodBuilder 1 Chance 25

    Trigger building_roads
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= roads
    Affects GoodTrader 1 Chance 100
    Affects GoodBuilder 1 Chance 50

    Trigger building_bank
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= market_2
    Affects GoodTrader 3 Chance 100

    Trigger building_seatrade
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= market_3
    Affects GoodTrader 1 Chance 80

    Trigger building_caravans
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= alchemists_lab
    Affects GoodTrader 3 Chance 100


  2. #2

    Default Re: Bad trader good trader

    I'll add a bit of info: BadTrader has a no-going-back level of 2. This means that if your general is already an "Incompetent Trader", you have NO CHANCE of ever improving him.

    Luckily, GoodTrader also has a no-going-back level of 2, so if you train a general up to the trait "Trader", he will not regress into a poor trader.

    That said, I do remember reading somewhere that the no-going-back level doesn't work properly in this game, so I guess just see what results you get.

  3. #3

    Default Re: Bad trader good trader

    Sorry, I forgot add the goodfarmer goodminer in the spoiler above.

    Spoiler Alert, click show to read: 
    Good farmer (points 3/6/12 bonusFarm 1/2/3)

    Trigger building_farms
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= farms
    Affects GoodFarmer 2 Chance 100


    Good miner (points 1/3/5 bonus% 10/20/30)

    Trigger building_mines
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_mines+1
    Affects GoodMiner 1 Chance 100

  4. #4

    Default Re: Bad trader good trader

    Where do we put this? This was actually quite annoying in my campaign in cities like Altdorf/Averheim for sure.

  5. #5

    Default Re: Bad trader good trader

    I personally can't be arsed with Total War games randomized traits and ancillaries - they've never made much sense to me. So, yeah, I always use Console to get around them: I don't like cheating, but when it feels like the game itself is cheating the player there's little choise.

  6. #6

    Default Re: Bad trader good trader

    Itīs chalenging but rewarding if you have the patience and timing for building markets (without governor in the last turn for completion) and delay other buildings for a while (except religious). Coordinated moves between the best of your men catching the perfect moment. But you donīt need to do this, with a decent play you literally swim in money by turn 20 (empire-dwarf campaign). Is only for obsesive players like me.

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