
Originally Posted by
totalwar_legend
1. The Draw Out - If there is an army just outside the settlement and you attack it, the garrison of the settlement will reinforce it. If you destroy both armies there is nobody left in the city and its yours to take and move on.
2. The Forced Draw Out - Harder to pull off, but satisfying when done right. If there are no armies near the settlement, but one in the province, you send you worst unit (peasant) to siege the city and the rest of your army to fight the other army. You don't want to destroy this army however. Just get it to 84% or leave just the General and 1 bodyguard alive and it will retreat to the city. But since it is under siege it will not enter it. You then drop the siege and attack the army you just beat and the garrison will reinforce it. Destroy both armies for the city and continuation of blitz.
3. Underwhelming Sally Out - Assaulting cities can be a real pain, especially if you still had movement points to burn before arriving at the city. However, there is a little trick you can use to speed this along. As you are moving past the city send a couple of troops, or even just 1, preferably light cavalry or horse archers, to siege the city, and simple have the rest of the army leave them behind. Even if they are on Jihad. The garrison will get overconfident and sally out at end-turn. If you beat them, you get the city. No assault. No slow down. However, if the troops were on jihad you'll probably lose them a turn after to desertion. Sometimes you just gotta accept your losses. There are plenty of mercenaries to replace them.