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Thread: Return of Character Traits in Rome II

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  1. #1

    Default Re: Return of Character Traits in Rome II

    I liked the traits too, however I think that characters often recieved traits quite randomly. Traits should be given to a character considering his behavior on the battle map. How can a character earn dread only because he is winning battles, although he is sparing civilians and releasing enemy prisoners...

  2. #2
    Birk's Avatar Centenarius
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    Default Re: Return of Character Traits in Rome II

    Quote Originally Posted by Nicolaos View Post
    I liked the traits too, however I think that characters often recieved traits quite randomly. Traits should be given to a character considering his behavior on the battle map. How can a character earn dread only because he is winning battles, although he is sparing civilians and releasing enemy prisoners...
    In which game did generals get dreads for winning battles? In MTW2 you will get chivalry if you released and when you were sparing civilians.
    Birk Von Norway

  3. #3
    Shacklock's Avatar Semisalis
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    Default Re: Return of Character Traits in Rome II

    Quote Originally Posted by Nicolaos View Post
    I liked the traits too, however I think that characters often recieved traits quite randomly. Traits should be given to a character considering his behavior on the battle map. How can a character earn dread only because he is winning battles, although he is sparing civilians and releasing enemy prisoners...
    I think you sometimes gained dread from unleashing your general to mop up the field postbattle, even if you set them free.

  4. #4

    Default Re: Return of Character Traits in Rome II

    Indeed, the general gained a lot of dread if you used to continue battle to hunt down as many enemies as possible. That was a very good way of gaining experience with cavalry, too.

  5. #5
    vietanh797's Avatar Domesticus
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    Default Re: Return of Character Traits in Rome II

    YES
    Full YES
    I mean YES
    YES YES YES
    Empire II and Medieval III pls

  6. #6

    Default Re: Return of Character Traits in Rome II

    It should follow the EB format though it would be good if you could give characters traits i.e appointing them governor of a province which gives them extra movement points in just that area or something, and then when you appoint someone else they lose it

    also for elections they should have the titles Aedile, Quaestor etc and then after a year ex-Aedile etc so we can fully experince the Cursus Honourum - and the equivilent of other factions i.e satrapy of this satrap, governor, prince, general whatever

  7. #7
    Inhuman One's Avatar Comes Limitis
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    Default Re: Return of Character Traits in Rome II

    Maybe they could limit the amount of traits into various categories, and assign them reasonably instead of governors accumilating bad traits because they are not in the field. Each general could have maybe two traits at most in each category, but they could change due to events.

    Categories of traits could be:

    -Battle. (how they view battle. Like it, hate it, scared of it, born to command, etc.)
    -Mental condition. (insane, intelligent, paranoid, agressive, mad, reserved, Brave, cultured, etc.)
    -Physical appearance. (handsome, scarred, ugly, honest face, healthy, sickly, etc.)
    -Habits. (drunkard, refined tastes, gambler, extravagant, greedy, spartan, generous, etc.)
    -Upbringing. (educated, influential father, loyal father, insane father, Horrible childhood, meddling mother, etc.)
    -Spouse. (bossy wife, intelligent wife, charming wife, ugly wife, beautifull wife, etc.)

    Aside from this of course, there would still be retainers and items, each with their own limit. And of course traits such as faction leader, heir and such would be seperate.

  8. #8
    Stath's's Avatar Protector Domesticus
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    Default Re: Return of Character Traits in Rome II

    Please Jack Lusted, any info on this issue?


  9. #9

    Default Re: Return of Character Traits in Rome II

    Quote Originally Posted by RagingBulblax View Post
    Hello, this is my first post here, and I hope that it's not too redundant, but I couldn't find much else related using the search feature, so I hope that it's relevant.

    I have played only three games of the Total War series, Rome, Napoleon, and Shogun 2. I have to say that out of those three, Rome is my favorite, and I have played it for many more hours than the others. There are a variety of reasons, particularly the setting and scale, which are both epic in my opinion.

    One glaring difference between Rome and Shogun 2, is the character traits that the generals and agents can get in Rome. I think that it's a lot more immersive and interesting to have the traits appear semi-randomly, based on what's happened to the character, rather than picking them out of skill tree. Same goes with the retainers vs. retinue thing. Its cool to see what happens to people, and have them "have a life" outside of the player's direct control, and try to piece together or fill in the gaps of the story of how a general got that Egyptian Turncoat, and the general's relationship with them, and how they interact with other troops in the camp, etc. I took particular amusement, as much as laughing heartily out loud, when I saw that my badass Seleucid general, Abydos the Conqueror, was "Aggressively Perverse", and imagining him going around the tents in his camp, satisfying his whims, hehehe. Its cool to imagine how he became as such, and how that plays into the relationship he has with his troops and governed citizens, and how it actually gives him that influence penalty. In Shogun 2, picking from a standard list of skills, and choosing the retainers, feels a lot less immersive and a lot less interesting. I hope that the system in Rome II more closely resembles that of Rome, for the sake of entertainment, as this is a big part of enjoyment of the game for me, and, I'd imagine, for others. How do you all feel about this?
    Hello Ragingsomethingorother, my name is Bob and I am an... This is my fivehundredth and something post.

    The trait system was one of my favorite features. Reworked magnificently, perhaps too well in Deus Le Volt.
    Epictetus: former slave and stoic philosopher

  10. #10

    Default Re: Return of Character Traits in Rome II

    Need more negative and battle speech traits. Also need traits to trigger more frequently.

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