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  1. #1

    Default Bellum Communis : The italian Rebirth

    Hello everyone, i'm an italian modder and i'll present ,for you, a project that made months ago, for a new mod.
    The Game is set principally in the Italian Peninsula with the Dalmatian and Tunisian coasts and the Provence.
    The period of the campaign start from 1020, to 1200, with a total of 360 turns.

    The factions are in total 23 with 22 playable and 1 not-playable. Here's the Faction Roster with their symbols

    Spoiler Alert, click show to read: 


    Here's the order of the faction on the map

    Spoiler Alert, click show to read: 


    The principal events will be about the conflict between pope and emperor, with also the militar campaign of Frederick I , the norman conquest of the south Italy and Arabian Sicily.

    Anyone who want to join to project is the welcome!

    see you soon!!

  2. #2

    Default Re: Bellum Communis : The italian Rebirth

    Excuse me, there's the right image of the second link


  3. #3

    Default Re: Bellum Communis : The italian Rebirth

    Excuse me again but i did a mistake; here's the right images




  4. #4
    Hrobatos's Avatar Praeses
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    Default Re: Bellum Communis : The italian Rebirth

    I love the idea, I had before a similar idea, set to 1080 as starting date, so good luck!

  5. #5

    Default Re: Bellum Communis : The italian Rebirth

    Quote Originally Posted by Hrobatos View Post
    I love the idea, I had before a similar idea, set to 1080 as starting date, so good luck!
    if you want, you can join to the project i'm not a very expert modder and your help will be important for the work of the mod

  6. #6
    VINC.XXIII's Avatar Retired
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    Default Re: Bellum Communis : The italian Rebirth

    Hello, why do you not join Crux and Aquila if you have any modding skill?
    Do your map is ready?
    As for faction symbols, Royaume de France, HRR(germans) and Bourgogne are quite wrong.

    The right one for France:
    Spoiler Alert, click show to read: 


    HRR: only an eagle, the one from your faction roster is the personal heraldry of Henry VII of Luxembourg.
    And keep in mind thats all the heraldry thats you can find on wiki is caracterised by a gothic stylisation, so its not suitable for an Early Era mod(like the your)
    Your Eagle should look something like this:
    http://www.maison-des-drapeaux.com/d...-x-150-cm.html

    Bourgogne:
    Look at the numastic; http://www.coinarchives.com/w/lotvie...7f645a2e6a52e8
    Thats the Palace of Moutier, residence of the last King of Bourgogne.
    http://commons.wikimedia.org/wiki/Fi...at_of_arms.svg

    Italia Invicta and the german mod Reconquista are similar to your proposal too.
    Last edited by VINC.XXIII; January 27, 2013 at 09:44 AM.

  7. #7

    Default Re: Bellum Communis : The italian Rebirth

    You're right for the symbols of Bourgogne and HRR , when i did this images i didn't find a symbols of their factions of the XI century, so i made a similar for bourgogne , with Photoshop and i Chose a similar symbols for HRR ; they are only a symbols for look the factions that will be in the mod.

    For the fact of Crux and Eagle, i asked to the users if we could join the two mods but refused because the factions were differents , and he was at a good point , while i am at beginning

  8. #8
    VINC.XXIII's Avatar Retired
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    Default Re: Bellum Communis : The italian Rebirth

    Yes, its normal, Crux and Aquila represents already several thousand of hours of modding, probably more. To join a mod with an active team is really the best way to realize your wishes in modding.
    In more its easier to learn in a team than alone.

  9. #9

    Default Re: Bellum Communis : The italian Rebirth

    Finally i have finished with the file about regions , for try to begin a campaign but there are some problems; i'll try to solve them

  10. #10
    Domesticus
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    Default Re: Bellum Communis : The italian Rebirth

    Sounds very interesting! Do you know about Evil Sombrero's Pugna Italia? His mod is later date, renassaince era, but hes got work going along. You might could work together some Share resources.

    Link to his thread. Ask him there or message him if you want

    http://www.twcenter.net/forums/showthread.php?t=555369

    Anyway, looking forward to it. Been wanting to play a mod in Italy, since it seems perfect for a mod, but besides a mod solely in Italian, nothings been done!
    Last edited by Mr Kriegtooth; February 02, 2013 at 05:22 AM.

  11. #11

    Default Re: Bellum Communis : The italian Rebirth

    Quote Originally Posted by Mr Kriegtooth View Post
    Sounds very interesting! Do you know about Evil Sombrero's Pugna Italia? His mod is later date, renassaince era, but hes got work going along. You might could work together some Share resources.

    Link to his thread. Ask him there or message him if you want

    http://www.twcenter.net/forums/showthread.php?t=555369

    Anyway, looking forward to it. Been wanting to play a mod in Italy, since it seems perfect for a mod, but besides a mod solely in Italian, nothings been done!
    is very interesting Pugna Italia, but too far from the period of my project and there are different factions; i'm happy that my project likes ; however i will do it, after the first release, also translated into English for those who don't understand

  12. #12

    Default Re: Bellum Communis : The italian Rebirth

    Crux et Aquila campaign begins after the end-date of Bellum Communis' one, that's why I decided not to merge the two mods. Completely different units, factions, and also changes on the map (in 1080 some cities didn't exist, such as Alessandria in Piedmont); also, Bellum Communis uses a map much bigger than mine, so if I merged/joined the two mods, I would be forced to completely change my own map, or Bellum Communis one.

    Anyway, as already said also on MTWI, good luck Domenico!

  13. #13

    Default Re: Bellum Communis : The italian Rebirth

    Quote Originally Posted by Zames View Post
    Crux et Aquila campaign begins after the end-date of Bellum Communis' one, that's why I decided not to merge the two mods. Completely different units, factions, and also changes on the map (in 1080 some cities didn't exist, such as Alessandria in Piedmont); also, Bellum Communis uses a map much bigger than mine, so if I merged/joined the two mods, I would be forced to completely change my own map, or Bellum Communis one.

    Anyway, as already said also on MTWI, good luck Domenico!
    Thanks. However, i finished with the descr_strat, and the file about the regions, but the game give me error and the campaign don't work. Can you give me help???

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