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Thread: Why isn't there a massive focus on huge groups of people?

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  1. #1

    Default Why isn't there a massive focus on huge groups of people?

    I have noticed that for Napoleon and Empire people have a borderline obsession with units of up of to 500 men, but we don't have this for Medieval 2. Why is this?

  2. #2

    Default Re: Why isn't there a massive focus on huge groups of people?

    Quote Originally Posted by Hazzard View Post
    I have noticed that for Napoleon and Empire people have a borderline obsession with units of up of to 500 men, but we don't have this for Medieval 2. Why is this?
    I think there is a coded limit that is smaller than 500 (If you play COW on huge, I think they massed out the men in the goblin unit) but another reason might be the lack of different lod models. (models in a unit being switched out the farther you go until there is a sprite of the unit) That makes weaker machines have a hard time playing the game, especially if there ar thousands of men on the battlefield at once. It be very cool if wencould get those numbers, but it would take more work. (and some model would like like goldeneye from 500 meters)

  3. #3
    gaunty14's Avatar Vicarius
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    Default Re: Why isn't there a massive focus on huge groups of people?

    Medieval armies tended to be much smaller compared to the Napoleonic wars era of the 18/19th century. Guess people want to reflect that in their games.

    "will help build battle station for food" - or rep

  4. #4

    Default Re: Why isn't there a massive focus on huge groups of people?

    Quote Originally Posted by gaunty14 View Post
    Medieval armies tended to be much smaller compared to the Napoleonic wars era of the 18/19th century. Guess people want to reflect that in their games.
    You would still have battles of thousands of men. So there twenty unit slots, (right?) and if there are five hundred men each, that would make there 10,000 men for one force on the battlefield at the strongest size it could be barring any officers being counted, and that would also be peasant, not armored knights as their units would obviously be not so big. I would say that that would be alright saying that is the highest force you can have in a army, you just need to make a force a little harder to obtain, or some special requirements for getting higher units. (like the legions being reformed for the Romans, but the only difference is that armies get bigger faster)

    Overall, if it is given balnce, I think higher numbers could work AND be accurate.

  5. #5

    Default Re: Why isn't there a massive focus on huge groups of people?

    hardcoded limit number of men in a unit is 250 + 3 officers.

  6. #6
    Incredible Bulk's Avatar Vicarius
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    Default Re: Why isn't there a massive focus on huge groups of people?

    Quote Originally Posted by napoleonic View Post
    hardcoded limit number of men in a unit is 250 + 3 officers.
    It's been a long time but how do I change it to get a unit up to 250? And will this automatically change the recruit price?

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    Aymer de Valence's Avatar Protector Domesticus
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    Default Re: Why isn't there a massive focus on huge groups of people?

    that would make there 10,000 men for one force on the battlefield

    I fought a battle on Darthmod Napoleon where I had 14,000 men on my side (reinforcements included) versus about 9000. My PC can play Napoleon on high settings, but the lag was ridiculous. There's your answer. LAG
    Cry God for Harry, England and Saint George!

  8. #8

    Default Re: Why isn't there a massive focus on huge groups of people?

    When Medieval 2 was released, computers weren't good enough to handle large battles.

    Even now, the Medieval 2 engine is somewhat inefficient for super large battles. In battles with over 10k men, there is noticeable lag on high settings even on an i7-3770.

  9. #9

    Default Re: Why isn't there a massive focus on huge groups of people?

    Quote Originally Posted by Aeratus View Post
    When Medieval 2 was released, computers weren't good enough to handle large battles.

    Even now, the Medieval 2 engine is somewhat inefficient for super large battles. In battles with over 10k men, there is noticeable lag on high settings even on an i7-3770.
    correct, a 20k battle in m2tw is laggy even on an overclocked 3770k!

  10. #10

    Default Re: Why isn't there a massive focus on huge groups of people?

    Quote Originally Posted by Aeratus View Post
    When Medieval 2 was released, computers weren't good enough to handle large battles.

    Even now, the Medieval 2 engine is somewhat inefficient for super large battles. In battles with over 10k men, there is noticeable lag on high settings even on an i7-3770.
    Very true! Mine is an i7-3770.

  11. #11
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Why isn't there a massive focus on huge groups of people?

    Quote Originally Posted by Charger Bolt
    It's been a long time but how do I change it to get a unit up to 250? And will this automatically change the recruit price?
    You have to go into the export_descr_unit.txt file and change the number I've highlighted in red here:
    Code:
    type             Dismounted Huscarls
    dictionary       Dismounted_Huscarls      ; Dismounted Huscarls
    category         infantry
    class            heavy
    voice_type       Heavy
    banner faction   main_infantry
    banner holy      crusade
    soldier          Dismounted_Huscarls, 48, 0, 1.2
    attributes       sea_faring, hide_forest, hardy, can_withdraw
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         11, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  5, 4, 6, metal
    ;stat_armour_ex   5, 7, 0, 0, 4, 6, 6, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      1, -2, 3, 2
    stat_mental      9, normal, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 690, 150, 90, 70, 690, 4, 170
    armour_ug_levels 2, 3
    armour_ug_models Dismounted_Huscarls, Dismounted_Huscarls_ug1
    ownership        denmark
    era 0            denmark
    era 1            denmark
    ;unit_info        11, 0, 15
    Note that this is the unit's size on normal unit size (had to say that), if you put it on huge you'll get unit sthat are 2,5 times as big. For a unit with 250 men you'd need to change the 48 to 100.
    Ad no, unit cost does not automatically increase, you'd have to change the highlighted blue number. If you want to know, the number behind it is upkeep cost and the second 690 is what the unit costs in custom battle.

  12. #12
    Incredible Bulk's Avatar Vicarius
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    Default Re: Why isn't there a massive focus on huge groups of people?

    Quote Originally Posted by lolIsuck View Post
    You have to go into the export_descr_unit.txt file and change the number I've highlighted in red here:
    Code:
    type             Dismounted Huscarls
    dictionary       Dismounted_Huscarls      ; Dismounted Huscarls
    category         infantry
    class            heavy
    voice_type       Heavy
    banner faction   main_infantry
    banner holy      crusade
    soldier          Dismounted_Huscarls, 48, 0, 1.2
    attributes       sea_faring, hide_forest, hardy, can_withdraw
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         11, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  5, 4, 6, metal
    ;stat_armour_ex   5, 7, 0, 0, 4, 6, 6, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      1, -2, 3, 2
    stat_mental      9, normal, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 690, 150, 90, 70, 690, 4, 170
    armour_ug_levels 2, 3
    armour_ug_models Dismounted_Huscarls, Dismounted_Huscarls_ug1
    ownership        denmark
    era 0            denmark
    era 1            denmark
    ;unit_info        11, 0, 15
    Note that this is the unit's size on normal unit size (had to say that), if you put it on huge you'll get unit sthat are 2,5 times as big. For a unit with 250 men you'd need to change the 48 to 100.
    Ad no, unit cost does not automatically increase, you'd have to change the highlighted blue number. If you want to know, the number behind it is upkeep cost and the second 690 is what the unit costs in custom battle.
    Thanks and rep

  13. #13
    Incredible Bulk's Avatar Vicarius
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    Default Re: Why isn't there a massive focus on huge groups of people?

    Quote Originally Posted by lolIsuck View Post
    You have to go into the export_descr_unit.txt file and change the number I've highlighted in red here:
    Code:
    type             Dismounted Huscarls
    dictionary       Dismounted_Huscarls      ; Dismounted Huscarls
    category         infantry
    class            heavy
    voice_type       Heavy
    banner faction   main_infantry
    banner holy      crusade
    soldier          Dismounted_Huscarls, 48, 0, 1.2
    attributes       sea_faring, hide_forest, hardy, can_withdraw
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         11, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  5, 4, 6, metal
    ;stat_armour_ex   5, 7, 0, 0, 4, 6, 6, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      1, -2, 3, 2
    stat_mental      9, normal, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 690, 150, 90, 70, 690, 4, 170
    armour_ug_levels 2, 3
    armour_ug_models Dismounted_Huscarls, Dismounted_Huscarls_ug1
    ownership        denmark
    era 0            denmark
    era 1            denmark
    ;unit_info        11, 0, 15
    Note that this is the unit's size on normal unit size (had to say that), if you put it on huge you'll get unit sthat are 2,5 times as big. For a unit with 250 men you'd need to change the 48 to 100.
    Ad no, unit cost does not automatically increase, you'd have to change the highlighted blue number. If you want to know, the number behind it is upkeep cost and the second 690 is what the unit costs in custom battle.
    Setting a Calvary to 100 will give them how many?

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