I have noticed that for Napoleon and Empire people have a borderline obsession with units of up of to 500 men, but we don't have this for Medieval 2. Why is this?
I have noticed that for Napoleon and Empire people have a borderline obsession with units of up of to 500 men, but we don't have this for Medieval 2. Why is this?
I think there is a coded limit that is smaller than 500 (If you play COW on huge, I think they massed out the men in the goblin unit) but another reason might be the lack of different lod models. (models in a unit being switched out the farther you go until there is a sprite of the unit) That makes weaker machines have a hard time playing the game, especially if there ar thousands of men on the battlefield at once. It be very cool if wencould get those numbers, but it would take more work. (and some model would like like goldeneye from 500 meters)
Medieval armies tended to be much smaller compared to the Napoleonic wars era of the 18/19th century. Guess people want to reflect that in their games.
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You would still have battles of thousands of men. So there twenty unit slots, (right?) and if there are five hundred men each, that would make there 10,000 men for one force on the battlefield at the strongest size it could be barring any officers being counted, and that would also be peasant, not armored knights as their units would obviously be not so big. I would say that that would be alright saying that is the highest force you can have in a army, you just need to make a force a little harder to obtain, or some special requirements for getting higher units. (like the legions being reformed for the Romans, but the only difference is that armies get bigger faster)
Overall, if it is given balnce, I think higher numbers could work AND be accurate.
hardcoded limit number of men in a unit is 250 + 3 officers.
that would make there 10,000 men for one force on the battlefield
I fought a battle on Darthmod Napoleon where I had 14,000 men on my side (reinforcements included) versus about 9000. My PC can play Napoleon on high settings, but the lag was ridiculous. There's your answer. LAG
Cry God for Harry, England and Saint George!
When Medieval 2 was released, computers weren't good enough to handle large battles.
Even now, the Medieval 2 engine is somewhat inefficient for super large battles. In battles with over 10k men, there is noticeable lag on high settings even on an i7-3770.
You have to go into the export_descr_unit.txt file and change the number I've highlighted in red here:Originally Posted by Charger Bolt
Note that this is the unit's size on normal unit size (had to say thatCode:type Dismounted Huscarls dictionary Dismounted_Huscarls ; Dismounted Huscarls category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier Dismounted_Huscarls, 48, 0, 1.2 attributes sea_faring, hide_forest, hardy, can_withdraw formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 0 stat_pri 11, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2 ;stat_pri_ex 0, 0, 0 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 5, 4, 6, metal ;stat_armour_ex 5, 7, 0, 0, 4, 6, 6, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 1, -2, 3, 2 stat_mental 9, normal, trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 690, 150, 90, 70, 690, 4, 170 armour_ug_levels 2, 3 armour_ug_models Dismounted_Huscarls, Dismounted_Huscarls_ug1 ownership denmark era 0 denmark era 1 denmark ;unit_info 11, 0, 15), if you put it on huge you'll get unit sthat are 2,5 times as big. For a unit with 250 men you'd need to change the 48 to 100.
Ad no, unit cost does not automatically increase, you'd have to change the highlighted blue number. If you want to know, the number behind it is upkeep cost and the second 690 is what the unit costs in custom battle.