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  1. #1

    Default about misery and garrison

    two cuestions:
    1.-what exactly its misery and how do i get rid of it? (not to counter its effects with low taxes and
    buildings but to lower it)

    2.-professional armies can get higher bonus to public order than militia?

  2. #2

    Default Re: about misery and garrison

    First, I don't know what you mean by misery, but if it's squalor, then well, it just grows, you can only counter it's effects for a bit, if it annoys you too much, don't build farms, even though your cities will take a long time to grow.

    Second, garrison on public order doesn't really matter as long as you have conrois there, the more conrois, the better, doesn't matter if it's militias, professional armies or mercenaries.

  3. #3
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    Default Re: about misery and garrison

    Quote Originally Posted by Sir Brian de Bois-Guilbert View Post
    First, I don't know what you mean by misery, but if it's squalor, then well, it just grows, you can only counter it's effects for a bit, if it annoys you too much, don't build farms, even though your cities will take a long time to grow.

    Second, garrison on public order doesn't really matter as long as you have conrois there, the more conrois, the better, doesn't matter if it's militias, professional armies or mercenaries.
    Not building farms is a bad idea. They ensure a steady supply of food, and thus help lowering squalor.
    A revised version would be to not build farms beyond the second one (communal farming, I think?), because after that the settlement has a steady supply of locally produced food, and the people wonīt be concerned with access food anymore.

    As for OP, there are not many ways to lower squalor and increase happiness without constructing buildings that counter squalor - basically it would be all assigning a high-level family member as governor, changing the capital to someplace closer and recruiting a huge army as garrison. In short, itīs far better to take the time and money necessary to build town halls, churches, inns etc.
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  4. #4

    Default Re: about misery and garrison

    yea i meant squalor sorry for that but my game its in spanish and its called: "miseria", i tought it was called misery and about the second i guess conroi are units right?

  5. #5

    Default Re: about misery and garrison

    Quote Originally Posted by King-K.LoL View Post
    yea i meant squalor sorry for that but my game its in spanish and its called: "miseria", i tought it was called misery and about the second i guess conroi are units right?
    Yes, conrois are units, nowhere in the game they are referred as conroi though, that's just my personal way of calling it, due to historical references show us that medieval army units were named conroi.

  6. #6

    Default Re: about misery and garrison

    You can counter squalor mainly through retinue and traits (of your governor/general). Good ones for squalor are architect and good builder to name an example of each.

    Garrison does help with public order. The more units you have a city the more garrison happiness bonus you get.

  7. #7

    Default Re: about misery and garrison

    My understanding: generally, the garrison bonus is related to the size of the garrison in people divided by the population (note that that's people, not units: for instance, a full unit of spear militia (75 people) will be almost twice as effective as a full unit of knights (40 people) at maintaining public order. One exception is peasants: I think peasants are only half as effective as other units at maintaining public order, person-for-person. Oddly enough, I think peasant archers and peasant crossbowmen don't have the "peasant" trait. According to this search, highland rabble, pilgrims, religious fanatics, and flagellants do though. As do, oddly enough, Teutonic clergymen and Pisan/Genoese sailors.

  8. #8

    Default Re: about misery and garrison

    If I am correct squalor increases as the size of the town increase UNTIL the town is upgraded and then it begins its cycle again.

  9. #9

    Default Re: about misery and garrison

    Quote Originally Posted by Merchant of Venice View Post
    If I am correct squalor increases as the size of the town increase UNTIL the town is upgraded and then it begins its cycle again.
    It gets reduced when upgrading, but it keeps growing. Always growing until... infinity (or when your city overflows with crap ).

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  10. #10

    Default Re: about misery and garrison

    People whom always claim that farms are great and must be built, look my campaign now, all my settlements are huge cities or citadels, the huge cities have so much squalor that it's impossible to make the populace calm with anything other than low tax rates, it's either lower taxes (which will keep growing) or normal and riots. I really hate that, it's a vicious circle, there is no way to stop the populace grow without making them revolt!

    To counter-effect that, CA should have made the public order setting of Squalor a bit lower, so you could actually get it to stop growing and still have a happy populace.

  11. #11

    Default Re: about misery and garrison

    Quote Originally Posted by Sir Brian de Bois-Guilbert View Post
    People whom always claim that farms are great and must be built, look my campaign now, all my settlements are huge cities or citadels, the huge cities have so much squalor that it's impossible to make the populace calm with anything other than low tax rates, it's either lower taxes (which will keep growing) or normal and riots. I really hate that, it's a vicious circle, there is no way to stop the populace grow without making them revolt!

    To counter-effect that, CA should have made the public order setting of Squalor a bit lower, so you could actually get it to stop growing and still have a happy populace.
    I really don't understand your problem with squalor. Its public disorder does have a cap at 80%. Once your city can maintain its public order while at maximum squalor, it doesn't matter how many people live in the city. You can use a cheat to increase your city's population to a billion and the city still won't rebel. You don't even need to build all of the inn or the church upgrades.

    And the population will eventually and naturally stop growing due to the squalor negative population growth modifier of up to 16%. Vampiresbane has demonstrated that it requires some planning and work to get it to grow past the squalor modifier.
    Last edited by painter; January 27, 2013 at 09:43 PM.

  12. #12

    Default Re: about misery and garrison

    You can make them rebel and then reconqer the province and exterminate, the population would grow back quickly, but would give you some 15 turns of peace.

  13. #13

    Default Re: about misery and garrison

    You might want to check out this thread of my attempt to grow the highest population city ever. Thanks to Eisenhart digging into data files and my game files that actually proved him right, if you get enough bonuses to population growth and enough anti-squalor traits in a govener, you can easily go far beyond the squalor cap of 16%. I think I gave up at 200,000 population mainly because there was no end in sight as long as I picked good, young generals to go on a crusade and then bring them back to govern the city. I believe I listed all the things that either increase population growth or decreased squalor in this thread. Should help a bit. Be aware, I never talked about public happiness in this thread. That's completely unrelated to population growth.

    http://www.twcenter.net/forums/showthread.php?t=582464

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