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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;21. Bretonian help. Hick;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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declare_counter bretonia
set_counter bretonia 0
monitor_event FactionTurnStart FactionIsLocal
and I_TurnNumber = 69
and I_IsFactionAIControlled teutonic_order
and I_IsFactionAIControlled lithuania
and I_IsFactionAIControlled novgorod
and I_IsFactionAIControlled norway
and I_IsFactionAIControlled england
and I_IsFactionAIControlled russia
and I_IsFactionAIControlled poland
and I_IsFactionAIControlled turks
and I_IsFactionAIControlled hungary
and I_IsFactionAIControlled moors
and I_IsFactionAIControlled egypt
and I_IsFactionAIControlled papal_states
and I_IsFactionAIControlled kalmar_union
and I_IsFactionAIControlled hre
and I_IsFactionAIControlled spain
and I_IsFactionAIControlled portugal
and I_IsFactionAIControlled venice
and I_IsFactionAIControlled saxons
and I_IsFactionAIControlled france
set_counter bretonia 1
terminate_monitor
end_monitor
monitor_event FactionTurnStart FactionIsLocal
and I_TurnNumber = 70
and I_CompareCounter bretonia = 0
and I_IsFactionAIControlled scotland
and I_IsFactionAIControlled sicily
and I_IsFactionAIControlled milan
and I_IsFactionAIControlled byzantium
and I_NumberOfSettlements scotland > 0
historic_event bretonia false factions { scotland, }
spawn_army
faction scotland
character random_name, named character, x 41, y 42, label hreaaqqq, direction E, battle_model Cavalier
traits LoyaltyStarter 1 , ReligionStarter 1 , Upright 2 , GoodAttacker 1 , PublicFaith 2 , HaleAndHearty 1 , BattleScarred 1 , man 1 , GoodCommander 4
unit knights of realm bodyguard exp 9 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
end
terminate_monitor
end_monitor
monitor_event FactionTurnStart FactionIsLocal
and I_TurnNumber = 70
and I_CompareCounter bretonia = 1
if I_LocalFaction scotland
spawn_army
faction scotland
character random_name, named character, x 41, y 42, label scotlandaartrt, direction E, battle_model Cavalier
traits LoyaltyStarter 1 , ReligionStarter 1 , Upright 2 , GoodAttacker 1 , PublicFaith 2 , man 1 , HaleAndHearty 1 , BattleScarred 1 , GoodCommander 4
unit knights of realm bodyguard exp 9 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
end
historic_event bretonia false factions { scotland, }
end_if
if I_LocalFaction sicily
spawn_army
faction sicily
character random_name, named character, x 41, y 42, label sicilyaartrt, direction E, battle_model Cavalier
traits LoyaltyStarter 1 , ReligionStarter 1 , Upright 2 , GoodAttacker 1 , PublicFaith 2 , man 1 , HaleAndHearty 1 , BattleScarred 1 , GoodCommander 4
unit knights of realm bodyguard exp 9 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
end
historic_event bretonia false factions { sicily, }
end_if
if I_LocalFaction milan
spawn_army
faction milan
character random_name, named character, x 41, y 42, label milanaartrt, direction E, battle_model Cavalier
traits LoyaltyStarter 1 , ReligionStarter 1 , Upright 2 , GoodAttacker 1 , PublicFaith 2 , man 1 , HaleAndHearty 1 , BattleScarred 1 , GoodCommander 4
unit knights of realm bodyguard exp 9 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
end
historic_event bretonia false factions { milan, }
end_if
if I_LocalFaction byzantium
spawn_army
faction byzantium
character random_name, named character, x 41, y 42, label byzantiumaartrt, direction E, battle_model Cavalier
traits LoyaltyStarter 1 , ReligionStarter 1 , Upright 2 , GoodAttacker 1 , PublicFaith 2 , man 1 , HaleAndHearty 1 , BattleScarred 1 , GoodCommander 4
unit knights of realm bodyguard exp 9 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights of realm exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
unit knights errant exp 2 armour 0 weapon_lvl 0
end
historic_event bretonia false factions { byzantium, }
end_if
terminate_monitor
end_monitor