View Poll Results: What idea should Fonost Erain be based on?

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  • Option 1: BFME concept art

    21 29.58%
  • Option 2: Deviant Art concept

    23 32.39%
  • Option 3: Mixture of both

    27 38.03%
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Thread: Fornost Erain - Custom Settlement

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  1. #1
    FireFreak111's Avatar Artifex
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    Default Fornost Erain - Custom Settlement



    Eriador in Third Age: Total War feels lacking in that there are sparse custom settlements to play in. One of the most important ones would be Fornost Erain, great fortress of Arnor, ruined in it's fall.

    Well, it's time to bring it back to its former glory, one step at a time.

    There will be two settlements technically, the Ruins of Fornost and Fornost-Erain - rebuilt. The design of this will be based on which of these two ideas:

    Poll Options:
    Spoiler Alert, click show to read: 

    Option 1:


    This concept is around a multi-wall castle, without major elevation. It features the greater outer wall, a wall defended central passage into Fornost with walls and towers on both sides and then a central complex, which within lies the central Castle of Fornost. It attempts to create the feel of a City of Spires.

    Option 2:


    This is a multi-wall, multi-elevation powerful Castle. It is more dependable, sacrificing some of the looks for a stronger build. The upper tier would be much harder to damage with catapults and such, due to it's natural elevation.


    A poll will decide this, raise your opinions!

    Credits:
    FireFreak111 - Terrain and Campaign implementation
    Halogrunt100 - Modelling (Battle map and Campaign map)
    Last edited by FireFreak111; January 24, 2013 at 05:59 PM.

  2. #2

    Default Re: Fornost Erain - Custom Settlement

    FireFreak and I will accept Help from anyone who is willing to give it, we want to finish this as soon as possible!

    !REMEMBER! YOU DON'T HAVE TO HELP!

  3. #3
    FireFreak111's Avatar Artifex
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    Default Re: Fornost Erain - Custom Settlement

    That is true, feedback is completely welcome, ideas, information and more is willing to be accepted.

  4. #4
    smoesville's Avatar Vicarius
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    Default Re: Fornost Erain - Custom Settlement

    "Deadmen's Dike, you say. So it has been called for long years; but its right name, Barliman, is Fornost Erain, Norbury of the Kings." – RotK
    Something which neither option seems to have is the dike. Surely if it was significant enough to be remembered in folk tales and a local name (of people who never went there) it should play a large part in the fortress itself?

    PS
    I stole your sig Hope you don't mind.
    Last edited by smoesville; January 23, 2013 at 06:28 AM.
    Were there but a tree in this godforsaken place i would have hanged myself.

  5. #5
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Fornost Erain - Custom Settlement

    Vote for option 2
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #6
    FireFreak111's Avatar Artifex
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    Default Re: Fornost Erain - Custom Settlement

    The Dike is used likely as a metaphor, rather than literal Dike.

    @smoesville
    I don't mind I used it from the DaC thread.

  7. #7
    smoesville's Avatar Vicarius
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    Default Re: Fornost Erain - Custom Settlement

    You could be right about the dike, i'll do some research on it, more to satisfy my own curiosity but if i do find anything pertinent i'll let you know. And technically i both stole and altered the sig I prefer the Northern Dúnedain to Arnor or the Reunited Kingdom, something about their hard and dangerous existence.
    Were there but a tree in this godforsaken place i would have hanged myself.

  8. #8
    Bowmaster's Avatar Biarchus
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    Default Re: Fornost Erain - Custom Settlement

    BFME concept. Not only because it seems cooler, but also because it's not as hard to create as Deviant Art's Fornost.
    (yeah, yeah, I'm fin player of TATW 3.2...

    In Memoriam: Blackomur89

    Save MERP and TATW!

  9. #9
    smoesville's Avatar Vicarius
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    Default Re: Fornost Erain - Custom Settlement

    I really think that option 1 looks too much like a city for me. I prefer the idea that the fortress was created first and only later was there a city built around it so there would be two similar but distinct areas. I'm not even sure if the city would be there considering that it was only used as the capital after the decline of population in the North.
    Were there but a tree in this godforsaken place i would have hanged myself.

  10. #10

    Default Re: Fornost Erain - Custom Settlement

    I like the second option best . BFME's Fornost was too flat and actually didn't really feel like a city for me . I think War in the North's own depiction of Fornost in ruins was pretty good . But there are no maps of it

  11. #11
    paradamed's Avatar Praepositus
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    Default Re: Fornost Erain - Custom Settlement

    Voted for option 2 cause it is much more interesting.

  12. #12
    dannyalex's Avatar Campidoctor
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    Default Re: Fornost Erain - Custom Settlement

    Option 1: BFME concept art

    from Merp books u could create Fornost..much of vanilla is from those books-game
    Most Chivalrous commander 2020-2021

  13. #13

    Default Re: Fornost Erain - Custom Settlement

    You can mix both . You can use the multiwall concept and architecture of the first and the distribution of the second xd

  14. #14
    dannyalex's Avatar Campidoctor
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    Default Re: Fornost Erain - Custom Settlement

    Quote Originally Posted by Pyrosh View Post
    You can mix both . You can use the multiwall concept and architecture of the first and the distribution of the second xd
    interesting ...
    Most Chivalrous commander 2020-2021

  15. #15
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Fornost Erain - Custom Settlement

    Quote Originally Posted by Pyrosh View Post
    You can mix both . You can use the multiwall concept and architecture of the first and the distribution of the second xd
    This is exactly what i have in my mind. I think the BFME version looks cool, but the second option looks more like the real thing in the lore. So how about mixing them up?

  16. #16

    Default Re: Fornost Erain - Custom Settlement

    Quote Originally Posted by Dutch-Balrog View Post
    This is exactly what i have in my mind. I think the BFME version looks cool, but the second option looks more like the real thing in the lore. So how about mixing them up?
    Also what I was thinking... so have to go with getting elements from both.

  17. #17
    Kindjal83's Avatar Tiro
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    Default Re: Fornost Erain - Custom Settlement

    Voted for BFME concept, although a mix of both would be perfect in my opinion! :d

  18. #18

    Default Re: Fornost Erain - Custom Settlement

    I vote for option 2. Something like a fortress surrounded by a city

  19. #19
    Araval's Avatar Protector Domesticus
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    Default Re: Fornost Erain - Custom Settlement

    Was Fornost a fortress or a city?

  20. #20
    dannyalex's Avatar Campidoctor
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    Default Re: Fornost Erain - Custom Settlement

    Fornost Erain (Sindarin 'Northern-fortress of the Kings' from for(n) (north) + ost (fortress); "Norbury of the Kings" in Westron) was a city of Eriador in the north of Middle-earth.
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