I've been playing the shogun 2 campaign for a very long time now (2000 hours +) and I'm convinced that it needs a balance patch. Here is why:
1. Yari ashigaru are overpowered when upgraded at a master weaponsmith and jyujutsu dojo. One possible solution for this would be to reduce the bonuses they receive from an armourer/weaponsmith. Another option would be to make spear wall available later in the campaign through the development of a particular Bushido art e.g spear expertise or sojutsu mastery. At present samurai tend to become obsolete after about 5 years of game play when better and more numerous ashigaru forces become available.
2. Some factions are overpowered, some are too weak. This is particularly noticeable in multiplayer campaign games. The two weakest clans are probably Takeda and Tokugawa. The most powerful clan, when played correctly are the oda, who from game start receive +1 melee, +1 defence and +2 morale for yari ashigaru when lead by their daimyo. This bonus is HUGE, and the diplomatic penalty is relatively minor. Furthermore, some clans have very limited access to trade and have little to show for it.
3. The generals skills are unbalanced (yes general's warrior skills I'm pointing at you). Up to level four the only sensible path for most generals is the central strategy path and infantry leader. The bonus that infantry leader 3 provides is huge, particularly when you are leading a large ashigaru force. It adds up to +5 melee attack and a bonus to reload skill and accuracy for every unit in the general's radious.
4. Some agents skills aren't very good or particularly useful compared to others. For example metsuke's secret police skills are rarely used unless your daimyo happens to have an extremely low honour. The magistrate and censorship skills should be used with every metsuke for better tax collection Some of the skills only provide a tiny +1/2% bonus that is more or less insignificant. Skills need rebalancing. They are much better balanced in fall of the samurai, as are generals skills.
5. Many of the units, eg samurai and imported matchlocks are impractical to field due to their high upkeep costs. My proposal: increase recruitment costs but reduce upkeep to encourage the use of samurai units on longer campaigns. This is another reason why ashigaru tend to dominate the campaign so much.
6. Matchlocks need a range increase to make them worth using against bow heavy armies. Without a range increase a player who knows how to exploit the range advantage of bows can beat matchlocks almost without a scratch. To compensate for increased range they could receive a sizeable penalty to long range accuracy.
7. The faction bonuses that each faction gets are unequal in balance terms. The hattori and tokugawa bonuses don't even seem to work. Their ninjas are no better than those of other clans, when they probably should be. The Uesugi bonus to trade (I think it was 10 or 20%) should be more like 40% to compensate for the fact that they are so far from trade nodes and are in a difficult starting position. The Tokugawa bonus to diplomacy (+5 I think) has virtually no impact at all on game play and their bonuses are nowhere near making up for their gimped starting situation as vassals of the imagawa.
Do you agree?




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