As much as I like this game, and as challenging as it is to micro-manage a sprawling empire, I can’t help but feel a little bored sometimes. Whenever I pick England in the Grand Campaign, I just know that I will dominate the map. Even on VeryHard/VeryHard, all the other factions can do is slow me down.
Now, I still love this game, but I was wondering what Factions are best suited for experienced players who want victory to be uncertain.
Here are my impressions of the factions with the most inherent difficulty.
Remember, in this case, a poor unit roster is actually preferable.
Classic Campaign
-H.R.E.
(Surrounded by many other factions, all catholic)
(On the verge of excommunication at the start)
(Taking Rome is a long campaign goal: Excommunication inevitable)
(Generic units until late game)
(Even late game units are lackluster)
(No clear access to ports)
-Turks
(Poor siege units at start; consolidation difficult)
(Right in the path of Mongols/Timurids)
(Crusades NEVER STOP COMING)
Britannia
-Norway
(Terrible economy)
(Army upkeep is devastating; reinforcements make it worse)
(Long campaign goals demand warring with everyone)
Crusades
-Turks (Again)
(Moderate economy, still worse than others)
(Divided kingdom is vulnerable)
(No buffer against Mongols)
(Fighting crusaders requires skill over brute force)
Americas
-Tlaxcalans
(No gunpowder or Calvary, and no way to attain them)
(Unit roster slightly worse than neighbors [No Coyote priests/arrow warriors, Archers fewer in number])
(Cannot consolidate before attacking Aztecs, like Tarascans)
(Cannot replace units as fast as Aztecs)
(Need to fight for every city Aztecs already own at start)
(No warpath)
(Spanish/Tarascans hit you the moment you finish the Aztecs)
-Chichimec
(?Poor economy?)
(No warpath)
(Need to pick fights with far-off factions to get gunpowder/horses)
(Need to fight through multiple native factions just to reach foreigners for guns/horses.)
(Unit roster demands finesse and tactics over brute force of southern natives.)
Teutonic
-Teutonic order
(??? No Cities ??? [What was Creative Assembly’s rationale behind patching this handicap out?])
(High Catholic Religion required for best infantry/Calvary; spearmen can only do so much.)
(Long campaign goals require you to piss off everyone else.)
(Borders are more exposed than any other faction. Especially problematic with Long campaign goals.)
(Units have high upkeep + provinces provide poor income.)
To summarize, The Teutonic Order needs a huge number of units to defend themselves from their neighbors, much less conquer them, but can only field a limited number of units to do so.
-Lithuania (Pure Pagan)
(No large cities = no high tier buildings)
(No high end guilds)
(No Hanseatic liege)
(Also over exposed, like Teutonic order.)
(No gunpowder at all)
Again, these are just my theories. I don’t know if these really are the most difficult in practice.




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