View Poll Results: Only vote if you want to play.

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  • I'd like to try it.

    16 57.14%
  • Yes Yes Yes. Let us go again!

    12 42.86%
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Thread: God Save the King!

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  1. #1
    Narf's Avatar Reach for the Stars.
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    Default God Save the King!


    Map I made(It is rather big)
    Spoiler Alert, click show to read: 

    God Save the King!



    You know what it is. You miss it too. Just sign up.



    Everything here is still not finished and all is subject to change. Let your opinions be heard. Constructive of course. All will be responded to, and an Healthy discussion is Welcome.

    Preferred Mod Team:
    (Mod) - Raglan
    (Mod) - Stildawn
    (Mod) - Carl von Dobln
    (Mod) - m_1512
    (Mod) - Narf (?)


    Current Mod Team:
    (Head-Mod) - Narf
    (Mod) - Raglan
    (Mod) - Stildawn
    (Mod) - Carl von Döbeln


    Player List: Vote to be added.
    Carl von Döbeln
    Ganbarenippo
    Major Darling
    MemduhG
    Adamat
    Pyrrhus the Molossian
    Watercress
    M. Laveur
    Bäįń řf dįšhřńřr
    Captain Blackadder
    Alexandrine
    Lord Damien


    This is the Forum Structure:


    • Main Forum(God Save the King!)
      • The Royal Palace/ The Kings Castle.
      • The Kingdom of England
      • The Realm and Beyond (RP scenarios Forum)
      • Archive of England
        • Banks/Registration in first bank post(?)
        • Mod Dungen
        • The Chronicles of England


    Last edited by Narf; January 29, 2013 at 12:50 AM.

  2. #2

    Default Re: God Save the King!

    Here.


  3. #3
    Shankbot de Bodemloze's Avatar From the Writers Study!
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    Default Re: God Save the King!

    Quote Originally Posted by m_1512 View Post
    So if I am right, a user group?

    Both have valid points. However, new games usually do not ask for usergroups. That was what Ponti stood by
    There is already a usergroup for the GSTK moderators. (not sure if this has been answered... )

    Raglan is the group leader.
    THE WRITERS' STUDY | THE TRIBUNAL | THE CURIA | GUIDE FOR NEW MEMBERS



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  4. #4
    René Artois's Avatar Dux Limitis
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    Default Re: God Save the King!

    Wait, I didn't see what the second option was before I'd voted for #1. I vote for #2.
    Bitter is the wind tonight,
    it stirs up the white-waved sea.
    I do not fear the coursing of the Irish sea
    by the fierce warriors of Lothlind.

  5. #5
    Narf's Avatar Reach for the Stars.
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    Default Re: God Save the King!

    Quote Originally Posted by René Artois View Post
    Wait, I didn't see what the second option was before I'd voted for #1. I vote for #2.
    Haha.

  6. #6
    Ace_General's Avatar Praeses
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    Default Re: God Save the King!

    Support support support support
    Low speed, High Drag

  7. #7
    Ace_General's Avatar Praeses
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    Default Re: God Save the King!

    Though narf, I thinky you angered the GSTK gods, theres no smelly hippy option
    Low speed, High Drag

  8. #8
    Narf's Avatar Reach for the Stars.
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    Default Re: God Save the King!


  9. #9
    Raglan's Avatar ~~~
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    Default Re: God Save the King!

    haha, yes, ace is right. This poll is immediately void without a smelly hippy. I'm in, and can mod of course.

  10. #10
    Shadow141's Avatar Ordinarius
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    Default Re: God Save the King!

    I am in

  11. #11
    Narf's Avatar Reach for the Stars.
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    Default Re: God Save the King!

    Haha x)

  12. #12
    Stildawn's Avatar The Legislator of 'Lol'
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    Default Re: God Save the King!

    Present, etc

  13. #13
    René Artois's Avatar Dux Limitis
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    Default Re: God Save the King!

    I am smelly, but I'm not a hippy, so I'm playing.
    Bitter is the wind tonight,
    it stirs up the white-waved sea.
    I do not fear the coursing of the Irish sea
    by the fierce warriors of Lothlind.

  14. #14
    Pinkerton's Avatar Praeses
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    Default Re: God Save the King!

    I would love to play, and even get involved in writing the rules

  15. #15
    Lord William's Avatar Duke of Nottingham
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    Default Re: God Save the King!

    I am disappointed that i was forgotten

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  16. #16
    Narf's Avatar Reach for the Stars.
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    Default Re: God Save the King!

    Quote Originally Posted by Lord William View Post
    I am disappointed that i was forgotten


    Forgotten?
    Edit: I'll be making the guidelines for this game. They will be simple. Not enough for the people that love rules. And too much for those who dislike it. Just how it have to be.

    Quote Originally Posted by Pinkerton View Post
    I would love to play, and even get involved in writing the rules
    @Pinkerton I'll send the rules you're way once they are done. Thank you for volunteering.
    Last edited by Narf; January 21, 2013 at 12:56 AM.

  17. #17

    Default Re: God Save the King!

    I'll give it another go.

  18. #18
    Tribunus
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    Default Re: God Save the King!

    Quote Originally Posted by Gandalf. View Post
    I'll give it another go.

  19. #19
    m_1512's Avatar Quomodo vales?
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    Default Re: God Save the King!

    About military, I have some 2 centsshillings.


    First of all, make the rules so players cannot spam huge armies. It was just not natural at that time. Then armies should have tiers. I suggest:

    Tier I: Retinue
    Tier II: Mercenaries
    Tier III: Levies

    If I am guessing right, armies were composed of companies of 100-500, right? So, structure the costs accordingly to make armies as precious. That way, armies will be used in much more sensible manner.


    Then comes the question of who can raise how much. For that, you can make use the demesne concept of Crusader Kings. I'll give a short explanation:

    Demesne: Lands belonging to and directly ruled by player
    Realm: Lands nominally belonging to player but direct ruled by others.

    Consider the king as example. The player being king will be nominally ruler of all England. But he can raise private troops only from his demesne, say Normandy. This will bring a neat balance for all players. Not to mention an interesting twist in the whole lord-vassal relationship, wouldn't you say?


    Now we come to navies. Although structured navies were non-existent, ships were pretty much required for any overseas venture. Hence, you could include the concept of players having coastal owning ships or even a fleet. Why coastal lands, you might ask. Simple because, ships need to be kept in ports and unless the player has a coastal province, where would he keep the ships.

    Then ships should have some rules for how much they can carry. For example:

    - 100 troops for long journeys
    - 200 for short journeys


  20. #20
    Ace_General's Avatar Praeses
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    Default Re: God Save the King!

    Quote Originally Posted by m_1512 View Post
    About military, I have some 2 centsshillings.


    First of all, make the rules so players cannot spam huge armies. It was just not natural at that time. Then armies should have tiers. I suggest:

    Tier I: Retinue
    Tier II: Mercenaries
    Tier III: Levies

    If I am guessing right, armies were composed of companies of 100-500, right? So, structure the costs accordingly to make armies as precious. That way, armies will be used in much more sensible manner.



    Then comes the question of who can raise how much. For that, you can make use the demesne concept of Crusader Kings. I'll give a short explanation:

    Demesne: Lands belonging to and directly ruled by player
    Realm: Lands nominally belonging to player but direct ruled by others.

    Consider the king as example. The player being king will be nominally ruler of all England. But he can raise private troops only from his demesne, say Normandy. This will bring a neat balance for all players. Not to mention an interesting twist in the whole lord-vassal relationship, wouldn't you say?


    Now we come to navies. Although structured navies were non-existent, ships were pretty much required for any overseas venture. Hence, you could include the concept of players having coastal owning ships or even a fleet. Why coastal lands, you might ask. Simple because, ships need to be kept in ports and unless the player has a coastal province, where would he keep the ships.

    Then ships should have some rules for how much they can carry. For example:

    - 100 troops for long journeys
    - 200 for short journeys
    Sounds somewhat senseable, were sorta implementing this with the regionally based recruitment, perhaps we should look into the whole demesne realm type deal

    Perhaps we can also set some kind of cap on the ammount of land each title can run or at least give penalties if you go over

    Like a Baron can have one county, a count 3, a duke 5, though their shouldnt be anything stopping them from being say, Duke of Northumbria, Count of Warwick and Cornwall and Baron of say, Charlie
    Last edited by Ace_General; January 22, 2013 at 09:29 AM.
    Low speed, High Drag

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