Fewer ships: We can't fight naval battles anyway, I don't think many people will mourn the merger of cogs, galleys and longboats. 20 slots can be reduced to 5-6.
yes
Italian Men-at-Arms (mounted and dismounted): They're very similar to the normal MAAs that other factions use, except for +1 armor and slightly better availability. Could these 2 MAAs be combined, saving 2 slots? I think the increased availability of Italian MAAs can be preserved by modifying EDB entries?
true unless the mental stats differ much. Note that by taking control of the prime armor-producing areas of northern Italy, one can access new model types faster.
In addition, Feudal and high-quality professional units get access to new armor types 10-20 years in advance of the rest.
Italian Cavalry Militia: Their 14 charge bonus looks good, but is absolutely useless in practice. I don't think their 14 charge bonus is realistic either; a bunch of rich folks in a militia shouldn't be able to form up for charges as devastating (as the number implies) as well-trained knights, and then be absolutely useless with a sword.
Charge is OK, atack with that charge is useless, then they are in melee and in trouble
Polish Retainers: Same problem with Italian Cavalry Militia, they're good at charging but (slightly less) useless in a knife-fight. They're feudal status is also a bit weird because they're just a bunch of retainers instead of being part of the aristocracy.
Hangers-ons
Bodyguards: Can the number of bodyguards be reduced? The late bodyguards sometimes feel like a waste of space.
Done
Mounted Sergeants: Should be available to all Catholic factions. For factions with local light cavalry units (instead of mounted sergeants), it's kinda depressing when you can't even build a single unit out of King's Stables when outside the AoR.
yes
Chude Militia: For some reason, a “weak” militia unit has 4 armor.
Not any more
Peasant Archers: Taking up 4 slots when they're virtually identical, except for armor upgrades. Same thing goes for peasants, spear militia, archer militia (England's archer militia is a bit too strong), crossbow militia (the Moorish crossbow militia has 4 armor??), peasant crossbowmen.
Longbowmen: I feel that the local longbowmen are way too strong, making England steamroll once they get access to these units. Reducing their ranged attack to 3 or 4, and their range to 170 (or less) would be better.
Reduced from superior to average, unit size lowered
Yeoman Archers, Grandine Lancers, Lithuanian Regular Cavalry and other units with a 6-turn recruitment time: It's really long.....
reduced in some cases
Sherwood Archers: Fantasy unit. Interestingly, they have a shorter range than the other longbowmen.
U must have a pretty old version
Highland Archers: They're kinda useless, to be honest.
They are, what of it laddie?
Pavise crossbowmen and their militia version: They're very similar, with slightly better stats on the professional version. I feel that they could be merged into 1 unit, probably militia quality. Same goes for the Genoese variants.
Genoese are up in quality, best are elite.
Free Company Longbowmen and MAAs: I would like to add "Free Company" to the unit names, to distinguish them from normal longbowmen/MAAs.
Javelinmen and their Lusitanian version: The Lusitanian version is slightly stronger, but fulfill very similar roles because they're both AoR units. At least Almughavars are unique to Aragon and available throughout the map.
Transylvanian Peasants: I feel like they're a fantasy unit with very limited availability.
long gone, replaced by vampires
Irish Kerns, Gwent Raiders, Welsh Spearmen and Longbowmen, Galloglaich: Too many special mercs in the British Isles.
I want Rachel Weiczs in blue face paint. but yeah maybe.
Flagellants: (Relatively useless) Crusade unit with low availability, can probably remove with little effects.
All merc availability will be reviewed.
Fyrd Spearmen: Very similar to spear militia (except for upkeep).
Pavise Spearmen: I'm not sure why such a generic-sounding unit is unique to Hungary.
Others get PV Militia.
Armored Swordsmen: Again, a very generic sounding unit that's unique to England, but also strangely a feudal unit. Almost identical to Scotland's Noble Swordsmen and the generic dismounted Chivalric Knights.
Yes but with different mental stats etc.
Battlefield Assassins, Hashishim (plus merc version): Fantasy units? Pretty useless too.
50/50
Turkish Horse Archers, Turkomans (x2), Turkopoles, Akinjis: Really similar, except some of them are merc units with higher upkeep (and/or reduced numbers).
Varying skill levels, formations, armor, mental stats...50/50 again.
Siphais (Fari Cav), Mamluk Archers: They have an absurdly long range. The same goes for Bekh Druzhina but the latter doesn't feel so absurd.
No, range is less than foot counterpart, way less accurate, lower shooting rate, less attack.
Moorish spearmen (Spear Militia, Arab Infantry, Nubian Spearmen, Lamtuna Spearmen, Heavy Spearmen): The Moors have too many pointless varieties of spearmen, and a bunch of semi-redundant swordsmen too.
yep
Tabardariyya: Their availability, along with the Mamluks, should be reduced somewhat. Late game Fatmids just spam endless waves of these units.
TBD but reduction most likely
Mongol archers: Mounted Khorchis are weaker then Nukeri, when the description says they’re the elite within the elite.
Khorchi NOT weaker, they are missile. Nukeri must close to 80 to shoot.
Then, Dismounted Khorchis are weaker than the Merguen, which are the elite units within the elites of the elite? These Mongols use too many superlatives. Additionally, why doesn’t the Merguen have a mounted version?
Merguen has absolute maximum (human) accuracy allowed in M2TW, they are skirmishers and take their time on their targets.
Dismounted Turhagut: There’s 2 entries, one of which is misspelled.
long fixed
Artillery units: Apart from merc siege units, there are also duplicate artillery units like NE Ballistas, ME Ballistas etc.
Halberd MAAs and Halberdiers:
Halberd MAA is like JHI, runs around creating havoc. Halberdiers are phalanx units best used against eg pikes and aganst cav.
Genoese Carroccio Standard: The voice actor actually says “Standard of Milan” instead of Genoa.
Traitor
Smolensk Infantry, Desert Raiders: I don’t recall seeing these units in the game.
Light Swordsmen and MAAs: Aren’t these units the same thing?
Diff models for variety
Andalusian Infantry: Very low availability, barely seen unless fighting the Moors for a hundred turns.
ok
Normal Serjeants: Almost identical to Spearmen Sergeants.
better mental stats
The incredibly bloated roster of the Crusader States: They have a ton of useless unique units in the game: Knights of Jerusalem (x2), Knights of Lazarus (x2), Constable of Jerusalem, Canons of the Holy Sepulcher, Edessan Guard, Syrian Auxiliaries, Marinae, Templar Sergeants, Squires, Heavy Spearmen, Zweihander, Guard, Crossbowmen, Longbowmen, Confrere Knights. That’s 18 unique units for a faction that’s almost always wiped out by the Fatmids. Their roster could be trimmed extensively, using other preexisting units. For example, Canons of the Holy Sepulcher can be removed, the Knights of Lazarus can be replaced with Knights Hospitaller (they’re technically from the same order), the Templar Heavy Spearmen and Zweihanders can be replaced by Templar Foot Knights, Templar Confrere Knights can be replaced by Knights Templar, Templar Crossbowmen/Longbowmen can be replaced by some generic crossbow/longbow unit, Syrian Auxillaries can be more numerous (currently they’re virtually nonexistent). Keep the Templar Guard because they’re so cool (although they’re more suitable candidates to be replaced). This will free up a ton of slots to expand the rosters of other factions.
fair enough
The Lithuanian roster: Also quite bloated, but feels unique instead of pointless like the CS roster. However, a few units could be streamlined: Lettish crossbowmen (kinda generic), Lithuanian and Ruthenian archers (overlapping), Baltic and Ducal spearmen (somewhat overlapping), Ducal Cavalry (useless and expensive), Lithuanian Cavalry Militia (generic too).