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Thread: Stainless Steel Preview: Units overhaul

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  1. #1

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    Quote Originally Posted by Andytheplatypus View Post
    I usually prefer to zoom in and see the action up close, in which case yes you can tell the difference between the higher and lower resolution units.

    Yes system requirements are a concern but I for one would prefer to have a better looking unit and set the unit size smaller.

    I turn off AA in game and my video card is actually pretty terrible and I can still tell the difference.

    Can you tell the difference between your unit and these?

    I didnt make these, just using them as an example.
    Spoiler Alert, click show to read: 



    So is performance your main reason for not giving them a higher resolution?

    I would be very interested in seeing other attachments to the model like belts and what not.
    I think that the name Spathatoi is not historically correct , the old name scoutatoi swordsmen is more appropriate since their name comes from their shield why would you change it ??

  2. #2
    Caudillo87's Avatar Semisalis
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    Quote Originally Posted by Andytheplatypus View Post
    I usually prefer to zoom in and see the action up close, in which case yes you can tell the difference between the higher and lower resolution units.

    Yes system requirements are a concern but I for one would prefer to have a better looking unit and set the unit size smaller.

    I turn off AA in game and my video card is actually pretty terrible and I can still tell the difference.

    Can you tell the difference between your unit and these?

    I didnt make these, just using them as an example.
    Spoiler Alert, click show to read: 


    So is performance your main reason for not giving them a higher resolution?

    I would be very interested in seeing other attachments to the model like belts and what not.
    Nice units...

  3. #3
    Andytheplatypus's Avatar Domesticus
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    Quote Originally Posted by Caudillo87 View Post
    Nice units...
    You like them? Look surprisingly similar to your units wouldnt you say?

    But seriously do you mind that we use them? Since your not modding SS anymore and you released your units as a resource I figured it would be ok. Let me know if I have to remove them.

  4. #4
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    i hate vanilla models,i think i had enough of playing unmodded MT2W several years ago
    i turned to mods because they improved everything about the gameplay

    now i started to mod the units myself

  5. #5
    Hrobatos's Avatar Praeses
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    Nice one!

  6. #6
    paleologos's Avatar You need burrito love!!
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    Another pic of my wip, as always hope you like it...

    Click image for larger version. 

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    More of them coming...

  7. #7
    Andytheplatypus's Avatar Domesticus
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    Do you have an in game shot of that one?

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    paleologos's Avatar You need burrito love!!
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    Quote Originally Posted by Andytheplatypus View Post
    Do you have an in game shot of that one?
    Not yet, but I'm getting there. There is a lot more work to be done.

    Here is another undergarnment skin.
    More importantly the first belt model has been prototyped, though the skin for the it I have used before.

    Click image for larger version. 

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  9. #9
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    to be certain,scoutatoi was equipped with both sword and spear but in MT2W will not work properly unless its fixed
    so i had to split the scoutatoi in 2 units

    this will replace the boring and old model for crusader knights

    Last edited by King of the Ring; July 13, 2013 at 07:10 PM.

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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement


  11. #11
    paleologos's Avatar You need burrito love!!
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    Quote Originally Posted by King of the Ring View Post

    I would really love to see some milkshape wireframe screenshots, maybe I can contribute some skins for them and even some lower lod models if you don't mind colaborative works.

  12. #12
    Hrobatos's Avatar Praeses
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    Oh damn, why couldnt you do units for Tsardoms They look excelent!

  13. #13
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    you never asked me to do 3d stuff
    and the team is doing very well without me

    damn!!!i forgot to finish those unit cards and 2d info images

    ill work a bit more later i need to polish the crusader knight a bit

  14. #14
    Hrobatos's Avatar Praeses
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    We didnt know you are doing that too Dont worry, any contribution to Tsardoms is apreciated, you have other projects you are working on, we understand, its not an issse

  15. #15

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    Awesome work KOTR!
    Quote Originally Posted by Sharpe View Post
    Fair enough about your family values preventing you from drinking, my family values prohibit me from not drinking.

  16. #16
    paleologos's Avatar You need burrito love!!
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    With attachments...
    I "doctored" the dagger in, but the purse I had to model from scratch.
    Just a few more touches before lod0 is complete.

    Click image for larger version. 

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  17. #17
    Evalation's Avatar Centenarius
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    Those crusaders look great, I cant wait to watch them fight. Btw, its no big deal.. but do you think that instead of "the crusader states" you could just name it The kingdom of Jerusalem? Wasnt it called that irl anyway?
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great

  18. #18

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    Quote Originally Posted by Evalation View Post
    Those crusaders look great, I cant wait to watch them fight. Btw, its no big deal.. but do you think that instead of "the crusader states" you could just name it The kingdom of Jerusalem? Wasnt it called that irl anyway?
    The Kingdom of Jerusalem was just one of several Crusader States that existed over a longer period of time. Gameplay-wise it seems to me that representing several states would not work for the Crusader States, at least not on the big map.

  19. #19
    Evalation's Avatar Centenarius
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    Yea I know there were others, but at this time I believe the KOJ was the most powerful, I could be mistaken, and the latin empire diddnt show up untill the early 1200's, which is why I asked.

    Thank you for your answer though.
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great

  20. #20

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaul announcement

    The beautiful pictures are gone! OH MY !!!!!!!!!!!!1
    Last edited by Ishan; July 25, 2013 at 12:33 PM. Reason: censor bypass

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