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Thread: Second rebellion; had 120, lost 80 provinces

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  1. #1

    Default Re: Second rebellion; had 120, lost 80 provinces

    Awesome thread, thank you Paladin!

  2. #2
    Paladin247's Avatar Biarchus
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    Icon6 Re: Second rebellion; had 120, lost 80 provinces

    As requested in PM.
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    "With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow

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    Evalation's Avatar Centenarius
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    Default Re: Second rebellion; had 120, lost 80 provinces

    Paladin I have a question about one of your post when you talked about extending the end date of the game, I dont like trying to play to "beat the clock" either and I was wondering how you extended the end date of the game.

    Thanks in advance.
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great

  4. #4

    Default Re: Second rebellion; had 120, lost 80 provinces

    Go to your faction folder (ie Play_Rome_one_turn) then data, world, maps, campaign and imperial_campaign folders.

    Open the descr_strat file and adjust the end_date which is near the top after the list of factions.

    You can continue to play the game after the end date without this, however.
    "I should like to see...the last king strangled with the guts of the last priest"

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    Paladin247's Avatar Biarchus
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    Default Re: Second rebellion; had 120, lost 80 provinces

    And you can do it in mid-campaign with no ill effects.
    "With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow

  6. #6

    Default Re: Second rebellion; had 120, lost 80 provinces

    You may need to delete the map.rwm on the launcher.
    "I should like to see...the last king strangled with the guts of the last priest"

  7. #7
    Evalation's Avatar Centenarius
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    Default Re: Second rebellion; had 120, lost 80 provinces

    Thanks guys, +rep to both of you.
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great

  8. #8

    Default Re: Second rebellion; had 120, lost 80 provinces

    When do you guys switch from unnamed to named and numbered legions? I'm midway through my invasion of Gaul and I'm at 82 regions, so I think I might be hit soon with the civil war.

    I was debating with myself whether to play out the civil war with the republic style legions (as it historically happened), to upgrade all my settlements for numbered legions, or to wait until the AI does.
    Time flies like an arrow, fruit flies like a banana...

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    High Fist's Avatar Vicarius
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    Default Re: Second rebellion; had 120, lost 80 provinces

    I'd wait till the rebellions over honestly. That's what I plan to do.
    The only self-discipline you need is to finish what you sta-

  10. #10
    Paladin247's Avatar Biarchus
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    Default Re: Second rebellion; had 120, lost 80 provinces

    It's a thought provoking question. I always max out development of Akragas to facilitate recruitment of N&N legions at the earliest point possible because they are my favorite aspect of this mod. I never contemplated the strategic implications of this with reference to the second rebellion. In this campaign, the second rebellion didn't hit until the empire was very mature at 120 provinces, by which time all the republican legions had long been decommissioned. Usually, the only action I take in preparation for the rebellion is to stockpile cash. However, in this case, once we hit 100 provinces I figured we'd dodged the bullet and there wasn't going to be one so I went back to development as usual and got caught short when the rebellion finally materialized.
    "With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow

  11. #11

    Default Re: Second rebellion; had 120, lost 80 provinces

    Quote Originally Posted by Paladin247 View Post
    It's a thought provoking question. I always max out development of Akragas to facilitate recruitment of N&N legions at the earliest point possible because they are my favorite aspect of this mod. I never contemplated the strategic implications of this with reference to the second rebellion.
    The only thing that counts is if you have triggered the game's "marian_reforms" (by upgrading Akragas to Huge City). Whenever it happens, everyone (ie: you and Roman rebels) will he affected.

    There are a few cases where this matters, and others where it does not:

    The script basically picks a number of "provinces" (ie: sets of cities are grouped in one of 18 provinces in the script) fpr the big rebellion. Italy always rebels.

    Second Rebellion: City with no governor, but happy (Public Order > 75%)
    The script will give the city to the Rebels and spawn some troops for them. Unaffected by marian_reforms
    Roma will always script rebel like this, governor or not.

    Second Rebellion: City with governor, but happy (Public Order > 75%)
    The governor will gain trait that decreases their loyalty making them rebel. The loyalty rebellion mechanism will create troops for the rebels depending on what they can recruit. This depends on two things:
    Settlement level (ieL.: the governor's building) and marian_reforms

    General rebellions (via loyalty or bad public order)
    See the above

    Second Rebellion: Rebel Legions
    These are script spawned, and will use named and numbered legions regardless.

    Rebel recruitment
    The AI recruitment is dependent on settlement level and marian_reforms.
    Note that if the AI trains a "first cohort" the script will add troops to make a legion. In one turn this can be quite a problem (in 0 turn the AI can recruit like mad anyway). If you are pre-marian_reform, then this can't happen as the AI cannot train post-marian troops.


    Roman Rebels does not care about your other little "reforms", I'm pretty sure only the marian_reforms matters. It also can recruit everything from the governor's building.



    I'm actually planning to enter the rebellion with just a couple of stacks on the western side of Greece (gold mines!) and simply straight out begin expanding as usual. Just need to be able to replace a few units of infantry for each stack killed... Taxeis hoplites work well. The north side has a lot of very good gold mines and good unit accessibility, so reaching breakeven with a couple of stacks will be easy.

    Of course I plan to stack the deck by filling this (and other areas) with tons of forts, and having a few fleets (2-3 Deceres each) which will be a safehaven and a rally point.

    (Despite being pre-marian, I plan to edit EDB so that the Roman Rebels will be able to access post-marian recruitment options. They will thus experience their own "reforms" due to a lack of manpower when I have beaten them up a bit.)
    Last edited by Alavaria; November 24, 2014 at 10:24 PM.

  12. #12

    Default Re: Second rebellion; had 120, lost 80 provinces

    I got the civil war at 85 regions, lost 23 or 24 on the first turn and then some more the next few turns. In short, I lost Gaul, Italy, Northern Africa and half of Iberia (I had expanded historically up until then, only got Northern Iberia and Western Africa in addition). I didn't have the N&N legions then. I switched after I became emperor and now I'm waiting for the Circus Maximus to build in order to get the auxilia. I've noticed that I can't recruit N&N legions everywhere even when I have the Roman Fortress. I suspect I need to have the Circus Maximus finished first (6 more turns now).

    In retrospect, I think the most challenging and RP fun way to play the campaign is to build Roman Fortress in selected regions before the rebellion hits and leave the other just at Campus Martius. Then, you'd have some N&N legions to roleplay with and republuican ones as well, to guard the borders.

    EDIT:
    Also, I'd wait to build the Circus Maximus until the rebellion is finished.
    Last edited by Iskandar; December 06, 2013 at 02:47 PM.
    Time flies like an arrow, fruit flies like a banana...

  13. #13
    Paladin247's Avatar Biarchus
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    Default Re: Second rebellion; had 120, lost 80 provinces

    For any who may be interested, I just subdued my first rebellion in RTW2 and wrote a summary in the associated thread there in reply to a request. In it I contrast that campaign to this one.
    http://www.twcenter.net/forums/showt...9#post14222509
    Just as an aside, I only started playing RTW2 after the EE patch which somewhat staunched the RTW2 hate mail which had been flowing at the bulk rate. I'm playing the vanilla game augmented by the Caesar's Legions mod which replicates what RS2 does with the N&N legions. So far I'm content altho after the current campaign, I'm going over to the Dei mod which just gets marvelous reviews and has a N&N sub mod.
    Cheers to all.
    Last edited by Paladin247; November 24, 2014 at 06:44 PM.
    "With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow

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