View Poll Results: Wich faction should take the Hattori's place ?

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  • IGA SOKOKU IKKI ( peasants , few armors , hit and run tactics )

    2 9.09%
  • ASAKURA ( proud clan , few but deadly )

    9 40.91%
  • HOSOKAWA ( Nobles and rich, chinese influence , not so skilled )

    5 22.73%
  • TOYOTOMI ( will rappresent a generic little clan that rise to power )

    4 18.18%
  • NANBAN FACTION ( a bit less historical ..but interesting )

    2 9.09%
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Thread: TRUE SAMURAI final

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  1. #1

    Default Re: TRUE SAMURAI v3 FINAL

    I did work today to be sure that no one using a spear will use a katana during fights ...i think that data work is very close to an end ....

    Meanwhile ive decided that the "candy" for the GOLD version will be 2 other minor clans units , totally textured by me that i will try to historically place in areas not covered by the other minor clans ( that mean something at the 2 opposed extremities of Honshu . So i will add the two names to the Localizations and release the localizations anyway BEFORE the GOLD release so they will not have to wait too much .

  2. #2

  3. #3
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    Default Re: TRUE SAMURAI v3 FINAL

    So do they have katanas appearing on them, they just don't use it? Or are they gone completely. And does it apply to all spear units, including yari samurai for example? Or more for the ashigaru units? I like the idea behind this, especially for ashigaru, always felt like their spears weren't fully utilized since they went to the sword so easily. I wonder what the effect will be on gameplay in practice, can't wait to see.

    New units are always a welcome sight, woot!

  4. #4

    Default Re: TRUE SAMURAI v3 FINAL

    Quote Originally Posted by Dooz View Post
    So do they have katanas appearing on them, they just don't use it? Or are they gone completely. And does it apply to all spear units, including yari samurai for example? Or more for the ashigaru units? I like the idea behind this, especially for ashigaru, always felt like their spears weren't fully utilized since they went to the sword so easily. I wonder what the effect will be on gameplay in practice, can't wait to see.
    New units are always a welcome sight, woot!
    Side katana gone ,watching ashigaru with the katana was a pain . ..now the fights are MUCH more beautiful to watch because you see the two sides "spearing" each other in a very realistic way . I did remove it from everyone holding a spear because really there are no reports of samurai switching to a katana in melee and thats make the katana units really different .

  5. #5

    Default Re: TRUE SAMURAI v3 FINAL

    Hmm... Played a little bit of Mori on H/H and Amako are a bit of a paper tiger. Using yari samurai as front line troops I basically gutted their 2/3 stack of mainly yari ashigaru, light cav and bow ashis in Iwami. Interestingly, my own archers seemed to totally fail to inflict any sort of damage shooting from elevated position, while their bow ashis, shooting from down up, totally massacred my bows. Downhill charge from 2 units of yari sams in 2 rows + 3 units of levies made short work of their ashigaru. Brilliant.

    I have to say you were right and I was just using the levy in a wrong way; used as backup and support for samurai they completely make sense.

    Really glad you only just touched up melee defense in the Gold version, can't wait to try it. I have a feeling this will extend the battles by just a smidgen but that's enough to proactively plan unit maneuvers.

    Ouchi, on the other hand are now gobbling up Kyushu faster than you can say oyasuminasai. I wonder if this is because Amako had been suppressed by me or whether this is just a one-off occurrence. They just picked a fight with Shoni so that will be interesting to watch. Ito are, typically, doing well.

    I'll report further once I get a few more turns in.

  6. #6

    Default Re: TRUE SAMURAI v3 FINAL

    Quote Originally Posted by Brick Top View Post
    Hmm... Played a little bit of Mori on H/H and Amako are a bit of a paper tiger. Using yari samurai as front line troops I basically gutted their 2/3 stack of mainly yari ashigaru, light cav and bow ashis in Iwami. Interestingly, my own archers seemed to totally fail to inflict any sort of damage shooting from elevated position, while their bow ashis, shooting from down up, totally massacred my bows. Downhill charge from 2 units of yari sams in 2 rows + 3 units of levies made short work of their ashigaru. Brilliant.

    I have to say you were right and I was just using the levy in a wrong way; used as backup and support for samurai they completely make sense.

    Really glad you only just touched up melee defense in the Gold version, can't wait to try it. I have a feeling this will extend the battles by just a smidgen but that's enough to proactively plan unit maneuvers.

    Ouchi, on the other hand are now gobbling up Kyushu faster than you can say oyasuminasai. I wonder if this is because Amako had been suppressed by me or whether this is just a one-off occurrence. They just picked a fight with Shoni so that will be interesting to watch. Ito are, typically, doing well.

    I'll report further once I get a few more turns in.

    If you try to make things normal for the AI you finish to make them too easy for the player !! ...the best way to do was to remove one of the three provinces from the Amako and give them to another clan but the risk to fall into a CTDs massacre are too high ...

  7. #7

    Default Re: TRUE SAMURAI v3 FINAL

    Quote Originally Posted by Fra70 View Post
    If you try to make things normal for the AI you finish to make them too easy for the player !! ...the best way to do was to remove one of the three provinces from the Amako and give them to another clan but the risk to fall into a CTDs massacre are too high ...
    Totally. I only just tried Mori because in all 3 previous campaigns Amako were kicking ass in Chugoku every time, all the way to Mimasaka. I thought they were maybe overpowered in some way but that is not the case. I think it's just the way the campaigns played out so nothing to worry about.

    Overall I think it is good to have a strong / mighty clan clump up a few provinces on the other end of the map so that you know you will have to fight them one day, gives you a target

    EDIT: ...and I also love history of the Mori
    Last edited by Plan C; March 19, 2013 at 09:45 AM.

  8. #8

    Default Re: TRUE SAMURAI v3 FINAL

    Quote Originally Posted by Brick Top View Post
    Totally. I only just tried Mori because in all 3 previous campaigns Amako were kicking ass in Chugoku every time, all the way to Mimasaka. I thought they were maybe overpowered in some way but that is not the case. I think it's just the way the campaigns played out so nothing to worry about.

    Overall I think it is good to have a strong / mighty clan clump up a few provinces on the other end of the map so that you know you will have to fight them one day, gives you a target

    EDIT: ...and I also love history of the Mori
    Great history for sure until the pathetic end :p ...anyway i will check clans balancements in my "soon to begin" testing sessions

  9. #9

    Default Re: TRUE SAMURAI v3 FINAL

    I'm think I'm did it. I add this lines in to polish localization at the and of file:
    Code:
    "units_on_screen_name_Asakura_Bow_Samurai"	"Asakura Bow Samurai"	"False"
    "units_on_screen_name_Asano_Katana_Samurai"	"Asano Katana Samurai"	"False"
    "units_on_screen_name_Cav_Iga_Light_Cavalry"	"Iga Light Cavalry"	"False"
    "units_on_screen_name_Fujibayashi_Retainers"	"Fujibayashi Retainers"	"False"
    "units_on_screen_name_Hattori_Retainers"	"Hattori Retainers"	"False"
    "units_on_screen_name_Honda_Matchlock_Samurai"	"Honda Matchlock Samurai"	"False"
    "units_on_screen_name_Hosokawa_Naginata_Samurai"	"Hosokawa Naginata Samurai"	"False"
    "units_on_screen_name_Ii_RedDevils_Cavalry"	"Red Devils Cavalry"	"False"
    "units_on_screen_name_Inf_Missile_Matchlock_garrison"	"Matchlock Garrison"	"True"
    "units_on_screen_name_Inf_Momochi_Retainers"	"Momochi Retainers"	"False"
    "units_on_screen_name_Inf_Nanban_Yari_Samurai"	"Nanban Samurai"	"True"
    "units_on_screen_name_Inf_Shock_Samurai"	"Shock Samurai"	"True"
    "units_on_screen_name_Jonin_Ninjas"	"Jonin Ninjas"	"False"
    "units_on_screen_name_Jumonji_Yari_Samurai"	"Jumonji Yari Samurai"	"True"
    "units_on_screen_name_Kato_Yari_Cavalry"	"Kato Yari Cavalry"	"False"
    "units_on_screen_name_Kofuku_ji_Levy"	"Kofuku-Ji Levy"	"False"
    "units_on_screen_name_Kuroda_Ashigaru"	"Kuroda Ashigaru"	"False"
    "units_on_screen_name_Late_Ashigaru"	"Late Ashigaru"	"True"
    "units_on_screen_name_Levy_Ashigaru"	"Levy Ashigaru"	"True"
    "units_on_screen_name_Maeda_Light_Cavalry"	"Maeda Light Cavalry"	"False"
    "units_on_screen_name_Shibata_Yari_Samurai"	"Shibata Yari Samurai"	"False"
    "units_on_screen_name_Ukita_Ashigaru"	"Ukita Ashigaru"	"False"
    "units_on_screen_name_Inf_Missile_Bow_Samurai_Hattori"	"Hattori Retainers"	"False"
    "units_on_screen_name_Inf_Missile_Matchlock_Samurai_Hattori"	"Jonin Ninjas"	"False"
    "units_on_screen_name_Inf_Sword_Nodachi_Samurai_Hattori"	"Fujibayashi Retainers"	"False"
    "unit_description_texts_description_text_Nanban_Yari_Samurai"	"Yari Samurai with a western style armour . A bit more protection , a little less agility ."	"True"
    "unit_description_texts_description_text_Asakura_Bow_Samurai"	"They are average Samurai bowmen with one special trait ....they will never retreat !"	"True"
    "unit_description_texts_long_description_text_Asakura_Bow_Samurai"	"They are average Samurai bowmen with one special trait ....they will never retreat !"	"True"
    "unit_description_texts_strengths_and_weaknesses_Asakura_Bow_Samurai"	"Long range and short reload time.||High accuracy and morale.||Good in melee.||Vulnerable to cavalry."	"True"
    "unit_description_texts_description_text_Asano_Katana_Samurai"	"A little number of skilled but lightly armoured swordsmen , they inspire nearby troops"	"False"
    "unit_description_texts_long_description_text_Asano_Katana_Samurai"	"A little number of skilled but lightly armoured swordsmen , they inspire nearby troops"	"False"
    "unit_description_texts_strengths_and_weaknesses_Asano_Katana_Samurai"	"Excellent in melee. ||Excellent morale. ||Vulnerable to missiles and massed enemy units."	"False"
    "unit_description_texts_description_text_Cav_Iga_Light_Cavalry"	"A reliable light Cavalry , not so bad dismounted"	"False"
    "unit_description_texts_long_description_text_Cav_Iga_Light_Cavalry"	"A reliable light Cavalry , not so bad dismounted"	"False"
    "unit_description_texts_strengths_and_weaknesses_Cav_Iga_Light_Cavalry"	"good for scouting||still inferior to heavy cav||not so bad dismounted"	"False"
    "unit_description_texts_description_text_Fujibayashi_Retainers"	"Very powerful and armoured melee unit"	"False"
    "unit_description_texts_long_description_text_Fujibayashi_Retainers"	"Very powerful and armoured melee unit"	"False"
    "unit_description_texts_strengths_and_weaknesses_Fujibayashi_Retainers"	"Excellent melee troops||very well armoured||only 50"	"False"
    "unit_description_texts_description_text_Hattori_Retainers"	"Excellent archers they have also good melee skills . Less armored than normal samurai"	"False"
    "unit_description_texts_long_description_text_Hattori_Retainers"	"Excellent archers they have also good melee skills . Less armored than normal samurai"	"False"
    "unit_description_texts_strengths_and_weaknesses_Hattori_Retainers"	"very accurate missile troops||good in melee||fairly armored"	"False"
    "unit_description_texts_description_text_Honda_Matchlock_Samurai"	"Excellent missile troops , great accuracy ,limited in numbers they should avoid a melee"	"True"
    "unit_description_texts_long_description_text_Honda_Matchlock_Samurai"	"Excellent missile troops , great accuracy ,limited in numbers they should avoid a melee"	"True"
    "unit_description_texts_strengths_and_weaknesses_Honda_Matchlock_Samurai"	"great accuracy.||good morale and protection.||not as good in melee as other samurai units"	"True"
    "unit_description_texts_description_text_Hosokawa_Naginata_Samurai"	"The wear splendid and efficient armors but are not so skilled and ferocious as their counterparts"	"False"
    "unit_description_texts_long_description_text_Hosokawa_Naginata_Samurai"	"The wear splendid and efficient armors but are not so skilled and ferocious as their counterparts"	"False"
    "unit_description_texts_strengths_and_weaknesses_Hosokawa_Naginata_Samurai"	"Defensive infantry, average against cavalry and other infantry.||Weak against matchlocks.||Not as strong as more specialised anti-infantry and anti-cavalry units."	"False"
    "unit_description_texts_description_text_Ii_RedDevils_Cavalry"	"Organized and fierce assault unit , excellent against infantry ,just  a bit less against cavalry"	"False"
    "unit_description_texts_long_description_text_Ii_RedDevils_Cavalry"	"Organized and fierce assault unit , excellent against infantry , just a bit less against cavalry"	"False"
    "unit_description_texts_strengths_and_weaknesses_Ii_RedDevils_Cavalry"	"Good against cavalry.||Excellent against infantry.||Good speed.||Weak against spears .||Vulnerable to matchlocks."	"False"
    "unit_description_texts_description_text_Inf_Missile_Matchlock_garrison"	"Garrison Matchlocks unit , Not as good as frontline ones but useful ."	"True"
    "unit_description_texts_long_description_text_Inf_Missile_Matchlock_garrison"	"The arsenal of a big castle could provide many guns for the defence . However the gunners are not the best ones."	"True"
    "unit_description_texts_strengths_and_weaknesses_Inf_Missile_Matchlock_garrison"	"Below average accuracy and reload rate.||Poor in melee.||Average morale."	"True"
    "unit_description_texts_description_text_Inf_Momochi_Retainers"	"A very powerful defensive unit , good against cavalry too"	"False"
    "unit_description_texts_long_description_text_Inf_Momochi_Retainers"	"A very powerful defensive unit , good against cavalry too"	"False"
    "unit_description_texts_strengths_and_weaknesses_Inf_Momochi_Retainers"	"Excellent defensive troops||armour piercing naginata||good for everything"	"False"
    "unit_description_texts_description_text_Inf_Nanban_Yari_Samurai"	"Samurai often used western armors but adding some japanese flavour.The samurai were not totally comfortable in it."	"True"
    "unit_description_texts_long_description_text_Inf_Nanban_Yari_Samurai"	"Samurai often used western armors but adding some japanese flavour.The samurai were not totally comfortable in it."	"True"
    "unit_description_texts_strengths_and_weaknesses_Inf_Nanban_Yari_Samurai"	"Very good overall unit .||very good armor.||fast to produce"	"True"
    "unit_description_texts_description_text_Inf_Shock_Samurai"	"Some wise Daimyos understood the importance to have very trained and organized troops to lead attacks"	"True"
    "unit_description_texts_long_description_text_Inf_Shock_Samurai"	"Some wise Daimyos understood the importance to have very trained and organized troops to lead attacks"	"True"
    "unit_description_texts_strengths_and_weaknesses_Inf_Shock_Samurai"	"Excellent shock unit.||Very good in melee.||Very good morale."	"True"
    "unit_description_texts_description_text_Jonin_Ninjas"	"A unit with elite ninja training and armed with matchlocks"	"False"
    "unit_description_texts_long_description_text_Jonin_Ninjas"	"A unit with elite ninja training and armed with matchlocks"	"False"
    "unit_description_texts_strengths_and_weaknesses_Jonin_Ninjas"	"very accurate missile troops||good in melee||weak against cavalry"	"False"
    "unit_description_texts_description_text_Jumonji_Yari_Samurai"	"Samurai armed with a long spear . An interesting tactical option ."	"True"
    "unit_description_texts_long_description_text_Jumonji_Yari_Samurai"	"Even samurai troops were used with long spears . A tough nut to crack"	"True"
    "unit_description_texts_strengths_and_weaknesses_Jumonji_Yari_Samurai"	"Solid unit .||Deadly vs Cavalry.||Very good morale."	"True"
    "unit_description_texts_description_text_Kato_Yari_Cavalry"	"They are not numerous and they arent better of others mounted samurai BUT they scare enemies"	"True"
    "unit_description_texts_long_description_text_Kato_Yari_Cavalry"	"They are not numerous and they arent better of others mounted samurai BUT they scare enemies"	"True"
    "unit_description_texts_strengths_and_weaknesses_Kato_Yari_Cavalry"	"Fast and very good charge.||Good against other cavalry.||Not many.||They scare enemies"	"True"
    "unit_description_texts_description_text_Kofuku_ji_Levy"	"A long pike militia , very light armoured but deadly against cavalry"	"False"
    "unit_description_texts_long_description_text_Kofuku_ji_Levy"	"A long pike militia , very light armoured but deadly against cavalry"	"False"
    "unit_description_texts_strengths_and_weaknesses_Kofuku_ji_Levy"	"Excellent against cavalry||Light armoured||Fair in melee"	"False"
    "unit_description_texts_description_text_Kuroda_Ashigaru"	"A just slightly above average ashigaru unit . But almost free"	"True"
    "unit_description_texts_long_description_text_Kuroda_Ashigaru"	"A just slightly above average ashigaru unit . But almost free"	"True"
    "unit_description_texts_strengths_and_weaknesses_Kuroda_Ashigaru"	"Decent against cavalry.||Weak in melee .||Vulnerable to missiles."	"True"
    "unit_description_texts_description_text_Late_Ashigaru"	"A trained and almost professional Ashigaru unit. Reliable and useful in every role ."	"True"
    "unit_description_texts_long_description_text_Late_Ashigaru"	"The late Ashigaru troops were not anymore support units but started to be a very useful tool in the hands of wise leaders"	"True"
    "unit_description_texts_strengths_and_weaknesses_Late_Ashigaru"	"Realiable unit||Fair in every role.||are still Ashigaru"	"True"
    "unit_description_texts_description_text_Levy_Ashigaru"	"Just farmers armed and lightly equipped . Only for a support role ."	"True"
    "unit_description_texts_long_description_text_Levy_Ashigaru"	"The first Ashigaru troops were poor farmers with little training , only good in a limited support role"	"True"
    "unit_description_texts_strengths_and_weaknesses_Levy_Ashigaru"	"tactically useful.||low abilities.||Low morale"	"True"
    "unit_description_texts_description_text_Maeda_Light_Cavalry"	"Sturdy and reliable light cavalry .Quite good even dismounted"	"True"
    "unit_description_texts_long_description_text_Maeda_Light_Cavalry"	"Sturdy and reliable light cavalry .Quite good even dismounted"	"True"
    "unit_description_texts_strengths_and_weaknesses_Maeda_Light_Cavalry"	"better than normal light cavalry.||still cant compete with heavy mounted samurai"	"True"
    "unit_description_texts_description_text_Shibata_Yari_Samurai"	"Strong melee unit with excellent fatigue resistance , less armoured than the average samurai and weak against cavalry"	"True"
    "unit_description_texts_long_description_text_Shibata_Yari_Samurai"	"Strong melee unit with excellent fatigue resistance , less armoured than the average samurai and weak against cavalry"	"True"
    "unit_description_texts_strengths_and_weaknesses_Shibata_Yari_Samurai"	"great melee unit.||powerful charge but less protected and vulnerable to cavalry"	"True"
    "unit_description_texts_description_text_Ukita_Ashigaru"	"Excellent ashigaru soldiers , Are many and quite close to samurai's abilities"	"True"
    "unit_description_texts_long_description_text_Ukita_Ashigaru"	"Excellent ashigaru soldiers , Are many and quite close to samurai's abilities"	"True"
    "unit_description_texts_strengths_and_weaknesses_Ukita_Ashigaru"	"Excellent ashigaru soldiers||Still are not samurai||Useful for everything"	"True"
    and add this lines at the end of localization too, but of course search and delete the same line above in original localization file:
    Code:
    "factions_screen_name_sakai"	"Asakura"	"True"
    "factions_screen_adjective_sakai"	"Asakura"	"True"
    "factions_screen_name_when_rebels_sakai"	"Asakura Rebels"	"True"
    "factions_screen_name_when_shogun_sakai"	"Asakura Shogunate"	"True"
    "factions_attack_desc_sakai"	"You are attacking a Asakura force."	"True"
    "factions_defend_desc_sakai"	"You are defending against a force of Asakura attackers."	"True"
    I don't know what was changed in "startpos_jap_shogun.loc" so i don't add this changes in to polish localization file. File not tested but I think I've add all new texts in to new polish language. If not give me a call
    Attached Files Attached Files

  10. #10

    Default Re: TRUE SAMURAI v3 FINAL

    GREAT !!! i cant test it because i dont have the polish version but if it work for you is ok ...one thing , i think that you have to translate the english descriptions if you want that is really a polish versione

    when you have done the descriptions translation and tested it i will be more than happy to put a link on the main page and give credits to you

  11. #11

    Default Re: TRUE SAMURAI v3 FINAL

    I proudly present the Nanbu Yari Samurai ... not very numerous ( 65 ) not very disciplined ..not great against cavalry ..but with a good charge and an excellent melee defence
    Is the first unit retextured by me ..the odoshi style is the Kurenai-Susogo-Odoshi



    They will be placed somewhere in the north ( historically they should go where the Date are but is not interesting ..so they will go or on their left or just below )

    PS is very possible that the lower part will change into dark red ..it will be more historical and less hello kitty
    Last edited by Fra70; March 19, 2013 at 09:58 AM.

  12. #12
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    Default Re: TRUE SAMURAI v3 FINAL



    The colors looks quite japanese.
    " Gentlemen, you can't fight in here! This is the War Room! "

  13. #13

    Default Re: TRUE SAMURAI v3 FINAL

    Did you do the suneate as well? They look awesome in black! Kusazuri are a little bright darker red might be a good idea. Overall the unit looks fantastic. If you put them in Miyagi they will also benefit from cheaper recruitment btw as there is an iron mine there. Maybe Ugo is a better idea as they will get no special bonus from there and it's closer to Tsugaru as well.

    EDIT:

    I appreciate that if you're following Fra's mod thse resources are probably well known to you all; however, on the off-chance that you've not had a chance to see them, make sure you check these out:

    http://www.samurai-archives.com/ - excellent site, full of little nuggets of information I struggled to find elsewhere.

    http://www.myarmoury.com/feature_jpn_armour.html - great info on Japanese armour
    Last edited by Plan C; March 19, 2013 at 01:44 PM.

  14. #14

    Default Re: TRUE SAMURAI v3 FINAL

    here the Ryuzoji Bow Samurai ..from north west of Kyushu ...are 65 instead of 50 and slightly less strong in melee and armor



    Ryuzoji and Nanbu in melee



    its nice to see the new spear ONLY armed units "pushing" the enemy backwards ..very nice to see ...



    PS thank you for the links , i didnt know the secondo one and is very interesting ( right now as a reference on japanese armours i had only some osprey books )
    Last edited by Fra70; March 19, 2013 at 03:01 PM.

  15. #15

    Default Re: TRUE SAMURAI v3 FINAL

    Ryuzoji mon looks ace on a red hotoke-do btw.

  16. #16
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    Default Re: TRUE SAMURAI v3 FINAL

    Oh my god, those might be the most beautiful S2 units I've ever seen. Makes me wish you developed even more stuff with this mod, even though I was initially drawn to the idea of it being of limited scope and having a finite end because you can play a "finished" product and not worry about missing out on stuff later. But with work like this, you're spoiling us! I mean damn, can't stop looking at them. And that sounds awesome about the spear units being effective as they should be, woohoo!

  17. #17
    Yerevan's Avatar Campidoctor
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    Default Re: TRUE SAMURAI v3 FINAL

    Yes, they are beautiful. Red units always appears better thanks to the contrast with grass :-)

    I would humbly suggest to darken the knee protections of the bow samurais a triffle into a more reddish (like the torso armor) copper. But this might be just a personal taste.

    Is it the first time we see entirely redesigned units in a s2 mod ?
    Last edited by Yerevan; March 20, 2013 at 04:01 AM.
    " Gentlemen, you can't fight in here! This is the War Room! "

  18. #18

    Default Re: TRUE SAMURAI v3 FINAL

    Bullgod did made some totally reworked generals ( that im using too ) and probably in the sekigahara mod there are some new textures ...but maybe yes its the first time a unit is totally new ( except meshes of course ) m but maybe im wrong ivent tested all the mods .

    Meanwhile ive started the testing of the gold version ...i will upload it soon for whoever want to test it too ...the v3 was already download 218 times and so i assume that no one did run into serious problems or bugs .
    The temptation to make other custom skins for every new units is big but i should stop myself :p If i did start one year ago maybe i could have reworked every faction but now will be dragging the mod to nowhere and i hate that kind of things . I hope this gold version is the definitive one .

    Today ive started work also on the ITALIAN localization file ...i hope will be ready for tomorrow ...polish localization will be ready soon too i think

  19. #19

    Default Re: TRUE SAMURAI v3 FINAL

    here we go ... TRUE SAMURA GOLD VERSION is up for testing

    http://www.filefactory.com/file/5w1b...SAMURAIgold.7z

  20. #20
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    Default Re: TRUE SAMURAI v3 FINAL

    Quote Originally Posted by Fra70 View Post
    here we go ... TRUE SAMURA GOLD VERSION is up for testing

    http://www.filefactory.com/file/5w1b...SAMURAIgold.7z
    Wonderful !!!

    Is it savegame compatible with v3 ?
    " Gentlemen, you can't fight in here! This is the War Room! "

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