Ciao shinxari !!
Unfortunately as you know the historic implementation is quite difficult ...ive tried to make a realism injection into the Shogun 2 gameplay
To make an adequate historical implementation one should be able to follow , for example , the development of armors ,but i can only make a realistic refresh , i cant follow the transitions .I could do that more modern building do more modern units ( connectin blacksmiths as a prerequistite for newest units ) but that would require 3-4 versions of the same units ...its an immense work
My improvemente are then much more simple ..For example ive removed the hotoke-do from takeda units since they were disappeared earlier than the development of that armor ....Or for example ive removed the mogami do from the shimazu because i dont think they were arrived at the other side of japan .
Other social implementation would require a much more deep work ( hazbones is trying something like that ) and a much bigger staff ( but a big staff delay things alot ) ....even in this case ive tried to insert little drops of realism like the minor clans offering troops in their regions or haveing divided much more the attitude and characteristics of samurai and ashigaru units .
Btw feel free to say which points could be refined more ( even as language ) or on which ones we can focus for the 3rd version of the mod and we will see what i can do
