
Originally Posted by
cahaya
It depends a lot on the faction being played, but in general (no pun intended!):
1) Each major stack should have a leader with command stars and leadership traits and lacks in economic traits.
2) Each major economic/recruiting center should have a leader as a governor, whose economic traits will likely start with Skilled Bureaucrat and improve during their governorship. This will allow large towns and cities to grow much larger and faster, improving the economy sooner and enabling the recruit of second and third tier units sooner. As a general rule, I will only put governors in locations that will eventually reach Castle/Citadel or City size, and not leave generals in villages, small towns or small mottes/castles. I'll usually pull up the Settlements list, sort by income (also population), and make sure that I have governors in top several locations.
3) Turn down generals for adoption unless you really need one and they have the right traits to lead a stack or act as a governor.