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Thread: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

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  1. #1
    Korpskog's Avatar Praepositus
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    How did you guys make/find all the cool portraits and such? Im lacking imagination for now, thinking about changing my family name since Ravencross just showed up xD
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  2. #2
    Louis XVI's Avatar Campidoctor
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Not a lot of people have added portraits yet you know

    If you talking about making your own house, its a step by step process, think of a nice story and make a coat of Arms which you like and with some relation to the story, the rest are details

  3. #3

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Huzzah!

  4. #4

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Updated family tree, added Desert region families, added a myth, will finish settlement history and character descriptions soon. I have it in my head, just need some free time.

  5. #5
    DiegoLima's Avatar Miles
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Quote Originally Posted by Korpskog View Post
    How did you guys make/find all the cool portraits and such? Im lacking imagination for now, thinking about changing my family name since Ravencross just showed up xD
    I used the Dragon Age Character Creater and th Deviantart.

    Quote Originally Posted by xXAmonXx View Post
    Updated family tree, added Desert region families, added a myth, will finish settlement history and character descriptions soon. I have it in my head, just need some free time.
    Nice to see your progress Amon, keep the good work =]

  6. #6
    DiegoLima's Avatar Miles
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    C'mon guys, missing only 3 Regions to go:

    Region B - Northwest Kingdom: Bear Keep, Deepwood Motte, Torrhen's Square, Barrowtown, Cold Grass, Rills, Flint's Finger, Moat Cailin, Greywater Watch, Swamptown and Sisterton.

    Region C - Iron Isles Kingdom: Pyke, Orkmont, Ten Towers, Hammerhorn, Banefort, The Crag, Cape of Eagles, Oldstones, East Twin, West Twin, Seagard and Fairmarket.

    Region D - West Kingdom: Fair Castle, Kayce, Casterly Rock, Lannisport, Golden Tooth, Hornvale, Silverhill, Clegane Keep, Crakehall, Old Oak, Golden Groove and Riverrun.

  7. #7
    Uriyaca's Avatar Protector Domesticus
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    Default [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    I thought Captain Melon already took the Iron Islands kingdom, no?.... these sweet Bumbuurs of his....

  8. #8

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    added some portraits, a few character bios, edited previous info.

  9. #9
    TheWitchKing's Avatar Semisalis
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Well the Stormlands get a load of new settlements in the next FaB, so I won't be too hasty with my settlement points.

  10. #10

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Just a little thing for fun I think

  11. #11

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Do we have players for the 3 ast houses? And huzzah FaB. 70 is out!

  12. #12
    DiegoLima's Avatar Miles
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    We do, just need one confirmation from Kings of Arnor to be sure, i asked him to move his house to the Middlelands, the region that is still free.

    Btw ppl, look the first post, i updated the Region List and the Rules to build the characters.

  13. #13

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    You do know that all the settlements are only the Stark/Ravencross settlements? None of the other factions have their appropriate settlements listed.

  14. #14
    Lord AcidRocker's Avatar Senator
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Admin, I love the new rules, I just hope you remain committed as it will be a lot of work (although simple).

    I should have time to update my faction in a couple of days

  15. #15
    DiegoLima's Avatar Miles
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Quote Originally Posted by Kaldranga View Post
    You do know that all the settlements are only the Stark/Ravencross settlements? None of the other factions have their appropriate settlements listed.
    Haha, you prolly ninjaed the post while i was working on it, you can check now, i updated all the regions settlements.

    It's good to you and all the other guys to look carefully your regions, since i needed to make few changes to redistribute the settlements. BadgerDude made too many new settlements in the west and the stormlands, so i did my best to keep all factions with almost the same number (13/14).

    Quote Originally Posted by Lord AcidRocker View Post
    Admin, I love the new rules, I just hope you remain committed as it will be a lot of work (although simple).
    I should have time to update my faction in a couple of days
    Thanks for ur support Lord, take a look in your region, i needed to change ur position a little bit since BadgerDude made 3 new settlements inside the Vale, so i took your settlements in the Riverlands and gave to the Kingdom of the Lake. You'll need to change ur city's replacements.

    Btw, i gave more 100 points to all players to manage their settlements, since everybody won 1 or 2 more places to work.

    Also, if you have skype Lord, add me, diegofernandolima, i wanna ask few things. You can use my e-mail diegofblima@hotmail to add too, since the messenger merged with the skype.

  16. #16
    DiegoLima's Avatar Miles
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Well, the Kingdom of the Neck and Ironmen's Bay are almost taken, so we have only the Middlelands free.

    Somebody can explain me how the descr_names_lookup works?

  17. #17
    Badger-dude's Avatar Primicerius
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Quote Originally Posted by DiegoLima View Post
    Well, the Kingdom of the Neck and Ironmen's Bay are almost taken, so we have only the Middlelands free.

    Somebody can explain me how the descr_names_lookup works?
    It does not do anything. At least as far as I am aware.

    'Legacy' files like that... I just leave there.. Because I am not certain of the function of them, even if it seems to do nothing.

  18. #18
    Petite Wolf's Avatar Semisalis
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Petite Wolf Presents:
    Spoiler Alert, click show to read: 
    House Adana of the Middlelands

    Survival at any cost


    Family:
    Spoiler Alert, click show to read: 

    Falarus Adana:
    Spoiler Alert, click show to read: 

    Falarus Adana is a determined man, some might say. Some call him hero, while others call him fool. He is a very one dimensional person. His goals are simple: defend all the land of House Adana and its people. Survive at any cost. He believes that the Old Gods appointed his family as the guardians of the Crescent Woods; that it is their duty to do all in their power to ensure it never falls in to the hands of their enemies. His stalwart - or foolish, depending on your point of view - attitude and personality both gains and loses him the respect of his people. Some believe he is their defender; that he is blessed by the Old Gods with the strength and power to keep them forever safe. Others simply see him as a fool. They question why he focuses solely on defending their kingdom and not at all on improving it. Both of these viewpoints are correct. He is a great leader with vast knowledge of war; a knowledge he employs whenever he needs to. At the same time, however, he has minimal knowledge at best of things like farming and trading; mining and building. He was born for a single purpose: to defend the lands of his people at any cost, even if that cost is his life.

    44 years of age.

    Traits:
    Good Commander 3
    Natural Military Skill
    Bad Trader 1 (-5%)
    Bad Farmer 1 (-5%)
    Bad Miner 1 (-5%)
    Bad Builder 1 (-5%)
    Wise Wife
    Brave
    Faction Leader
    Just
    Kind Ruler
    Logistical Skill
    Night Battle Capable
    Devoutly Religious
    Vision of Prophecy

    Command: 5
    Authority: 5
    Piety: 8
    Chivalry: 4


    Joanna Adana:
    Spoiler Alert, click show to read: 

    Joanna Adana is a stark contrast to her husband, Falarus. Where he is a very single-minded warrior, she is the complete opposite. She thinks about things such as trade, farming, mining and building whereas he neglects them. This is a good thing, however, as it is her who manages the administrative side of things in their capital in the Crescent Woods.

    42 years of age.


    Malarus Adana:
    Spoiler Alert, click show to read: 

    Malarus is possibly the least like his father than any of his other siblings. Where Isabella is little more than a female version of their father, Malarus is completely different. Where his father would choose to fight, he would choose diplomacy. Where his father would choose to neglect infrastructure and economy in favour of leading his armies, Malarus would choose economy and infrastructure first. He has always been a disappointment to his father in this regard. Falarus expected a son who would love battle and blood as much as he did, but his eldest much prefers reading a book or studying something in favour of combat. He is by no means a coward and can fight as well as any other man, but he vastly prefers the administrative and economic side of things.

    26 years of age.

    Traits:
    Superb Administrator (10% Tax Bonus)
    Active Builder (5% Discount on Construction Costs)
    Farming Knowledge (+1 Farming OUtput)
    Mining Knowledge (10%)
    Understands Trade (10%)
    Loyal Beyond Question (3 Chivalry, 4 Loyalty)
    Family Weapon (same stats as Ice):
    Spoiler Alert, click show to read: 

    Moon's Light
    Moon's Light has been a part of the Adana family for generations. It was forged by Adana herself - the House's namesake - and lost at the battle for the city now known as Adana's Fall. When the city was finally taken and the thief of the weapon slain some ten years later, it was recovered. Since then it has passed down through the line, always being awarded to the eldest child - male or female - at the age of twenty.



    Command: 1
    Loyalty: 4
    Piety: 2
    Chivalry: 3


    Isabella Adana:
    Spoiler Alert, click show to read: 

    Isabella is more like her father than any of her kin. Where Malarus is, in her words, "a useless book worm", she is a fighter. She shares her father's ideals; believes that it is their job to defend their people and their lands at any cost. When Malarus was studying trade and economics, she was studying warfare, learning both from books and directly from her father and any other general that was willing to impart some knowledge. It is her sole focus, and because of this, she has always been jealous of Malarus. Being the oldest, it was him that was awarded the weapon of their ancestor. She has always known that it would be put to much better use in her own hands rather than in his, but there is nothing she can do about it. Tradition is a very strong thing for the Adana family, and as much as she lusts after her ancestor's weapon, she is not willing to break tradition to get it. The only thing that she differs from her father in is her faith. She has very little faith in the Old Gods, instead deciding to put her trust in herself and those around her that she trusts.

    24 years of age.

    Traits:
    Strategist
    Content General
    Loyal Beyond Question
    Religiously Proper
    Social Drinker
    Reserved
    Bad Administrator: Total Incompetence (-10% trade)
    Sloppy Taxman (-20%)
    Sloppy Builder (-20%)

    Command: 4
    Loyalty: 4
    Piety: 1
    Chivalry 3


    Valarus Adana:
    Spoiler Alert, click show to read: 

    Valarus is more used to fighting with his tongue than he is a sword. He was never a warrior, instead choosing to talk his way out of and in to situations. He has always been a disappointment to his father, but this never seemed to bother him. In his father's eyes, his only purpose has always been to marry him off to a woman that would give him more children with which to defend their land. This never seemed to bother Valarus, though, as he has always been quite good at charming anyone he's needed to, and has quite often been utilised by his father in diplomatic talks the few times Falarus has actually wisened up enough to realise diplomacy is sometimes the answer.

    22 years of age.

    Charm: 9


    Kalarus Adana:
    Spoiler Alert, click show to read: 

    Kalarus takes after both of his parents. Unlike his other siblings who either take after one of them or are nothing like either of them, he has inherited the best traits of both. He possesses the same sense of duty to his family and his people that makes his father such a great commander and possesses the management skills of his mother to back it up. On top of this, he has the intelligence to make good decisions. He is rather green when it comes to politics, diplomacy and war, however, and as of yet what he has learned is mostly untested. He is also known for being quite forgiving and kind - some would say soft - hearted.

    20 years of age

    Traits:
    Fair in Rule
    Soft Judge
    Promising Strategist
    Mathematician (+2 Command when assaulting walls; +15% trade income)
    Loyal Beyond Question (+3 Chivalry; +4 Loyalty)
    Pious Ruler (+4 Piety)

    Command: 1
    Loyalty: 4
    Piety: 4
    Chivalry: 5




    History:
    Spoiler Alert, click show to read: 
    House Adana has always inhabited the lands they currently live upon. For as long as their histories can remember, they were there. They have not always been titled "Adana", however. The first three generations of their family - that their histories can recall, as there could very well be previous generations that were forgotten about - shared the name "Nilashka." In fact, it was one of these Nilashkas that spurred the change of name.

    The Adana family and its peoples have always been very warlike. They have fought countless times over the generations in defense of their lands, and sometimes even in the name of conquest. It was one such conquest that resulted in the current name of the House. Princess Adana Nilashka, daughter of King Drulus, was at the time the commanding general of all of their armies. She was ruthless, brutal and effective. She is in fact the very reason the Adana family possesses as much land as they do. All the lands she took; all the castles and towns she stormed, created a legacy that none would soon forget, and for generations the Adana family and all their subjects have been fighting for that legacy; protecting it.

    There is one story in particular that drives on the Adana family and the soldiers that fight for them, and that is the tale known as Adana's Fall. During her life, war with the kingdom from the sunny southern parts of the lands (Dorne) never ceased. By the time she took control of their armies, they had been pushed almost all the way back to the Crescent Woods. The only lands they possessed were the Crescent Woods themselves, their capital located within the woods, and the castle of Dunfir (Summer Hall.) This castle, besieged by the armies of the south, is where Adana resided. After the siege the castle was renamed Ironwall in honour of the defeat of the southern armies.

    The war from here still did not go easily for the Kingdom of the Middlelands. No, it was a drawnout, bloody, grueling conflict. After months and months of fighting, Adana and her armies managed to reclaim - and expand - every bit of their land bar one: The Dam, situated just north of the pass in to the lands of the south, called such for the role it played early in the war in holding back the southern armies long enough for the rest of the Nalishka forces to get assembled. By this point in the war, The Dam was the last foothold of the southern armies and its retaking would signal the vanquishing of them from lands that the Nalishkas considered their own.

    The battle was possibly the fiercest any of the soldiers of either side had ever seen. At one point, the Nalishkas had almost taken the city; it was so close that all of them could taste it. But it was at this point that everything went wrong. An archer on a roof pierced Adana's shoulder with an arrow, which opened her up for the two she was fighting. In front of all of her soldiers and all of the enemy soldiers, she was cut down, her battleaxe Moon's Light falling to the ground. The morale of the southern defenders surged at this point, crushing the remnants of the shreds that had become of the morale of the Nalishka army upon seeing their leader fall. With her death, Adana's army was broken and the southerners won the day.

    The Battle of The Dam marked the end of the Nalishkas' war with the southerners. Both sides had depleted their resources to such a point that neither could afford to supply an attacking army. But that did not stop the hatred. Adana's six year old son, Valrus, grew up knowing that the southerners were the reason he had no mother. Ten years after her death, at the age of sixteen, Valrus went to war. He rallied the armies of the Middlelands, conquering their fear of the castle they had come to call Adana's Fall and replacing it with hatred, anger and a lust for vengeance. The armies of Valrus Nalishka marched south, laying siege to Adana's Fall. They shattered the walls, leaving so many holes in them it would take months to repair them all. They burned every single building in the place, leaving nothing more than ashes in their wake. And the Duke of The Dam? The thief of Adana's sacred weapon? He was not killed. Not straight away. He was captured, tormented, and tortured until he begged for death. And then he was tortured some more.

    This act, however, sparked war once more, and Valrus Nalishka spent his life fighting the southerners. Early on in this war he renamed himself Valrus Adana, both in memory of a mother he could scarcely remember and in order to strike fear in to the hearts of his enemies, for they knew that name. They knew of Adana, the Nalishkan Butcher; the very woman who had shattered every army they sent against her; who had executed every soldier that surrendered. To the men of the Middlelands, she was a hero. To those of the south, she was an evil woman, hellbent on destruction and death. But whether she was seen as a hero or as a menace, one thing remains true: her name has lived on through the generations, carried by every one of her descendants, and they have fought for the land she carved out for them, laying down their lives in defense of it, for it is more than simple land to them. It is the land of their people; of their ancestors. The blood of their forebears was spilled in magnitudes never seen since, and as such it is sacred. The Old Gods protect them and watch over them, but it is they who must protect and watch over their lands and their people.


    Settlements:
    Spoiler Alert, click show to read: 
    Maidenshield (Hayford):
    Spoiler Alert, click show to read: 
    Maidenshield's name is an old one. Not as old as Ironwall or Adana's Fall, but old nonetheless, and it is a point of immense pride for the Fahrir family. Many generations have defended it against invaders, giving up their very lives in defense of it. Gregory Fahrir is not quite as chivalrous or noble as those ancestors, but he guards it well nonetheless. The name itself comes from his long-dead ancestor Alissa Fahrir, who was known until the age of thirty-four when she finally married, as The Stalwart Maiden. She defended Maidenshield - known in those times simply as Balosha - time and again against every enemy who dared try and lay claim to it. Her shield - the second thing the town was named for - has passed down the line, currently possessed by Gregory Fahrir. The story of the Fahrir family is a sad one. Although Alissa was great, slowly, over the generations, their family has declined. This has happened to such an extent that a once great family, loyal and committed to the very end, is now only a shadow of its former self. Gregory Fahrir is far less loyal than any other vassal of the Adana family, and far less capable as well. He is, in Falarus Adana's words, "a useless, untrustworthy fool." One question remains, though: can his son, who is currently only sixteen years of age, restore the once great name of his House? Or will he turn out like his father; a useless, disloyal fool?

    Ruling Lord: Gregory Fahrir.

    Residing Generals: Falarus Adana; Gregory Fahrir

    Size: Fortress.


    Falinar (Sow's Horn):
    Spoiler Alert, click show to read: 
    Falinar is a rather new town when compared to others in the Middlelands. It has none of the history of Maidenshield, Adana's Fall or Ironwall, and is simply a normal town where normal people live their lives. As it is on the border of Adana lands, it is always garrisoned with at least a few soldiers. Recently Kalan Fahrir, son of the Lord of Maidenshield, Gregory Fahrir, was sent by Falarus Adana to govern it. Unbeknownst to Gregory - but swiftly figured out by his smarter son - this placement was a test. Falarus knows just how untrustworthy Kalan's father is - just as Kalan himself does - and is determined to test the teenager to decide whether or not he is like his father. Hence the placement on a border settlement, where battle is bound to break out sooner or later.

    Ruling Lord: Kalan Fahrir.

    Residing Generals: Kalan Fahrir.

    Size: Large Town.


    Crescent Woods (Kingswood):
    Spoiler Alert, click show to read: 
    The Crescent Woods have always been home to House Adana and their ancestors. For longer than they remember they have resided there, living, fighting and dying. In the very heart of these woods, oddly enough, resides a city, and this city is home to House Adana and all those whom they protect.

    Ruling Lord: Falarus Adana.

    Currently residing Generals: Malarus Adana.

    Size: Huge City.


    Tumbleton:


    Fawnton:


    Bitterbridge:


    Goldengrove:


    Ironwall (Summer Hall):
    Spoiler Alert, click show to read: 
    Ironwall has a rich but brief history. Only once has it been a highlight of the history of the Middlelands. Thankfully for it, that one time is arguably the biggest period of time in the history of the Adana family and its subjects. Ironwall is where Adana, the House's namesake, turned back the southern armies, simultaneously winning her first battle and turning the tide in the war that the Adanas - at the time known as the Nalishkas - were rapidly losing. She had fought and won other battles with her father, but the Siege of Ironwall was the first she had commanded and won without his help. Since that time it has lived a rather quiet life, steadily growing in peace, turning from a battle-ready castle in to a large, peaceful city, occasionally sending men out under the command of one Lord or another in defense of their land. The Blake family has resided in Ironwall since before it was even called Ironwall. They are not a very prestigious family, but they are loyal to their King and have run the city of Ironwall well.

    Ruling Lord: Morrada Blake.

    Residing Generals: Morrada Blake.

    Size: Large City.


    Grassy Vale:


    Ashford:


    Longtable:


    Valcrest (Cider Hall):
    Spoiler Alert, click show to read: 
    Valcrest is a small town where the people live in relative peace. In ages past it saw much conflict as armies passed through it both heading north and heading south, but for the most part it has been left to live in peace. With the death of its former Lord Vardus Grimstone and the recent coming of age of Rulaj Delinn's child Jalarus, things have changed somewhat. The stern, fair justice of the old Vardus Grimstone is gone, replaced with the unsure, fumbling hands of a sixteen year old boy.

    Ruling Lord: Jalarus Delinn.

    Residing Generals: Jalarus Delinn.


    Adana's Fall (Nightsong):
    Spoiler Alert, click show to read: 
    Adana's Fall is an intimidating place, with huge, invulnerable-looking walls, scarred from many sieges over the generations, many towers along these walls, and always with men manning the walls. The banner of House Adana, along with the lesser banner of the Delinn family, fly above the citadel itself. The settlement has been taken and retaken many times over the generations, but no matter how many times it has changed hands, one thing remains the same: the soldiers of the Kingdom of the Middlelands will fight tooth and nail for the place, unwilling to sully the memory and history of it by letting it remain in enemy hands for any length of time. The longest it has remained outside Adana hands is ten years, and never has it fallen for that long again. The ruling Lord, Rulaj Delinn, does not wish to be the man who changes that.

    Ruling Lord: Rulaj Delinn.

    Residing Generals: Rulaj Delinn; Isabella Adana.

    Size: Citadel.



    Names for Generals/Sons/Captains/Admirals:
    Spoiler Alert, click show to read: 
    Drulus
    Carrus
    Kirrus
    Vallus
    Valrus
    Karrus
    Cirrus
    Marrus
    Varden
    Rowan
    Aiden
    Kaido
    Darry
    Kalin
    Damian
    Damien
    Aren
    Nalus
    Urulal
    Urus
    Xasun
    Kasus
    Zalarus
    Viarus
    Harrus
    Rassinon
    Rasinon
    Rassun
    Sarrun
    Qarrus
    Gregory
    Gregarus
    Milasiel
    Vardus
    Ralarus
    Garalus
    Jalarus
    Parrun
    Parrunus
    Morgus
    Morrada
    Marin
    Rulaj
    Palun
    Queranus
    Barisar
    Barusar
    Basarun
    Basarin
    Bassus
    Bassun
    Nassus
    Nalus
    Nassul
    Narrus
    Vassarus
    Falarus
    Malarus
    Kalarus
    Valarus


    Princess Names:
    Spoiler Alert, click show to read: 
    Kali
    Selena
    Naidra
    Joanna
    Avonia
    Tarala
    Isabella
    Nelia
    Briana
    Carnelia
    Luna
    Sola
    Sophia
    Solana
    Isolde
    Jana
    Fiona
    Tanara
    Avina
    Nora
    Amelia
    Lissara
    Relina


    Family Names:
    Spoiler Alert, click show to read: 
    Adana
    Blake
    Fahrir
    Delinn


    Vassal Families:
    Spoiler Alert, click show to read: 
    Fahrir:
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 

    Gregory Fahrir:
    Gregory Fahrir is a very... jaded man. Although his family's achievements and honour are a point of pride for him, he also despises them somewhat. He constantly thinks others are comparing him to his ancestors and the things they achieved. Because of this, he is quite a sour, jaded human being. He knows he is nothing like his ancestors, and this fact weighs on him immensely.

    40 years of age.

    Command: 0
    Loyalty: 2
    Piety: 0
    Chivalry: 0

    Amelia Fahrir:
    Amelia is a quiet woman. The things she says are usually said via action rather than word. She manages most of the fortress of Maidenshield in place of her husband, who in her opinion spends more time brooding on what people must think of him in comparison to his "oh so mighty ancestors" than he does actually doing anything to improve his reputation. It is her opinion that his reputation is so bad because of how much time he spends focusing on how great his ancestors were in comparison to him instead of actually doing things to make himself great.

    36 years of age.

    Kalin Fahrir:
    Kalin, although young, already shows signs of promise. All his life he has grown up with a distant, brooding, angry father who is more a shell of a man being crushed under the weight of his own thoughts than he is a proper man. Kalin aims to be nothing like him. Unlike his father, instead of brooding on how great his ancestors were, he instead strives to prove himself; to prove to everyone that the greatness of his family is not done; that it has simply been dormant, but will soon emerge once more.

    16 years of age.

    Command: 1
    Loyalty: 3
    Piety: 0
    Chivalry: 1


    Blake:
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 

    Morrada Blake:
    Morrada Blake can be described in a single word: loyal. He is not a fantastic commander or hugely religious, but he is loyal to the Adana family and serves them as best as he can. He has big shoes to fill, considering his father fought many battles with Falarus Adana and was quite well renowned before being slain in combat, but he tries his best. The people of Ironwall like him, Falarus likes him - due in no small part to who his father was - and his wife likes him. For Morrada Blake, that is enough. His only goal in life is to lead a good, long life like his father wanted him to. He is an only child, as his mother died giving birth to him.

    24 years of age.

    Command: 0
    Loyalty: 5
    Piety: 0
    Chivalry: 0

    Lissara Blake:
    Lissara Blake is originally the daughter of a wealthy merchant. Not many approved when Morrada picked her for his bride instead of some young noble girl, but over the past year, the fact has mainly been forgotten except for those few who are rather strict when it comes to nobility marrying nobility and not sullying their line with the blood of "commoners." All in all she is a nice woman and is rather fond - to understate it quite a lot - of her husband.

    19 years of age.


    Delinn:
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 

    Rulaj Delinn:
    Rulaj Delinn is a man who seeks greatness and glory. He values the respect others have for his family and seeks only to improve upon it. He is not completely loyal to the Adana family, but knows that if he were to betray them his family's name would be ruined. For that reason he is loyal to them and fights for them willingly; constantly seeking glory in the name of his House.

    34 years of age.

    Command: 3
    Loyalty: 4
    Piety: 1
    Chivalry: 0

    Relina Delinn:
    Relina seeks glory for the House that is now hers in other ways than her husband's. Where he would seek to fight and win glory on the battlefield, she seeks to bring respect and renown to House Delinn via the use of her political abilities. She is devious, smart and ambitious. If she had the opportunity, she would even seize the throne. Although she would not sully the name of House Delinn in order to do it. She is not as devious when it comes to their child, though. In fact, she coddled him far too much growing up and as a result he has very little idea of what the real world is like.

    34 years of age.

    Jalarus Delinn:
    Jalarus Delinn is naive. Due to his mother's coddling, he has grown up with very little real world experience. His sheltered upbringing undoubtedly makes him far softer than others his own age, but he is still young and still has time to change. His mother set him back with her coddling and it is up to him to grow on his own in to a real man. Recently sent away to govern the nearby town of Valcrest, he now has his opportunity. Away from the smothering presence of his mother, will he grow and adapt to this cruel new world he finds himself in, or wilt and crumble?

    16 years of age.

    Command: 0
    Loyalty: 3
    Piety: 0
    Chivalry: 0
    Last edited by Petite Wolf; February 05, 2013 at 09:54 AM.



  19. #19
    Louis XVI's Avatar Campidoctor
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    I'm working on my portraits now, are you guys going to do an Old and Dead version of the portraits or do we just stick with 1 to spare us some work???

  20. #20
    DiegoLima's Avatar Miles
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    Aug 2012
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Good to know, i'm working on the descr.strat, i moved the settlements for the right kingdoms, can you tell me few things Badger?

    1 - Which archive i need to change to change the settlements names?
    2 - To make sure a faction controls a settlement, i need to build an army inside that settlement right? If yes, do you have a list with the coordinates of the settlements? Or i need to look with the show_cursorstat stat myself?
    3 - Which archive i need to change to build a new settlement above the Diplomat Island? I need something here to have the right amount of provinces in the South.
    4 - The Faith of Seven is the Vanilla Catholic Religion? If yes, Rhllor and Drowned God are which ones? I wanna have a "Papal States" at Claw Isle as the religion of The Maker, and keep the Faith of Seven as the Islam, so both sides can call Crusades/Jihads against each other, it's possible in your mod?

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