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Thread: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

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  1. #1
    Louis XVI's Avatar Campidoctor
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Hmmm, good house some thoughts:

    - Ravens eh, not very boastful or powerful creatures but I like them
    - Cool that you made your own religion, very spartan and with a female goddess
    - I had expected a more docile house to rule the midlands, you know a ''I'm surrounded so I should not be seen as threat to any of my neighbors'' kind of faction

    Now all we have to do is let people polish their factions and wait for DiegoLima to make us a new submod with our factions

  2. #2

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    I considered that approach, but if they think I'm not a threat they might be just as likely to invade me, I think

    I also figured, since they were from the north they'd have a bit more brutality. About the female goddess, do you think it should be a male one instead? I mean it would kinda fit, but I forgot to add that females in this culture have a close amount of power to the males, seeing as their exodus from the northland would have shaken up the traditional patriarchy a bit.

  3. #3
    TheWitchKing's Avatar Semisalis
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Are we gonna wait for FaB 0.7 which is releasing soon?

  4. #4
    Louis XVI's Avatar Campidoctor
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Female goddess is fine, its just remarkable; so I made a remark

  5. #5

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Haha cool I saw that our family trees seem to have come from the sqme generator. How did you manage to export yours as a jpg?

  6. #6
    Louis XVI's Avatar Campidoctor
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    1. Make a printscreen
    2. Past it in paint, select the family tree and crop the rest of the printscreen, save the image to my desktop
    3. Upload it in Imageshack
    Last edited by Louis XVI; January 21, 2013 at 04:44 PM.

  7. #7

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Haha cool Btw I noticed our family trees seem to come from the same generator, how did you export yours as a jpg?

  8. #8

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    *Sorry about the double post, my computer spazzed. :| Thanks!

  9. #9
    Bcman's Avatar Senator
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Ya i think we are waiting for the next version of F and B
    Bye day the banished sun circles the earth like a grieving mother with a lamp- The Road

  10. #10

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Are we using autocalc only as well?

  11. #11
    DiegoLima's Avatar Miles
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Quote Originally Posted by Kaldranga View Post
    Spoiler Alert, click show to read: 
    Ladies and Gentlemen, the moment we've all been waiting for, I proudly present

    Spoiler Alert, click show to read: 
    House Ravencross of the Middle Kingdom

    Motto: Arisen from the Chaos
    History:
    Spoiler Alert, click show to read: 
    As their names might suggest, the Ravencross originate from the frigid North. Centuries ago their ancestor, Jorm the Mighty conquered a vast swath of Westeros that stretched down into the heart of the Midlands. Sadly, Jorm’s empire was eroded from within, and the Ravencross’ homeland became hostile territory. They fled south fighting off hostile tribes, pushed away from city after city until they came to the fledgeling nation of the Middle Kingdom. Despite being the most newly conquered, the Middle Kingdom was also the most loyal and allowed the Ravencross to marry into their family tree. This was to the benefit of both, for now the Midland nobility had a claim to the whole of Westeros and the Ravencross were saved from utter anihilation. Together, for many years the two houses have worked together using a mix of politicking and sheer military might to secure the fertile Middle Regions from the grasps of the Southrons, the greedy swipes of the east and West Kingdoms, all the while looking to reclaim their Northern homelands from the barbarians who stole them.

    The most influential Midland House, the Foxbanes, have repeatedly intermarried with the Ravencross, and now it is almost a tradition for the heirs of both houses to wed each other. Consequently, Jormunten’s refusal to marry his Foxbane betrothed caused quite a stir, lowering the loyalties of the Foxbane Lords significantly. Jormlek, after thoroughly attempting to coerce his son away from his marriage to different woman, failed and had to amend relations with the Foxbanes by promising to wed Jorlann to the next eligible Foxbane woman, something that didn’t sit well with the hedonistic young man. Tensions are stirring in the Middle Kingdom, let us pray they don’t tear it apart. King Jormlek stands poised in the middle of a crossroads, ready to expand in every direction, so long as he can keep his friends close and his enemies even closer.


    Religion:

    Spoiler Alert, click show to read: 


    When the Ravencross fled the destruction of their homeland, they took their religion with them. Though it now is a far cry from the hard, brutal religion it once was, having been mixed with the softer Midland Gods, it still retains the aspect of gritty survival at all costs, something both peoples have in common. At the age of 14, young boys are required to participate in a highly secret “fight to the death”. They are ripped from their beds and taken deep into either a dungeon or the woods. Their of age male relatives are all there to watch, but most will be hidden away in the shadows. In the dark of night, they are made to fight a stranger, usually another boy their age who is also undergoing the ritual. There are no rules. Of course, the men of both families involved don’t want either combatant to die, so the boys are told the fight is to the death, and only one may become a man but are actually separated before any serious damage can be done. Sometimes bones are still broken and occasionally an eye gouged out, but the families involved know the risks and there is no ill will on either side. Passing the ritual doesn’t require a win, only that the boy held his ground, didn’t get severely injured and put up a worthy fight.

    The head deity is the female goddess Morrja. She is the goddess of War, fertility, Imminent Death, and survival. Legend has it that she was abandoned by her father, the Archon Caractann, because he wished for a male god instead of a female. Morrja was fostered in the wilderness by a fox who protected her, and a raven, who gave her wisdom. As such, she is able to assume the shapes of both as well as many other animals to observe mortals at will. She has the black hair signature of the Ravencross family, but the green eyes of the Foxbane line. It is said that warriors who are to fall in battle have a vision of her washing their bloodied armor in a stream. When heaven becomes boring or frustrating, the Morrja may assume one of three human figures, an old crone, a middle aged woman, or a beautiful young girl depending on her whims. The crone usually means she is delivering a prophecy, the middle woman is a teacher of the military sciences, and the young woman usually seduces her mortal lovers. Perhaps the first recorded mortal lover is Jorm the Mighty. With her guidance he was able to conquer much of Westeros until finally his pride grew too great and the Morrja let his dynasty fall. There are numerous other important gods, but the most worship is given to Morrja. Her priests come in two types. Raven Priests ‘fly’ far and wide to spread her divine mandate, and her Fox Inquisitors snuff out heresy at home.


    Family:
    Spoiler Alert, click show to read: 
    http://www.familyecho.com/?p=START&c...37667440182721

    Jormrek(51)

    Bio: Jormlek is the head of House Ravencross, a stern and austere man who has taken every precaution in raising his children after a freak accident involving a pet wolf caused his first wife’s death. Following her death, as custom insisted, he married her unwed sister, solidifing the bond between the Ravencross and the other powerful house, the Foxbanes. There are a few questions about why his children from both marriages are so close in age, however... He fathered two children with her and tried to dictate his children’s every move. Unfortunately, only one of them was receptive to his harsh discipline and turned out the way he wanted, but just barely. After keeping his house at the top of the Midland nobility for many, many years, he is the perfect politician, whose ability is only rivalled by his pragmaism.
    Traits: Perfect Politician, Utterly Pragmatic, Severe, Skilled Bureaucrat, Battle Scarred, Politcally Powerful, Harsh Justice, Open to Murder, Slow to Trust. Should have about 4-5 command stars, a 6-9 authority rating, middling piety, and 5 Dread.

    Jorlann (17)


    Bio: The handsome, charming, but arrogant son of Jormlek and Amme Foxbane, a product of his father’s second marriage. A womanizer to the core, he complains like a little boy if he doesn’t have a different woman every day, to the eternal disgust and ire of his father and step-brother Jormunten. He is so handsome that even his step-sister Valla is enamored with his looks despite his blood relations. There are rumors that he doesn’t just sleep with women as well. Somehow this endears him to the people, and he is often seen in the streets conversing with the common folk. He is not on the best of terms with his step-sibling Jormunten, despite holding him in high regard. A relatively lackluster commander, and administrator, he admires and does his best to try and be as talented as Jormunten with minimal results.
    Traits: Fertile, Striking to Behold, Instigator, Everyone’s Friend, Womanizer, Eye for Beauty, Brave, Uninhibited. Should have 3 command stars, No dread or chivalry, 5 loyalty, 4-5 piety

    Valla (19)

    Bio: Sister to a loving brother, daughter to a doting father, and one of the most beautiful women in all of Midland, if not all Westeros. Valla is a wildcard. Her father’s strict discipline seems to have had no effect on her as she does whatever she likes, whenever she likes, without heeding the consequences. This has made her rather careless towards the feelings of others. She’s had numerous lovers, but with help from Jormunten, she has been able to hide them from her father, so far... Or maybe he knows, but looks the other way, either is plausible. She is incredibly close with all her siblings except for Sindri whom she regards as an ugly waste of space.
    Traits: Educated, Head Turner, Suggestive, Spirited, Secret Lover Ancilliary, should have about 5 charm

    Jormunten (27)

    Bio: The eldest son and heir of House Ravencross, Jormunten is nearly everything his father dreamed, save for the fact that he can’t navigate politics to save his life, possibly literally in the future. This man is loyal beyond question, and if his father needs a place conquered or subdued, Jormunten is the one to be sent. The only time he was ever seriously at odds with his father was when he married a Dolphinspear for love, rejecting his father’s arranged marriage to a Wolfsblood, a wound between them only recently healed. In his younger years he was a rather small lad, always picked on by his peers. His father taught him how to use his wits instead of his brawn to defeat his antagonists, and when he did finally grow to become the hulking young man he is now, he is able to use both facets equally to devastating results. Years of reading the military history of Midland and other faction’s tactics have left him eager and ready to fight in his first real war, aside from the minor rebellions he has been quashing as practice. However, letting him stew inside a library has made him question the purpose and legitimacy of religion. His father insists he continue to at least appear to practice to keep the people appeased.
    Traits: Born Conquerer, Strategically Sound, Understands Logistics, Promising Commander, Adopts Scouting, Religiously Improper, Night Fighter, Politcally Poor, Healthy, No Nonsense, Effective Ambusher. Should have about 6 or 7 Command (if that’s ok), 8 loyalty, 2 piety, 1 dread

    Sindri (25)

    Bio: The most unnatractive of Jormlek’s otherwise good looking children, Sindri seems to have his father’s talent for politics and the manipulation of men. He and Jormunten make a fine team as together they are what every statesman wishes he could be. Interestingly, Jormunten did take Sindri to quell a revolt with him, leading to facial injuries for Sindri, but there is no bad blood between the two. In fact, they rather respect each other. Sindri is perhaps the noblest of Jormlek’s children. Valla and Jorlann are both hedonists, Jormunten has inherited his father’s pragmatism and is in the gray area at best, but Sindri goes out of his way to alleviate the suffering of the smallfolk.
    Traits: Intelligent, Scarred, Kind Ruler, Just, Budding Bureaucrat, Understands Trade, A Bit Rough, Avoids the Truth, Feels Respected. 2 Command Stars, 7 Loyalty, 5 piety, 5 Chivalry


    12 Extra Names:
    Spoiler Alert, click show to read: 

    Arndis Foxbane
    Ernegor Foxbane
    Kolgrimm Wolfsblood
    Langeif Foxbane
    Orhild Serpentstar
    Randalin Elkstarver
    Salvor Oxbreaker
    Stynlaug Owleye
    Toki Oxbreaker
    Vatnsdal Wolfsblood
    Throrlaks Dolphinspear
    Ottar Serpentstar


    Settlements:
    Spoiler Alert, click show to read: 

    King’s Landing (Jormland)- HC
    Nightsong(Grimgard)- Castle (100)
    Atranta (Vallsund)- Castle(100)
    Sow’s Horn(Vapnfjord)- Large City (250)
    Hayford(Gunndal)- Citadel
    Tumbelton(Ralseter)- City (150)
    Cider Hall (Kjartan)- Castle (100)
    Bitter Bridge(Korland)- (Castle (100)
    Stony Sept(Aiforvik)- Castle (100)
    Bronze Gate (Eyrnfjell)- Fortress (200)
    Ashford(Skraedran)- Castle (100)
    Total: 1200


    I have one question: Since this is an RP, will we be doing a story writeup after each turn, or is the RP just for our interactions with each other?

    On another note, if any of my characters seem too OP, please tell me, I've tried my best to make them mostly balanced and multifaceted. And if there are any other things I seem to have overlooked, I'd appreciate having that brought to my attention as well. And if anyone has a better picture of a black bearded guy for Jormunten I'd be eternally grateful. I spent at least 3 hours looking for a picture, and I still hate the one I'm using for him right now. Thanks!
    My idea was to have RP's at every important action you do, after every battle and for the diplomatic changes (alliances or war declarations).

    I'll set the rules to all players build their characters, so it's not something that you need to worry now.

    You tried to look at deviantart? There you'll find really good artists with awesome paints. You can use the Dragon Age Character Creater aswell (as i did), there you'll have almost no limits if you manage to work with the toolset.

    Quote Originally Posted by Louis XVI View Post
    Hmmm, good house some thoughts:

    - Ravens eh, not very boastful or powerful creatures but I like them
    - Cool that you made your own religion, very spartan and with a female goddess
    - I had expected a more docile house to rule the midlands, you know a ''I'm surrounded so I should not be seen as threat to any of my neighbors'' kind of faction

    Now all we have to do is let people polish their factions and wait for DiegoLima to make us a new submod with our factions
    Actually, we have open slots still. Whole North is open and the Westerlands. House Ravencross fit's rly well in the north, while the both created houses for the north till now fit's better in the Westerlands or Middlelands. I said in the beggining that i'll choose the houses myself, looking for the best background and histories. So the only reserved spots till now are the ones that you can see as "Already Taken" on the first post. I'll update it till we have all the houses.

    Quote Originally Posted by Kaldranga View Post
    Are we using autocalc only as well?
    Yes, all the battles must be made with Autoresolve only. I'm not going to work at unit models, and i believe it's the best way to work.

  12. #12

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    So you're saying you want me to remake Ravencross for the Northlands? If it's a yes I'll begin at once, I just hope the other houses aren't too upset that we'll have to switch things up. I originally wanted to make them a Northern Kingdom, but I thought those were taken.

    Thanks for the deviant art suggestion by the way, I've found some amazing pictures. Just one thing though, if you're a little too picky, people might start losing interest in all the work it takes to create a faction from scratch.

    [Edit: Would the people who are interested in the Northern Kingdoms and/or the Iron Isles make a post so I can know if any are free? And if they aren't, DiegoLima has said that he wants a southern faction to switch with a northern faction for the sake of RP. If any of you factions are interested in taking Region G, the Midlands, I'd be up to switch.]
    Last edited by Kaldranga; January 22, 2013 at 12:39 AM.

  13. #13

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    The westernlands aren't taken yet so i dont fit with the westernlands, or did i miss something

  14. #14
    DiegoLima's Avatar Miles
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Quote Originally Posted by Kaldranga View Post
    So you're saying you want me to remake Ravencross for the Northlands? If it's a yes I'll begin at once, I just hope the other houses aren't too upset that we'll have to switch things up. I originally wanted to make them a Northern Kingdom, but I thought those were taken.

    Thanks for the deviant art suggestion by the way, I've found some amazing pictures. Just one thing though, if you're a little too picky, people might start losing interest in all the work it takes to create a faction from scratch.

    [Edit: Would the people who are interested in the Northern Kingdoms and/or the Iron Isles make a post so I can know if any are free? And if they aren't, DiegoLima has said that he wants a southern faction to switch with a northern faction for the sake of RP. If any of you factions are interested in taking Region G, the Midlands, I'd be up to switch.]
    Yes, really liked your house, and i wanted to have some kind of savage and brutal houses in the north, specially at the east side. The North itselt is big, and the houses here will need to fight each other or turn their attention south to the Vale or Westerlands. I just wanna make sure i'll have 2 Houses with expansion desire there, i don't wanna leave a whole region doing nothing at all.

    Believe me, both sides are free, but i know that a good house is being build at the West side, so try your luck in the East ^^

    Quote Originally Posted by Brutus III View Post
    The westernlands aren't taken yet so i dont fit with the westernlands, or did i miss something
    No Brutus, actually i really liked your house, i'm just waiting you to polish it and finish all the details to reserve the region for you. You had a good idea for your history, but it's a little bit confusing. Btw i like the way the ppl is bringing the magic back to Westeros =]. Imagine that our Hotseat will happen in the before or at the Hero Age of Westeros guys.

  15. #15
    Korpskog's Avatar Praepositus
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Allright, age of heroes it is im thinkig if I should make my house like ironborn or just pure andalstyle. About names, am I aloved so use none westerosnames?
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  16. #16
    DiegoLima's Avatar Miles
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Quote Originally Posted by Korpskog View Post
    Allright, age of heroes it is im thinkig if I should make my house like ironborn or just pure andalstyle. About names, am I aloved so use none westerosnames?
    Humm, you don't need to use nothing from Westeros, just be careful to don't build a alien.

  17. #17

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Alrighty then, officially working on the north east kingdom. New lore and settlements will be up around evening.

  18. #18
    DiegoLima's Avatar Miles
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Quote Originally Posted by Kaldranga View Post
    Alrighty then, officially working on the north east kingdom. New lore and settlements will be up around evening.
    When you finish, update the same post of ur family, don't open a new one.

  19. #19

    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Quote Originally Posted by DiegoLima View Post
    When you finish, update the same post of ur family, don't open a new one.

    Edit: The members of Ravencross finally have all their portraits done. Lore is modified, and settlements are finished. Go check it out on page 4. Are they good to go DiegoLima?
    Last edited by Kaldranga; January 22, 2013 at 06:33 PM.

  20. #20
    DiegoLima's Avatar Miles
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Quote Originally Posted by Kaldranga View Post
    Edit: The members of Ravencross finally have all their portraits done. Lore is modified, and settlements are finished. Go check it out on page 4. Are they good to go DiegoLima?
    Check the first post to see your answer =]

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