Page 2 of 9 FirstFirst 123456789 LastLast
Results 21 to 40 of 167

Thread: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Uriyaca's Avatar Protector Domesticus
    Join Date
    Oct 2012
    Location
    Israel
    Posts
    4,530
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    Wow. An interesting idea

    But I just have to wonder, will you really create entirely new factions? . I mean, you can't just still have the Martell sigils and soldiers for example, if you had already replaced that faction with your made up one.
    This will take a lot of scripting, and I have to say that although a nice idea, it will be very hard to execute.

  2. #2
    Louis XVI's Avatar Campidoctor
    Join Date
    Sep 2011
    Location
    Versailles (NL)
    Posts
    1,712

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    Quote Originally Posted by uriyaca View Post
    Wow. An interesting idea

    But I just have to wonder, will you really create entirely new factions? . I mean, you can't just still have the Martell sigils and soldiers for example, if you had already replaced that faction with your made up one.
    This will take a lot of scripting, and I have to say that although a nice idea, it will be very hard to execute.
    I'm not sure how DiegoLima is going to do it but I guess he has something in mind

    It will be awesome to see my own house ingame
    Last edited by Louis XVI; January 16, 2013 at 08:03 AM.

  3. #3
    DiegoLima's Avatar Miles
    Join Date
    Aug 2012
    Location
    São Paulo / Brazil
    Posts
    380

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    Quote Originally Posted by Lord AcidRocker View Post
    I'd like to re-name the Eyrie to Calisto and Lord Hewitt's Town to Riverside
    I believe you meant to say Lord Harroway's Town right? Your house is missing the Motto and Family Tree, also atleast 12 names to be included on "descr_names". I'm looking foward for your updates.

    Quote Originally Posted by Louis XVI View Post
    [CENTER]OOC: I will add some more stuff later, our heraldry will be implemented the game right?
    I'll ask Badge how to do it. When he says how those images can be changed, i'll create a rule of how the players must create their Heraldry. Your family also misses atleast 12 family names to be included on "descr_names". I'll be watching your progress dude.

    Quote Originally Posted by Antoniusz View Post
    What about natural resources? Will the mines be restricted only to the Western lands?
    I have spoken with Badger Dude, and i'm waiting to see all Houses create, then i'll make a list of everything that need to be changed, and ask him how to do it. I'll do my best to add those features, your sugestion is on list. When you finish the creation of your house Antoniusz, just update your first post, don't create a new one please.

    Quote Originally Posted by Captain Melon View Post


    Motto: Our Enemies Will Drown in Blood
    Dude, your House symbol is amazing, really liked the colors and the blood hand ^^. You also miss atleast 12 family names like the guys before you. Also you must say how your settlements are being build. Please see the example on the first post and post in the following way: Your settlement name (The FaB Settlement that will be replaced): The Type and Size of the Settlement you choosed. (Don't forget you have only 1200 points). Also your family cannot have more than 4 alive generals. You don't need to follow the structure i made on the first topic, but any kind of family tree you build must respect that limit. Keep it in mind and re-do your family tree, choose one color to show who is the ladies. Also, in my opinion, your House fit's better in the Iron Isles Region.

    Quote Originally Posted by uriyaca View Post
    Wow. An interesting idea

    But I just have to wonder, will you really create entirely new factions? . I mean, you can't just still have the Martell sigils and soldiers for example, if you had already replaced that faction with your made up one.
    This will take a lot of scripting, and I have to say that although a nice idea, it will be very hard to execute.
    Uriyaca, my idea was to replace each FaB faction with one of the families, that's why i made the regions and each player must choose one of them.

    Region A - Northeast Kingdom: Replaces House Stark.

    Region B - Northwest Kingdom: Replaces House Bolton.

    Region C - Iron Isles Kingdom: Replaces House Greyjoy.

    Region D - West Kingdom: Replaces House Lannister.

    Region E - Southwest Kingdom: Replaces House Tyrell.

    Region F - Southeast Kingdom: Replaces House Martell.

    Region G - Middlelands Kingdom: Replaces House Baratheon of Stormlands.

    Region H - Kingdom of the Lake: Replaces House Tully.

    Region I - East Kingdom: Replaces House Arryn.

    Region J - Narrow Sea Coast Kingdom: Replaces House Baratheon of Dragonstone.

    We still have the Houses Targaryen, Frey, Baratheon of Crownlands, Darry, Hightower and Redwyne, If one of the players wanna use one of them as base, we can do it instead of the ones listed above. Everybody must keep in mind that your house will have the same unit hoster as the base factions. We can change the 2D Art for the units, bust doenst expect a wonderfull work there, since it's a Hotseat modification. Badger-Dude told me the major part of the changes must be made on "descr_strat". I'll do my best with his explanations to implement all the changes possible without make a totally new Mod ^^.

    Quote Originally Posted by Louis XVI View Post
    I'm not sure how DiegoLima is going to do it but I guess he has something in mind It will be awesome to see my own house ingame
    Go ahead Louis and build your House ^^, and i'll see how i'll manage it when all houses are done. I'll accept help and sugestions also.

  4. #4
    Louis XVI's Avatar Campidoctor
    Join Date
    Sep 2011
    Location
    Versailles (NL)
    Posts
    1,712

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    That Slankush culture really give me the creeps

    Also I have

    5 castles: 500 point
    1 fortress: 200 point
    Large city: 250
    City: 150
    Large town: 100
    + The one free huge city and citadel
    1200 points
    Last edited by Louis XVI; January 16, 2013 at 02:06 PM.

  5. #5
    Badger-dude's Avatar Primicerius
    Join Date
    Sep 2005
    Location
    United Kingdom
    Posts
    3,033

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    @Diego - Lord Hewitt's town is on Oakenshield, in the shield islands.

    When we spoke about this originally I suggested that you merely changed things in desr_strat, that way no changes would have to be made on the playerside, just on the admin side.

    Seeing as you are all creating crazy names from outside of the Westerosi norms, you will need to edit descr_names. As such, this will need to be made as it's own submod entirely. That also means that you can change the faction symbols and everything. (Nothing wrong with that, just more work on your part)

  6. #6
    Captain Melon's Avatar Senator
    Join Date
    Oct 2008
    Location
    Da Warboss Kamp.
    Posts
    1,112

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    WAAAGH!
    Last edited by Captain Melon; January 16, 2013 at 08:46 PM.


    Uploaded with ImageShack.us

  7. #7
    DiegoLima's Avatar Miles
    Join Date
    Aug 2012
    Location
    São Paulo / Brazil
    Posts
    380

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    I'll try it Badger, if you can explain what i need to change to make it possible, can i count with your advices?

  8. #8
    Korpskog's Avatar Praepositus
    Join Date
    Mar 2012
    Location
    Bajenland
    Posts
    5,358

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    House Ravenwood of The Isles!
    Last edited by Korpskog; January 16, 2013 at 11:02 AM.
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  9. #9
    DiegoLima's Avatar Miles
    Join Date
    Aug 2012
    Location
    São Paulo / Brazil
    Posts
    380

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    A lot of spots open Korpskog, go ahead =]

  10. #10
    Lord AcidRocker's Avatar Senator
    Join Date
    May 2012
    Location
    California/USA
    Posts
    1,141

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    It is not very difficult to edit or create generals/settlements/names. That is simple and I can help with that since it is descr_strat work mostly.

    What I find difficult is the family tree editing and the faction symbols throughout the interface.

  11. #11
    Badger-dude's Avatar Primicerius
    Join Date
    Sep 2005
    Location
    United Kingdom
    Posts
    3,033

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    Faction symbols are handled in the /ui/<region> folder. The big thing people forget is the alpha channel, otherwise it all goes kaput.

    My faction symbols are very crudely done, frankly because I did not put much effort into them. I am a functional guy, not an artist. ButtSwag has kindly re-done the symbols for me for 0.7

  12. #12
    Uriyaca's Avatar Protector Domesticus
    Join Date
    Oct 2012
    Location
    Israel
    Posts
    4,530
    Tournaments Joined
    1
    Tournaments Won
    0

    Default

    Does 0.7 version also fix the Redwyne sigil problems? ^^ I would love it if the sigils were fixed. I am kind of a neat freak, and I most appriciate sigils which are finished.

  13. #13
    Lord AcidRocker's Avatar Senator
    Join Date
    May 2012
    Location
    California/USA
    Posts
    1,141

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    If we use 0.7, we'll have to consider the newly added settlements and likely re-do the point systems for settlements. I'm fine with that, but perhaps we should limit the players to about 6-7 max? This might be a tedious process and not many will be committed to do this. Also with less people, we have a crapload of settlements for our kingdoms

  14. #14
    Louis XVI's Avatar Campidoctor
    Join Date
    Sep 2011
    Location
    Versailles (NL)
    Posts
    1,712

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    Lord Acid Rocker, I think you get 1 free citadel and 1 free huge city, very noble of you not to take them but I fear that was not your intention

  15. #15
    DiegoLima's Avatar Miles
    Join Date
    Aug 2012
    Location
    São Paulo / Brazil
    Posts
    380

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    Quote Originally Posted by Lord AcidRocker View Post
    It is not very difficult to edit or create generals/settlements/names. That is simple and I can help with that since it is descr_strat work mostly.

    What I find difficult is the family tree editing and the faction symbols throughout the interface.
    I'll take a look on how to edit faction symbols, and began to work on it.

    Quote Originally Posted by Badger-dude View Post
    Faction symbols are handled in the /ui/<region> folder. The big thing people forget is the alpha channel, otherwise it all goes kaput.

    My faction symbols are very crudely done, frankly because I did not put much effort into them. I am a functional guy, not an artist. ButtSwag has kindly re-done the symbols for me for 0.7
    Which kind of program i need to use to save the files in the correct form?

    Quote Originally Posted by Lord AcidRocker View Post
    If we use 0.7, we'll have to consider the newly added settlements and likely re-do the point systems for settlements. I'm fine with that, but perhaps we should limit the players to about 6-7 max? This might be a tedious process and not many will be committed to do this. Also with less people, we have a crapload of settlements for our kingdoms
    I'm willing to use the 0.7 version, but for it i need to take a look on all settlements and add then to one or another region. I don't wanna have more than 10 players, so i'll add then to the existing regions instead of creating a new one.

    Quote Originally Posted by Captain Melon View Post
    Spoiler Alert, click show to read: 
    House Bombuur



    Motto: Our Enemies Will Drown in Blood

    Family Tree:

    Spoiler Alert, click show to read: 





    The Bombuurs of Ghrond

    The history of the bloody house of Bombuurs begins about 40 years before the present day. The previous house of Fealnor that ruled the city of Bombuurum, previously known as Pyke, was invaded by a huge armada of warships that came from across the Sea to the south-west. The leaders of this Armada were two brothers, Malekith Bombuur and his bastard brother Trojen Bombuur. These two men have planned their invasion of the main continent from their homeland called Slankush, an island to the south-west that was dotted by a very strange landscape. From frozen tundras too steaming jungles. The people that lived there called themselves Slankushii and have built many great temples and cities in the name of their bloody gods. Their engineering and technological feats were astounding. Then one night long ago, a meteor hit their island and destroyed their civilization and so they splintered into many factions. The Bombuurs were one such faction and decided to seek their fortunes else where. And so they sailed in all directions on their mighty ships and found the main continent.

    Malekith and Trojen then rallied the people they ruled and began for an invasion. They sucessfully destroyed King Eadric Fealnor's navy and landed their troops on the western shores of the rocky isles. The Slankushi slaughtered every army Eadric could muster and burned and killed and sacraficed countless people to their dark gods. This dark religion of the Slankushi was imposed on the population that lived on the Isles and shorelines. Malekith then errected a huge citadel and named it Ghrond (also known as Dark Tower in the Slankushi laungage) and renamed the capital city nearby to Bombuurum. Almost none of the previous nobility was spared save for those few who fell on their knees and begged for mercy. They were not given mercy per say but rather became personal slaves too the new Slankushi overlords. Their daughters were taken and all their children killed. King Fealnor was sacrificed in a bloody ritual conducted by the priestesses of Vlaine, Slankushi god of blood and his family was butchered and eaten at a great party by the leaders of the conquering Slankushi forces. All of the remaining people were enslaved and put to work to rebuild and re-construct the new domain of the Bombuurs.

    The Bombuurs did not intermarry with the native nobles because most of them were dead and they were seen as inferior and only good for slave labor by the Slankushi. So they married their own. Malekith married the princess of the Slankushi royal house back in Slankush, named Lunali who was taken against her will, for Malekith truly wanted her father's military forces. After he had conquered the Isles, he sent assassins to kill her father since he did not need a political enemy back in the homeland and ordered them too bring back his head so he could show his wife. He then forced himself upon her as the rotting head of her father watched. From her he has 4 children, two sons and two daughters. His brother Trojen was no less depraved. He seduced the priestess of Vlaine, the same one who sacrificed King Eadric, while she was still bloody from the sacrifice. The other priestesses ordained that the children born from Trojen will be demons in flesh, for priestesses are to belong only to the gods and not mortal men. From the priestess, Trojen has a number of bastards.

    And now with greedy eyes, the Bombuurs look out upon the rest of the continent with lust for lands, wealth and slaves....

    Region Choosen: Iron Isles Region
    Huge City: Bombuurum (Replacing Ten Towers)
    Citadel (Capital): Ghrond (Replacing Pyke)
    Large City: Nugaron (Replacing Seagard)
    Fortress: Hag Rhund (Replacing The Crag)
    City: Kharun (Replacing Banefort)
    Castle: Bloody Keep (Replacing East Twin)
    Castle: Black Keep (Replacing West Twin)
    Town: Slavemarket (Replacing Fairmarket)
    Large Town: Tundogum (Replacing Orkmont)
    Castle: Slunkuk (Replacing Old Stones)
    Castle: Nag Grund (Replacing Hammerhorn)
    Castle: Cape of Serpents (Replacing Cape of Eagles)

    Lords:

    Trundar Morathi : Nugaron
    Ylek Grunbeer: Kharun
    Fulikath Bombuur: Bomburuum
    Anadar Bombuur: Nag Grund
    Wunklash Skenshki: Black Keep
    Vunder Gluk: Bloody Keep
    Turek Humbuur: Slavemarket
    High Priest Keshki: Tundogum
    Trojen Bombuur: Hag Rhund
    Yurikath Klumk: Cape of Serpents


    Captain Melon,can you please edit your first post instead of opening a new one? Also that last post edit it or make a spoiler please.

    Quote Originally Posted by Louis XVI View Post
    Lord Acid Rocker, I think you get 1 free citadel and 1 free huge city, very noble of you not to take them but I fear that was not your intention
    Every House must have those Citadel and Huge city, since one of the objectives will be defend your capitals. The players who lose their capitals are out of the hotseat.

  16. #16
    Bcman's Avatar Senator
    Join Date
    Mar 2011
    Location
    Chicago IL
    Posts
    1,435

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    House Concannon

    Spoiler Alert, click show to read: 
    House Concannon of Kilcolgan
    Wisdom without Compromise



    ( reference My family for name and family motto, rest made up history will be sent to kings of arnor or any other player who wants one of the northern kingdoms so that it all adds up)

    House Origins
    The history of the Concannons is very scarce until about 1000 years ago. The only old source of the name

    was an old maester who was born beyond the wall as a wilding but climbed the wall and became one of the

    most famed maesters ever. The family was first really founded when Jon Concannon a mercenary hired to fight rebels in the wolfs wood. He along with his 15 other mounted men successfully destroyed a 500 man rebel

    army. The King of the North at the time Arthur Stack, decided to give Jon his own castle and lands. This

    castle quickly grew into a fortress and the Concannons were know for becoming religious men and thinkers.

    When the Stacks called the banners of the north the Concannon's were always the first to march there

    large force to back the Stack's. The Concannon's were also capable warriors. While not being the most

    decorated or distinguished as the other banner men, they do have many heroic deeds. The most famous being at the battle of Frozen field. Where while the Stack king rode to the calvary forces to charge the rear he left the forces under Brendan Concannon the lord of Kilcogan. Brendan Concannon held the 50000 man strong wildings form breaking the lines until the king could charge the rear of the wildings. The one occupation

    were the Concannons excelled at was being religious men and maester. The Concannons are one of the few

    houses in the north who have a large amount of maesters in the family. The Concannons have been among the top maesters in

    all of Westros . Our words even make us sound quite Smart ( Wisdom without Comprimise). Many of the

    noble houses below the neck wish for the famed Concannon maesters to work in their castles and citys.

    The Concannons became the kings of the north west when the Stack line was extinguished during the

    great wilding war. The war was the greatest threat to the north ever. it was a one battle war Fought at the battle of The frozen fields

    battle 50000 wildings and 10000 northmen lost their lives. The entire Stack line of succession was

    destroyed when the Stack king and all his sons and brothers charged the wildings from the rear. The act

    won the battle but all the Stacks were killed. In response to that act the Commander of the army at the

    time had every wilding casterated or if a women, raped and hung on the side of the wall.
    When the great houses of the north couldn't decide who should be the king ( either the Concannons or the newly created Mcginitys)

    should be the king the two largest houses decided to separate from each other and have 2 kings in the

    north. The Concannons got the Western part of the north. And the eastern part was given to the Mcginitys. But the Fells who were also a large house in the

    west (and thought their house was more important for holding Moat Fell against the southern kingdoms)

    rebelled and a civil war ensued. The Concannon put the rebellion down after 10 years of war. The Fell

    capital of Moat Fell (Moat Calin) was taken after a 2 year long siege. and all the Fell women were raped and the men were made to watch and then they were all killed by the King of the North West at the time Patrick Concannon.

    The Concannon's have ruled from their great citadel Kilcolgan (Torrhens square) for nearly a hundred years undisturbed. In honor of the noble

    rule of the Stacks a city was named after them. Stacks town (Barrow Town) is the Greatest city of the

    north supporting lots of trade and bringing southern customs into the north.

    The Concannon are know for their great faith in the old gods and there wise thinkers. But the Concannons are very brutal to their enemies. Many houses atribute this to their wilding past.


    Concannon Family Crest







    Family words (Wisdom without Compromise)

    Religion = The Old Gods


    Family tree.
    King Sean Concannon- King of the western kingdom
    Queen Josephine -wife of King Sean
    Prince Peter Concannon- 1st son of King Sean
    Prince - Tomas 2 son of King Sean
    Lady Noel- Daughter of king Sean
    Lord Pat Concannon - brother of king Sean
    Lady Anne - wife of lord Pat Concannon
    Lord Micheal - son of Lord Pat



    House Seat: Kilcolgan (Torrhen's Square) citadel capital
    House Huge city: Stack town (Barrow Town), Huge city
    House huge city capital
    Deepwood Motte, castle
    Bear island, town
    Cold Grass, large city
    Rills, city
    Flint's Finger, castle
    Moat Fell (Moat Calin), fortress
    Greywater Watch, castle
    Swamptown town, castle
    Sister twins( Sisterton ) ,large town
    Leftover points = 0


    Hopes this gets me my kingdom
    I edited this to a more Barbaric stance.
    Last edited by Bcman; January 19, 2013 at 09:33 PM.
    Bye day the banished sun circles the earth like a grieving mother with a lamp- The Road

  17. #17
    Lord AcidRocker's Avatar Senator
    Join Date
    May 2012
    Location
    California/USA
    Posts
    1,141

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    +rep to all those that have started with their kingdoms, very interesting!

  18. #18
    Badger-dude's Avatar Primicerius
    Join Date
    Sep 2005
    Location
    United Kingdom
    Posts
    3,033

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    Photoshop or similar.

  19. #19

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    House Alvarr: "Beneath the Sun"

    Sigil: (Attached)
    Faith: The Seven :
    Family Tree (Attached)

    Southeastern Kingdom:
    Spoiler Alert, click show to read: 

    Sol (Skyreach) = Citadel
    The seat of House Alvarr.

    Velancia (Yronwood) = Huge City
    The seat of House Olvio.

    Reyna Keep (Kingsgrave) = Fortress (200)
    The seat of House Reyna.

    Seavilla (Sunspear) = Large City (250)
    The seat of House Pescadore.

    Saya (Hellholt) = City (150)
    The seat of House Decimo.

    Boldres Keep (Godsgrace) = Castle (100)
    The seat of House Boldres.

    Arrena (The Tor) = Castle (100)
    The seat of House Esperanda.

    Santagar (Salt Shore) = Castle (100)
    The seat of House Sangrenegra

    Mante (Sandstone) = Castle (100)
    The seat of House Mayne.

    Deliva(Starfall) = Castle (100)
    The seat of House Castilla.

    La Lluvia(Wyl) = Large Town (100)
    The seat of House LLover.

    Sun Rest(Tower of Joy) = Wooden Castle (Free)
    The seat of cadet branch of House Alvarr

    Piedra Verde (Greenstone) = Castle (100)
    The island seat of House Verde.



    Spoiler Alert, click show to read: 


    History:
    In ages past, raiders from the north came down over the mountains. They slaughtered and pillaged defenseless desert villages. When the raiders finally desisted and trekked back over the mountains, the sun burned intensely. The white sun, lasted for an afternoon and no heat was ever felt like that again. The raiders were roasted alive by the white sun, and the mountain pass the raiders invaded from was dubbed the Sun Pass.

    The Alvarrs have always protected the desert, always stayed vigilant against invaders attempting to pillage and conquer. It's no wonder people followed the family who controlled the Sun Pass.

    Times were dark for the Kingdom of the Desert. Plague and disease. Brought by traders from the east. Once it was in Seavilla, it just ravaged the desert. Coughing, blisters, fevers that would not break due to the heat. Thousands died. The ruling house was no exception. King Alvarr, his queen, his second born son, his infant grandson; taken by the Plague. Raul Alvarr was crowned with death and decay. He inherited a dying land, a dying people. He cried that day. For his land, his family, his people. That was two years ago. The Plague is all but gone, existing in small pockets in sparsely populated towns. The recovery of the Kingdom is going well, but, to get over the Sorrowful Summer, Raul Alvarr must strengthen the resolve of his people. Nothing can unite a society more than bloodshed. The North. Strangers, foreigners, enemies. Victory and celebration, the cure for grief and stagnation.

    Characters:
    Raul "The Sorrowful King" Alvarr: First Chief of the Pass, first in his name, and first in his people's hearts. Raul has done exceptionally well for such a short period of time on the throne. He is described as a rash, unbending, yet compassionate man. He is dubbed sorrowful for the pain he has overcome in his short reign. A soldier at heart, he was raised as his father's squire, learning to battle with spear and sword. Despite attending tourneys and fighting off pillagers in his youth, he still has an itch for battle. He has villianized the northern kingdoms in order to unify his people after the great tragedy. He plans on calling his banners at the Tourney of Velancia. His decision to sound the drums of war will either bring great victory or more sorrow. "How do they sleep, while our mothers weep." - King Raul Alvarr

    Prince Ramses Alvarr: Prince Ramses has always preferred books and women to swords and killing. He was spent his youth in Seavilla, with his grandfather, where he learned the secrets of trade and political intrigue. Still young, he has a gift for finding out information, whether by his seductive skills or generous wallet. This skill will come in handy when he inherits the throne, which might be sooner than he would like. Ramses does not share his father's enthusiasm to go and get sons and fathers killed. He believes that enough lives have been lost, and more bloodshed will resolve nothing. There are a few lords that agree with him, but the common man has been swept up with religious fervor for war. He is rumored to have fathered 3 bastards while with his grandfather. "Who has won when we're all dead?" -Prince Ramses Alvarr

    GoodAdministrator 2, PoliticsSkill 2, Aesthetic 1, Austere 2, Epicurean 1, GoodFarmer 1, GoodTrader 1, GoodBuilder 1, Perverted 1,

    Princess Oria Alvarr: People call her a viper, her father calls her a rebel, she calls herself an ordinary Dornish woman. She is an advocate of the war to her father, and an enemy of the war to her brother. She knows how to manipulate men and earn the respect of women. Her mother does not know what to do with her. She is currently sending letters to Lord Boldres, no one knows her true intentions.

    UnchasteWoman 1, PassionateWoman 3, SpiritedWoman 2, (Charm 5) (6 princess points)

    Princess Ely Alvarr: Youngest member of the royal family. Princess Ely is a spitting image of her mother. She is on the path to becoming a Septa, and has a good bond with the White Sun. She is a kind girl, and is against the war.

    FairWoman 2, EducatedWoman 1, (Charm 3) (4 princess points)

    Prince Lucio "The White Sun" Alvarr: He was 15 when he lost his father. He was a squire to his uncle Raul. The day King Raul was crowned, he knighted Lucio. On that day, he dedicated his life to the seven. But he was lost spiritually. Unable to comprehend why this plague would ravage a land, he swore on his father's grave to help his people at any cost. He donned bright white armor, bearing the white sun of House Alvarr, and rode off to help the sickly. Lucio became a beacon of hope and faith for the people. He was dubbed "The White Sun" and his followers "Children of the Sun." War is approaching, and Lucio was announced as "Third Chief of the Pass." He is the Lord of the newly built Sun Rest and is a heavy favorite to win the Velancia Tourney, the first tourney in over 2 years. The High Septon has given him the Honorary title, Champion of the Faith. "This is a call to arms, will you stand beside me?" - Prince Lucio Alvarr

    Good Commander 2, Night Battle Capable, Loyal 6, Trusting 1, LogisticalSkill 1, TacticalSkill 1, StrategicSkill 1, InspiringSpeaker 2, PublicFaith 4, Energetic 2, Brave 2, Just 2, GoodCavalryGeneral 1, LoyaltyStarter 1, NaturalMilitarySkill 2,

    High Septon Alvin Sangrenegra: Head of the Faith of the Seven, has given command of the faith's army to Lucio Alvarr. The High Septon has declared war on the other faiths and has gained the favor of King Alvarr.

    Lord Javier Reyna: The younger brother of Princes Ildris, he rules over Reyna Keep. The Reyna men are the first line of defense against northern forces. Although young, he has already grown a reputation for cruelty against his enemies. There are several witness reports of him gauging out prisoners' eyes and leaving them in the mountains. His father and mother were victims of the plauge, since then, rumors say he has taken to wine. Despite this, he is an experienced soldier and has earned the title "Second Chief of the Pass."

    Berserker 2, Energetic 1, BadSiegeDefender 1, BadTrader 1, BadAdministrator 1, BadBuilder 1, BattleScarred 1, GoodInfantryGeneral 1, BadTaxman 1, GoodRiskyAttacker 1, Feck 2, Drink 3, GoodCommander 2, Scout 1,
    Perverted 3, Unjust 2, LoyaltyStarter 1, Liar 3, Paranoia 2, Ignorance 1,

    Lord Santo Olvio: The third most powerful lord in the realm, he rules over Velancia. Lord Olvio's sister was King Paul II's wife, so he is uncle to the reigning king. He is a trader at heart and hasn't fought since his youth. Velancia is set to host a grand tourney soon. He is rich, and is rumored to house dozens of concubines.

    Lord Rey Pescadore: Father of Queen Siviana, he has survived the plague, but old age has taken a toll on him. He lost his left arm in defense of Seavilla from Eastern Pirates ages ago. He is very fond of his grandson, Prince Ramses. He has taught him the art of trade and has given him many valuable books. Although a trader, he will always be a sailor at heart. He despises Damian Verde, and vice versa. Rumors say they got in a fight over an eastern woman, who happened to be a pirate, her ship was lost at sea though.

    Lord Paulo Sangrenegra: His grandfather is the High Septon. His father was killed in a raid several years ago. He has not forgiven the raiders, who he claims, wore the arms of House Esperanda. He hopes to go to war, to earn more respect and hopefully get House Esperanda to pay for their crimes.

    Lord Martin Decimo: Lord of Saya, a port city for the Southern Sea. He is a quiet man and rarely leaves the city. Times have changed since the Plague, but he refuses to accept the upcoming war. He has told his men to stay away from heading to the north, and partaking in the Velancia tournament. He lost his twin sons to the Plague, and his only daughter is his heir. She happens to be one of Prince Ramses' paramours, and plans on running away to meet him in Velancia soon.

    Lord Alejandro Boldres: Lord of Boldres Keep, he is good friends to Prince Ramses, maybe his closest companion. As such, he is against the war and hopes to gain momentum against King Alvarr's war path. He plans to enter the tourney, and crown Oria Alvarr, the queen of beauty.

    Lord Adrian Castilla: Lord of Deliva, he is rather young. The Plague took his family, making him a Lord at age 13. He is adamant about going to war and proving himself to the much older lords. Before the Plauge, he was a squire in King Raul's court, with Prince Lucio. They became quick friends, and that has continued to this day. He was knighted by the White Sun, and is his second in command.

    Lord Selia Llover: She holds over a port town on the desert sea. Her father died earlier in the year, and she has inherited his estate. As is Dornish custom, she is Lord until her death. This doesn't deter the offers of marriage though. She has raised his levies in defense of his keep, since the northern villains might plan to attack soon. House Llover is known for building some of the best ships around.

    Lord Marcel Esperanda: Lord of Arrena, a seaside castle. He was a rival for the late Lord Sangrenegra, who married his childhood sweetheart. Rumors say he sent forces to raid, and slay his rival. This has spurred a rise in hostility between both houses. This hatred is nothing new, these two houses have hated each other for ages.

    Lord Andres Mayne: Lord Mayne, Defender of the Dunes. He is the primary defense against desert bandits that harm the realm. He teamed up with Prince Lucio to help the weak, and has challenged him to multiple first blood rules. Safe to say, he is a fan of the White Sun, and is happily anticipated the start of war.

    Lord Damian Verde: He is a cruel man. His island was largely unaffected by the plague, and he has spent time time raiding the Eastern shores. People call him a pirate, but he prefers the term, "just raider." Although outspoken and slightly hated, he knows his place and his ships are a great defense for the realm. He despises Rey Pescadore, and vice versa. Rumors say they got in a fight over an eastern woman, who happened to be a pirate, her ship was lost at sea though.
    Last edited by xXAmonXx; February 04, 2013 at 08:11 PM.

  20. #20

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    Amon I was reading your updated post and this really cracked me up.

    Quote Originally Posted by xXAmonXx View Post
    Princess Oria Alvarr: She a hoe
    Also, House Buron doesn't have his settlements and other key information up yet and I haven't seen him post on this thread for a while.

    Whatever happened to Captain Melon anyways?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •