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Thread: [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

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  1. #1
    DiegoLima's Avatar Miles
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    Default [HS] Westeros Total War - A New Tale Hotseat - OPEN SLOTS

    Hello everyone

    I want to open my first Hotseat, but with a very different proposition from what we currently have available.

    We will use the continent of Westeros as our Hotseat scenario, without any of the great families that currently govern the seven kingdoms.

    The Hotseat will focus on the main character's REPRESENTATION, and I will establish rules to reward or penalize players according to the representation they make of their characters.

    The idea is that every player who wants to participate in this Hotseat create his own family, who will reign in one of the regions listed below, considering the current map layout in FaB Mod 0.7, from our great Badger Dude, with minimal changes.


    Region A - Kingdom of the North - House Ravencross (Replaces House Stark)
    ALREADY TAKEN! http://www.twcenter.net/forums/showt...3#post12491963
    House Head - Grand Archon Jormrek "The Might" Ravencross - Player: Kaldranga http://www.twcenter.net/forums/member.php?u=156401
    Spoiler Alert, click show to read: 
    01 WIP (Replaces Winterfell)
    02 WIP (Replaces Last Hearth)
    03 WIP (Replaces Karhold)
    04 WIP (Replaces The Dreadfort)
    05 WIP (Replaces Weeping Town)
    06 WIP (Replaces East Keep)
    07 WIP (Replaces Widow's Watch)
    08 WIP (Replaces Ram's Gate)
    09 WIP (Replaces Old Castle)
    10 WIP (Replaces White Harbor)
    11 WIP (Replaces Hornwood)
    12 WIP (Replaces Castle Cerwyn)
    13 WIP (Replaces Deepwood Motte)
    14 WIP (Replaces Bear Keep)
    15 WIP (Replaces Custom Settlement)


    Region B - Kingdom of the Neck - House XXX (Replaces House Frey) -
    House Head - King WIP "The Lazy" - Player: XXX
    Spoiler Alert, click show to read: 
    01 WIP (Replaces West Twin)
    02 WIP (Replaces East Twin)
    03 WIP (Replaces Seagard)
    04 WIP (Replaces Kingsroad North)
    05 WIP (Replaces Torrhen's Square)
    06 WIP (Replaces Rills)
    07 WIP (Replaces Coldgrass)
    08 WIP (Replaces Barrowtown)
    09 WIP (Replaces Moat Cailin)
    10 WIP (Replaces Greywater Watch)
    11 WIP (Replaces Flint's Finger)
    12 WIP (Replaces Swamptown)
    13 WIP (Replaces Cape of Eagles)
    14 WIP (Replaces Greenfork Watch)
    15 WIP (Replaces Custom Settlement)


    Region B - Kingdom of Ironmen's Bay - House Bombuur (Replaces House Greyjoy) -
    ALREADY TAKEN! http://www.twcenter.net/forums/showt...8#post12470608
    House Head - King Malekith "The Slaver" Bombuur - Player: Captain Melon http://www.twcenter.net/forums/member.php?u=45612
    Spoiler Alert, click show to read: 
    01 WIP (Replaces Pyke)
    02 WIP (Replaces Hammerhorn)
    03 WIP (Replaces Orkmont)
    04 WIP (Replaces Ten Towers)
    05 WIP (Replaces Fairmarket)
    06 WIP (Replaces Oldstones)
    07 WIP (Replaces Greenfield)
    08 WIP (Replaces Castamere)
    09 WIP (Replaces Banefort)
    10 WIP (Replaces The Crag)
    11 WIP (Replaces Fair Castle)
    12 WIP (Replaces Ashemark)
    13 WIP (Replaces Oxcross)
    14 WIP (Replaces Kayce)
    15 WIP (Replaces Custom Settlement)


    Region D - Kingdom of the Rock - House Vithil (Replaces House Lannister)
    ALREADY TAKEN! http://www.twcenter.net/forums/showt...9#post12484339
    House Head - King Baldir "The Peaceful" Vithil - Player: Brutus III http://www.twcenter.net/forums/member.php?u=179341
    Spoiler Alert, click show to read: 
    01 Eagle's Nest (Casterly Rock)
    02 Coldir (Replaces Lannisport)
    03 WIP (Replaces Clegane Keep)
    04 Hanall (Replaces Crakehall)
    05 WIP (Replaces Cornfield)
    06 WIP (Replaces Red Lake)
    07 WIP (Replaces Riverrun)
    08 WIP (Replaces Acorn Hall)
    09 WIP (Replaces Pinkmaiden)
    10 WIP (Replaces Stoney Sept)
    11 WIP (Replaces Goodbrook)
    12 Coldir's Tower (Replaces Goldentooth)
    13 Nadir's Tower (Replaces Hornvale)
    14 Little Hill (Replaces Silverhill)
    15 WIP (Replaces Custom Settlement)


    Region E - Kingdom of the South - House Bredan (Replaces House Tyrell)
    ALREADY TAKEN! http://www.twcenter.net/forums/showt...9#post12470499
    House Head - King Kerick "The Old Owl" Bredan - Player: Louis XVI http://www.twcenter.net/forums/member.php?u=133030
    Spoiler Alert, click show to read: 
    01 The White City of Barabastion (Replaces Highgarden)
    02 Horn Hill (Replaces Horn Hill)
    03 Brightwater Keep (Replaces Brightwater Keep)
    04 Proud Hill (Replaces Honeyholt)
    05 Rhosgar (Replaces Uplands)
    06 Minasar (Replaces Oldtown)
    07 Yellowfield (Replaces Blackcrown)
    08 Brightwater Bay (Replaces Three Towers)
    09 Whitehall (Replaces Sun House)
    10 Graperion (Replaces The Arbor)
    11 Basir (Replaces Redwyne Keep)
    12 Tirion Keep (Replaces Lord Hewett's Town)
    13 WIP (Replaces Old Oak)
    14 WIP (Replaces Custom Settlement)
    15 WIP (Replaces Custom Settlement)


    Region F - Kingdom of Dorne - House Alvarr (Replaces House Martell)
    ALREADY TAKEN! http://www.twcenter.net/forums/showt...5#post12473015
    House Head - King Raul "The Sorrowful" Alvarr - Player: xXAmonXx http://www.twcenter.net/forums/member.php?u=141038
    Spoiler Alert, click show to read: 
    01 Seavilla (Replaces Sunspear)
    02 Santagar (Replaces Salt Shore)
    03 Arrena (Replaces The Tor)
    04 Boldres (Replaces Godsgrace)
    05 Saya (Replaces Hellholt)
    06 Mante (Replaces Sandstone)
    07 Sol (Replaces Skyreach)
    08 Velancia (Replaces Yronwood)
    09 Reyna Keep (Replaces Kingsgrave)
    10 Sun Rest (Replaces The Tower of Joy)
    11 Deliva (Replaces Starfall)
    12 La Lluvia (Replaces Wyl)
    13 WIP (Replaces Greenstone)
    14 WIP (Replaces Custom Settlement)
    15 WIP (Replaces Custom Settlement)


    Region G - Kingdom of Middlelands - House Adana (Replaces House Baratheon of Crownlands )
    ALREADY TAKEN! http://www.twcenter.net/forums/showt...4#post12521904
    House Head - King Falarus "The Survivor" Adana - Player: PetiteWolf http://www.twcenter.net/forums/member.php?u=169850
    Spoiler Alert, click show to read: 
    01 WIP (Replaces Hayford)
    02 WIP (Replaces Sow's Horn)
    03 WIP (Replaces Kingswood)
    04 WIP (Replaces Tumbleton)
    05 WIP (Replaces Fawnton)
    06 WIP (Replaces Bitterbridge)
    07 WIP (Replaces Goldengrove)
    08 WIP (Replaces Summer Hall)
    09 WIP (Replaces Grassy Vale)
    10 WIP (Replaces Ashford)
    11 WIP (Replaces Longtable)
    12 WIP (Replaces Cider Hall)
    13 WIP (Replaces Nightsong)
    14 WIP (Replaces Custom Settlement)
    15 WIP (Replaces Custom Settlement)


    Region H - Kingdom of the Lake - House Vexford (Replaces House Tully)
    ALREADY TAKEN! http://www.twcenter.net/forums/showt...3#post12479683
    House Head - King Cosimo "The Liberator" Vexford - Player: the duke dude http://www.twcenter.net/forums/member.php?u=135144
    Spoiler Alert, click show to read: 
    01 Deep Lake (Replaces Harrenhal)
    02 Highpoint (Replaces Darry)
    03 WIP (Replaces Saltpans)
    04 WIP (Replaces Lord Harroway's Town)
    05 Greykeep (Replaces Stone Hedge)
    06 The Drowned Town (Replaces Willow Wood)
    07 WIP (Replaces Atranta)
    08 Bosntown (Replaces Briarwhite)
    09 Intrycastle (Replaces Brindlewood)
    10 Redgood Hall (Replaces Antlers)
    11 Deskeep (Replaces Stokeworth)
    12 WIP (Replaces Maidenpool)
    13 WIP (Replaces Kingsroad South)
    14 WIP (Replaces Custom Settlement)
    15 WIP (Replaces Custom Settlement)


    Region I - Kingdom of the Vale - House Salesian (Replaces House Arryn)
    ALREADY TAKEN! http://www.twcenter.net/forums/showt...7#post12469407
    House Head - King Albus "The Architect" Salesian - Player: Lord AcidRocker http://www.twcenter.net/forums/member.php?u=154248
    Spoiler Alert, click show to read: 
    01 Callisto (Replaces The Eyrie)
    02 WIP (Replaces Sisterton)
    03 Descartes (Replaces Coldwater)
    04 WIP (Replaces Snakewood)
    05 Bridgetown (Replaces Strongsong)
    06 WIP (Replaces Heart's Home)
    07 WIP (Replaces Ironoaks)
    08 WIP (Replaces Bloody Gate)
    09 Markarth (Replaces Longbow Hall)
    10 WIP (Replaces Old Anchor)
    11 Malachite (Replaces Runestone)
    12 Ganymede (Replaces Gulltown)
    13 WIP (Replaces Wickenden)
    14 Wuuthrad (Replaces Redfort)
    15 WIP (Replaces Custom Settlement)


    Region J - Kingdom of Blackwater Bay - House Licorn (Replaces House Baratheon of Dragonstone)
    ALREADY TAKEN! http://www.twcenter.net/forums/showt...8#post12481748
    House Head - King Irhael "The Rider" Licorn - Player: DiegoLima http://www.twcenter.net/forums/member.php?u=164192
    Spoiler Alert, click show to read: 
    01 Sea Garden (Replaces Dragonstone)
    02 Vigilant Tower (Replaces Driftmark)
    03 Hightree Keep (Replaces Sharp Point)
    04 Shiny Harbor (Replaces Stonedance)
    05 Hippocampus Royal City (Replaces King's Landing)
    06 WIP (Replaces Rosby)
    07 WIP (Replaces Duskendale)
    08 Unicorn Gardens (Replaces Rook's Rest)
    09 Port of the Hanged (Replaces Dyre Den)
    10 Warrior's Nest (Replaces Brownhollow)
    11 Stronghand (Replaces Sweetport Sound)
    12 Whisper Hall (Replaces Whispers)
    13 Golden Towers (Replaces Haystack Hall)
    14 WIP (Replaces Custom Settlement)
    15 WIP (Replaces Custom Settlement)


    Region J - Kingdom of Stormlands - House Buron (Replaces House Baratheon of Stormlands)
    ALREADY TAKEN! http://www.twcenter.net/forums/showt...0#post12479880
    House Head - King Walter "The Ill-Ruler" Buron - Player: TheWitchKing http://www.twcenter.net/forums/member.php?u=95421
    Spoiler Alert, click show to read: 
    01 WIP (Replaces Storm's End)
    02 WIP (Replaces Harvest Hall)
    03 WIP (Replaces Parchments)
    04 WIP (Replaces Bronzegate)
    05 WIP (Replaces Felwood)
    06 WIP (Replaces Evenfall Hall)
    07 WIP (Replaces Grandview)
    08 WIP (Replaces Griffin's Roost)
    09 WIP (Replaces Podding Field)
    10 WIP (Replaces Rain House)
    11 WIP (Replaces Mistwood)
    12 WIP (Replaces Stonehelm)
    13 WIP (Replaces Blackhaven)
    14 WIP (Replaces Custom Settlement)
    15 WIP (Replaces Custom Settlement)

    Please keep in mind that the names given above for locations are merely illustrative, to facilitate the players know where their kingdoms will be located. The settlements may have their names changed in accordance with the will of each player in the act of creating their characters and families.

    Settlement Construction Rules
    Spoiler Alert, click show to read: 
    Each Kingdom will have a Huge City and Citadel as Capitals placed over one of the former settlements within his region. All the other locations will be determined by the player according to the following criteria:

    The player can determine the nature of their settlements, cities or castles, respecting the rule that cities can't be more than 50% of their settlements.

    Each player will have 1500 points to distribute in their settlements, with each stage of evolution of the settlement costs the following points:

    Town = Free
    Large Town = 100 Points
    City = 150 Points
    Large City = 250 points
    Huge City = Only the Capital City

    Wooden Castle = Free
    Castle = 100 points
    Fortress = 200 points
    Citadel = Only the first Citadel

    Each settlement will have the buildings to their minimum level for their stage, and the other buildings will be acquired by the player during the campaign, following the current costs.

    Settlements may evolve to the next stage, when the player reaches during the campaign the minimum population required for this. The cost, however, for these advances will be 3x higher than the vanilla costs.


    Family Tree Construction Rules
    Spoiler Alert, click show to read: 
    Each family should be formed as follows: Every family can have maximum 5 (Five) Active characters (King Alive + 4 sons or any combination with maximum five generals/princess). You can place then anyway you desire in your family tree, and the number of princesses cannot be higher than 2. The Queen may or may not be alive. The age of the King should range between 40 ~ 60, and his children should always be at least 18 years younger than him.


    Character Builder Rules
    Spoiler Alert, click show to read: 
    Each player have a total of 60 points to build all the characters inside his Royal Family (50 for generals, 10 for princess), but you must respect the following costs and limits for Ancillaries or Traits:

    1 Command / Loyal / Piety / Charm / Chivalry or Dread Point = 1 Point Cost
    Every 5% Bonus to Trade / Mining / Farming = 1 Point Cost
    Family Weapon Ancillary = 2 Points, with all bonuses of Ice Valyrian Sword from Eddard, or any combination with the same cost.

    1 - You can't have more than 5 Command Stars in your general, safe for the guy with your family weapon;
    2 - You can't have more than 2 generals with 5 Command Stars in your whole faction;
    3 - Each princess costs 1 Point, and you have only 10 points to build all the princesses inside your faction. It's mean if you have 2 Princesses in your Royal Family, you paid 2 points to buy the ladies, and have 8 Charm points to distribute between the girls/
    4 - You can add bad traits to your character, and gain 1 point for every bad trait you took. Those points can be used in any other character of the same group (Royal Family Points for the Family Members Characters, a normal General for another normal General);
    5 - All the other generals inside your faction can be build using the same costs of the Royal Family rules, with 5 points each general, being 1 general for each settlement you have. If i manage to implement hidden family trees like in the AKoRaH Mod, the family ancillary will be free, aswell the HouseFounder and HouseMember traits.


    You must create a complete Family, with a Personal Motto, Heraldry and Name. When you create your family, you must choose one region, and try to merge your family history with the region characteristics. Usefull link to make your crest - http://inkwellideas.com/coat_of_arms/free-version/ - Thanks to LouisIV

    Also, when you create your family, you must choose one religion. You can use the Religions of ASoIaF (The Drowned God, Rhllor, The Faith of Seven, The Many Faced God, others..) or you can create a completely new one.

    Please i'll ask you all to read and give-me info about ur feelings, critics or suggestions all by pm. The following posts must be made only with the presentation of your family. The players will be choosen by me, from the better build families, histories and background.

    Keep in mind that this Hotseat maybe take a little bit more time to begin, since i'll need to make all the modifications. Also keep in mind that you must RP ur family, so if you don't like to RP, don't try to join it.


    Family Example

    Spoiler Alert, click show to read: 
    Couslands of Highever (References from Dragon Age: Origins)

    The origin of family Cousland occurred when the King Elstan I of Highever granted to a bastard son of his uncle, called Sarim, the land where he founded the city of Amaranthine. For reasons not explained King Elstan I had great appreciation for his cousin Sarim, and Sarim used his great influence with the King to convince him to attack the island of Conobar, and attach those fields to his kingdom. The war ended with the victory of Highever, and the island was conquered effectively, but King Elstan I and his uncle Erlen died during the war, leaving the patch clear to Sarim claim the throne for himself, backed by an league of nobles and war veterans. He adopted the name Cousland because the way the people used to call the area he ruled, "The Lands of Cousin" or "Cousin lands".

    The lineage of Sarim Cousland succeeded in keeping the region's lands and the nobles loyal to their cause, largely due to the fervor of Sarim to the Faith of the Maker, who has in Highever the center of his power, where within the Citadel walls has been built the Great Chantry of Light and the Circle of Maker Templars.

    The current King Bryce Cousland I married Eleanor Howe, a member of one of the principal houses sworn to Couslands, instead of a foreign princess, further solidifying his position and control over his whole kingdom.

    With the nobles at his side, and the Maker blessing him, King Bryce Cousland I have the perfect conditions to launch the long-awaited expansion of his kingdom.

    House Mooto - "The Glory is our Duty"
    House Symbol -

    Region Choosen: Southwest Region
    Capital Huge City: Amaranthine (Replacing Oldtown)
    Capital Citadel: Highever (Replacing Highgarden)
    Other Settlements:
    Lord Heweet's Town - Large Town 100
    Horn Hill - Castle 100 Points
    Honeyholt - Castle 100 Points
    Brightwater Keep - Castle 100 Points
    Uplands - Castle 100 Points
    Blackcrown - Castle 100 Points
    Three Towers - Castle 100 Points
    Sun House - City 150 Points
    Conobar (Replacing The Arbor) - Large City 250 Points
    Conobar Keep (Replacing Redwyne Keep) - Castle 100 Points

    Cousland Family Tree:


    Vassals (Each Player must create atleast one for each settlement in his region except the Capitals, or we'll use the normal ASoIaF ones): Howe, Theirin, Guerrein, Ruahn, Dryden, Pentaghast, Amarant, Amell, Hawke, Vallen, Gilmore, Kendall.

    Religion: Chant of Light (The Faith of the Maker)

    Then the Maker said:
    To you, my second-born, I grant this gift:
    In your heart shall burn
    An unquenchable flame
    All-consuming, and never satisfied.
    From the Fade I crafted you,
    And to the Fade you shall return
    Each night in dreams
    That you may always remember me.[12]

    And then the Maker sealed the gates
    Of the Golden City
    And there, He dwelled, waiting
    To see the wonders
    His children would create.
    -Threnodies 5:1-5:8


    The Chantry of Light says that a long time ago, the Maker created the Fade as His first world. His first children were the spirits of the Fade and the Maker believed He had made them in His own image. Yet the Maker turned away from His first children, because while they could alter their world at will, they lacked a soul, and could only copy, not create or imagine for themselves. Dissatisfied with the result, He left the Fade behind, creating the world of Thedas instead. The next realm that the Maker created was one that his new creations would not be able to change at will. He separated it from the first by putting the Veil in between them, not realizing that His first children would be able to observe His new children and grow envious of their ability to envisage new things.

    The children that populated this new realm had the spark of the divine within them, which pleased the Maker. While their world was more solid than that of the spirits, these creatures were able to imagine, and dream new things because of it. But then the First Sin was committed. Malevolent beings whispered to men from across the Veil, and turned them to the worship of the Old Gods (Powerfull Spirits of the Fade that rules over various aspects of the creation. In the eyes of the faithful of Chanty of Light, all other gods worshiped in other religions are actually Old Gods, and thus all are below the Creator).

    Disgusted by the betrayal of his new children, The Maker turned his back on mortals, and now resides in the Golden City, waiting until the day that mortals is again worthy of his blessing.
    Last edited by DiegoLima; February 14, 2013 at 10:13 PM. Reason: Updating the Regions

  2. #2
    Badger-dude's Avatar Primicerius
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    Default Re: Westeros Total War - A New Tale Hotseat

    OOC: Following our conversation, have you made the necessary changes? Or will you do that afterwards?

    Also, I highly recommend that you use 0.7 which is due for release in a week or two. But if you are eager to get started, be my guest and use this version

  3. #3
    DiegoLima's Avatar Miles
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    Default Re: Westeros Total War - A New Tale Hotseat

    Quote Originally Posted by Badger-dude View Post
    OOC: Following our conversation, have you made the necessary changes? Or will you do that afterwards?

    Also, I highly recommend that you use 0.7 which is due for release in a week or two. But if you are eager to get started, be my guest and use this version
    I believe we should see the creations first Badger, then we'll know what we really need to change. And like LordAcidRocker said, i believe we'll be building our families in the middle time, we can wait for the 0.7 version. Just tell me if the next version have the same settlements or if you included something more, or, if possible, gimme the privilege to take a look on it =] .

  4. #4
    Lord AcidRocker's Avatar Senator
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    Default Re: Westeros Total War - A New Tale Hotseat

    I pick the East Kingdom

    01 Callisto (Replaces The Eyrie)
    02 Hadrianople (Replaces Sisterton)
    03 Descartes (Replaces Coldwater)
    04 Sepultura (Replaces Snakewood)
    05 Bridgetown (Replaces Strongsong)
    06 Aleppo (Replaces Heart's Home)
    07 Tory (Replaces Ironoaks)
    08 Sagan (Replaces Bloody Gate)
    09 Markarth (Replaces Longbow Hall)
    10 Bronx (Replaces Old Anchor)
    11 Malachite (Replaces Runestone)
    12 Ganymede (Replaces Gulltown)
    13 Jerez (Replaces Wickenden)
    14 Wuuthrad (Replaces Redfort)
    15 Efendi (Replaces Custom Settlement - Scorched Vale)





    House Salesian

    The Eastern Dominion

    Spoiler Alert, click show to read: 
    House Salesian is a newly established landed House in the East, being founded under the rule of King Albus Salesian I, known as the architect.

    The previous monarchy in the East fell under despair when its economic trade routes were disrupted by clansmen from the mountains and pirates around the narrow sea. Guerrilla tactics mastered by both opponents proved highly effective against the heavily armored, slow knights of the East. In consequence, villages throughout the land starved, and livestock went unfed for lack of resources. In an act of desperation, the King Magnus Rhine of the East looked to the aid of rich merchants in Ganymede, familiar with the war tactics of naval pirates and mountain clansmen. One band of merchants named The Poor Ones proposed a massive loan of coin and food supplies to the Eastern crown and naval aid in return for a monopoly on the trade in the narrow sea; of which the old Eastern king had no right to give. Nonetheless, the king agreed to the proposal, and massive amounts of gold were poured into Callisto's coffers. As such, the rich merchants sent their ships out to combat the pirates of the narrow sea, clearing the strait of any threats and effectively gaining a foothold on all goods moving in and out of the sea.

    Previously, many of Magnus' council members looked down on the deal that was made between the Poor Ones and the King. They believed Magnus had sold out their agrarian kingdom in place for a merchant colony in which its people and ruler found themselves in a debt so great that it could not be re-paid. These beliefs came to fruition when the King sent an envoy to Ganymede, proclaiming to the Poor Ones that the debt could not be re-payed. In an act of anger, the Poor Ones executed the envoy, sending the head to King Magnus and a note stating we get what is ours.

    Within the month, reports had reached Callisto of clansmen raiding villages throughout the kingdom and pirates off the coast of Malachite. Worse off, the entire city of Ganymede, economic and cultural center of the East, rebelled and raised new banners over its walls representing the merchant guilds of the city. One member of Magnus' council, ser Albus Salesian, declared that the clansmen and pirates were being funded by the merchants to cause terror and bloodshed. Being a landed knight and renowned engineer, ser Albus proposed that the bannermen be called throughout the east, and the merchants in Ganymede exterminated. ser Albus had a great awareness to the structure of Ganymede's defenses, claiming he knew the best way to penetrate the city.

    Months passed, and the armies were raised. Under the command of King Magnus and ser Albus Salesian, 30,000 knights and levies stormed the city with ladders, siege towers, and grappling hooks all around. When the battle was won, the troops cheered for ser Albus, and not the King. Seeing this as a great slight to his power, Magnus fabricated a story that described ser Albus as a homosexual caught in the act, and was royally exiled from the East. Such a plot did not prove effective, as the King's council secretly allied with ser Albus for a coup as soon as the news was heard. Much of the lords throughout the kingdom favored ser Albus' thirst for knowledge and progress over King Magnus' complete ignorance of the peasantry and foreign affairs, so it was no surprise that Magnus was unable to muster a significant army to fight against ser Albus' allies. In a bloodless revolution, House Rhine forfeited their fortress Callisto, titles, and holdings to House Salesian in exchange for life and permission to remain in the kingdom. Thus, Albus Salesian I was crowned the King of the Eastern Dominion.





    Characters
    Albus/Juliah Salesian King:

    character Albus Salesian, named character, male, age 40, x 89, y 138,
    traits GoodCommander 3 , LoyaltyStarter 1 , GoodAttacker 1 , GoodSiegeAttacker 1 , GoodSiegeDefender 3 , MathematicsSkill 2 , PoliticsSkill 3 , Intelligent 2 , LogisticalSkill 2 , GoodDiplomat 2
    army
    unit SE Bodyguard exp 0 armour 0 weapon_lvl 0


    Queen: Queen Juliah Salesian, age 38
    The Princes Princes:

    character Henry Salesian, named character, male, age 20, x 115, y 133,
    traits LoyaltyStarter 1 , GoodCommander 2 , Energetic 2 , PublicFaith 2 , Loyal 3 , Trusting 1 , BattleChivalry 2 , ContentGeneral 1 , Fertile 1 , Brave 2 , NaturalMilitarySkill 2, TacticalSkill 1
    army
    unit SE Bodyguard exp 0 armour 0 weapon_lvl 0


    character Isaac Salesian, named character, male, age 16, x 93, y 139,
    traits LoyaltyStarter 1 , GoodCommander 1 , Energetic 1 , PublicFaith 2 , Loyal 3 , Trusting 1 , Fertile 1 , Just 2 , ReligiousActivity 2 , MathematicsSkill 2 , Upright 2
    army
    unit SE Bodyguard exp 0 armour 0 weapon_lvl 0


    Princesses:



    Alysanne Salesian, 17 years old. Give her 5 hearts and if you want you can jut replace her with the Royce princess already in the game


    The name I want the settlements changed to are in parenthesis

    Settlement structures
    Wooden castle=free

    Kingsroad south (Goa)
    Heart's Home (Croydon)

    Large Town=100

    Strongsong (Bridgetown)

    Castle=100

    Redfort (Wuuthrad)
    Runestone (Malachite)
    Greenfork Watch (Seraphine)
    Kingsroad North (Annulus)

    City=150

    Saltpans (Kessoros)
    Coldwater (Descartes)
    Longbow Hall (Markarth)

    Fortress=200

    Lord Harroway's Town (Riverside)

    Huge City=Free

    Gulltown (Ganymede)

    Citadel= Free

    Eyrie (Callisto)

    Last edited by Lord AcidRocker; February 15, 2013 at 04:05 PM.

  5. #5
    The Forgotten's Avatar Domesticus
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    Default Re: Westeros Total War - A New Tale Hotseat

    I would limit it to 2 fortress at max or 1 fortress and 1 big city or something like that.

    Good luck. I don't have much time for such an ambitious project though.

    Many thanks to the good folks down at the Graphics Workshop for the sig.

  6. #6
    Badger-dude's Avatar Primicerius
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    Default Re: Westeros Total War - A New Tale Hotseat

    There are a few new settlements and I have moved a few around. Parchments is back in its original 0.5 position andhas been replaces by poddingfield... Added a few places all around.

  7. #7
    DiegoLima's Avatar Miles
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    Default Re: Westeros Total War - A New Tale Hotseat

    Humm, i'll need to take a look to make sure all regions has the same amount of settlements.

  8. #8
    Badger-dude's Avatar Primicerius
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    Default Re: Westeros Total War - A New Tale Hotseat

    Westvhas maybe + 3, Storm + 2 Reach + 2 and vale +4 off the top of my head

  9. #9
    The Forgotten's Avatar Domesticus
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    Default Re: Westeros Total War - A New Tale Hotseat

    The Eyrie isn't listed just to let ya know.

    Many thanks to the good folks down at the Graphics Workshop for the sig.

  10. #10
    Bcman's Avatar Senator
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    Default Re: Westeros Total War - A New Tale Hotseat

    Can i take the West Kingdom. I love this idea and the whole making your own house is interesting.
    Bye day the banished sun circles the earth like a grieving mother with a lamp- The Road

  11. #11
    DiegoLima's Avatar Miles
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    Default Re: Westeros Total War - A New Tale Hotseat

    Quote Originally Posted by The Forgotten View Post
    The Eyrie isn't listed just to let ya know.
    Thanks, i forgot to list it.

    Quote Originally Posted by bcman3 View Post
    Can i take the West Kingdom. I love this idea and the whole making your own house is interesting.
    You can't "take" a Kingdom dude, like i said, you need to build ur family and choose one region. If your family is the best made for that region, you'll be choosen. So do your best, LordAcidRocker also want the West, so good luck, he's a really good RP player ^^.

  12. #12
    Lord AcidRocker's Avatar Senator
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    Default Re: Westeros Total War - A New Tale Hotseat

    Quote Originally Posted by DiegoLima View Post

    You can't "take" a Kingdom dude, like i said, you need to build ur family and choose one region. If your family is the best made for that region, you'll be choosen. So do your best, LordAcidRocker also want the West, so good luck, he's a really good RP player ^^.
    I picked the East

  13. #13
    Riverknight's Avatar Last of the Romans
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    North east i will do tommarow, sorry for dp

    Sent from my MB865 using Tapatalk 2
    Last edited by Riverknight; January 15, 2013 at 09:12 PM.

  14. #14
    Riverknight's Avatar Last of the Romans
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    House Mcginity of Knockanure


    Crest



    Motto: A stroked Cat is gentle






    House Mcginity of Knockanure has been in the North for as long as anyone remembers. One strange thing about House Mcginty is that they were actually peasants serving under the House Stack for most of their existence, and only recently have had an impact on the North. During the great Wildling war they fought at the Battle of the Frozen field, the Stack army under the command of Lord James Stack attacked the Wildling army under the command of Jonathan Roseheart the King beyond the wall. And during the pivotal moment of the battle Lord Stack and his family attacked the rear of the wildling army. Seamus Mcginity was dragged along as a punishment from stealing from Lord Stack the year prior to the engagement. Seamus accompanied the Stacks as they attacked the Rear of the Wildling army. Seamus was a peasant and did not know how to fight and really did not want glory so he stayed to the rear of the charge, he had no love for the Stacks they have pissed on his family for over a thousand years. The legend surrounding the story is after the initial charge the Stacks dismounted and unleashed their giant axes which were their favorite weapon, as they cut through the Wildling army Jonathan Roseheart, realizing his victory was in peril charged at the Stacks and their men with his own bodyguard. After a long fight the Stack’s started to drop, first it was the cousin of the King, Lord Robb who fell to Jonathan’s sword and later the prince Lord Roose, but the Stacks were hardy warriors and have never been defeated, they charged at the Wildlings rear again in a berserker mode and broke them. Jonathan charged at the Stacks thinking if he killed the king the Stack forces would run. Jonathan and James engaged each other, James with his massive battle axe named the Axe of Ice and Jonathan and his Obsidian sword he named Stacks bane fought, the Wildlings seeing their king fight James regrouped and attacked the Northerners, Lord Brendan Concannon who was leading the Northern army rallied the Northmen and led a counterattack, once the battle was turning for the Northerners their King James was cut down by the King Beyond the Wall. Jonathan shouted in triumph “Agus titeann anois Tuaisceart leat.” which translates to “And now the North falls with you”. Seamus stayed away from all of this, but seeing his Liege cut down built a strange sense of bravery in him, he threw his dagger at one of the Wildlings and picked up the Axe of Ice and somehow lifted up the heavy axe and chopped the King beyond the Wall in half. Seamus was stunned at his deed and so was the almost dead King James. Soon after Jonathan's death the Wildling’s began to flee and Lord Brendan came over to his liege, Brendan was a trained Maester (As most of his family is) and tried to save his king. James cut him off “ you and your ing magic, all I want you to do is knight this ing peasant so I could die without owing a debt.” Seamus declined the offer, he was a believer of the Old Gods and therefore could not be knighted. James then said “ you and your trees **Cough** Brendan I command you to make him a lord” Brendan was stunned not only was he just supposed to knight a peasant but now he had to make him his equal. Seamus was still stunned about the whole axe ordeal and did not really register he was about to become one of the most powerful men in the North. Brendan resented the man right away, but the Concannon’s were known for their loyalty and therefore obeyed. But more was to come, before his death all his soldiers gathered around him. And Brendan waited for what he thought he deserved, he wanted the Axe of Ice. James knew people wanted the axe and knew what to do. “I give the bloody axe to that peasent who helped kill Roseheart and also prolonged my life however small it might now be” the room erupted in yelling the Nobles went on Brendans side and were yelling at an enemy who was not even present Seamus was taking a piss behind the tent King James was laid in and when he heard the yelling walked in, soon men all around him had their swords around his throat. He had no idea what was going on, but others had heard this too, common men began to trickle in and stepped behind the new Lord Seamus and the nobles started to see what was happening. Brendan Concannon sucked in his pride and allowed Mcginity to take the Axe. Seamus could care less he could barely pick it up he and some of Stacks army left the battlefield Seamus came back to his wife and told her the news, she was stunned at how her seemingly lazy husband killed someone and that she as now a lady. After James' death most of the North was quite under separate lords and towns and Seamus soon made a new ruling family in the North. It has been 110 years since James died after the battle of Frozen fields. Seamus Mcginity built himself a massive city called Knockanure(White Harbour). And his son Patrick built a massive fortress in honour of Seamus named Seamus’ Keep (Winterfell). Since then through marriage and popularity they now even rival the Concannon family in power. The Light of the Seven may shine on the west side of the North, but the Old Gods are still remembered in the east. While the Concannon’s fought the Fells the Mcginty's prospered and now are a beacon for the followers of The Old Gods. They have the commoners support and the Mcgintys are gaining influence across the realm.






    King Seamus Mcginity- The king of the east is a might commander (8) very religous (9) and kind to all of his foes and subjects (7 chivalry he is 50
    Queen Alyssa Mcginity age 46


    Prince Jimmy- A very Handsome man of 25 is very religous and honerable, he has a command of 5 loyalty 9 and piety 8

    Princess Rose is an atractive 18 year old 6 hearts

    Prince Domeric- aged 25 is the wild child, he is not loyal (4) not a good commander (0) and is not religous (None) and is crule (Dread of 6)

    Prince James- a handsome 16 year old is much like his older brother is an able commander (2 Stars) very religous (9) and is very kind (Chivalry 7)

    King Seamus Knockanure (White arbour) Capital Huge city
    Prince Jimmy Seamus' keep (Winterfell) Capital Citadeal
    Lord Domeric Mcginity of Widows Peak ( Castle 100 points)
    Lord James Mcginity of Frozen fields (Last Hearth) City (150 points)
    Lord John Fitzgerald of Sheeps Gate (Rams gate) (City 150 points)
    Lord Peter Doran of New Castle (Old Castle) (Castle 100 points)
    Lord Aidan Walsh of Walsh hold (Karhold) Large city 250 points
    Lord Ronan of Castle Cerwyn (Fortress 100 points)
    Lord Casey Steward The glacier (The Dreadfort) (200 Fortress)
    Lord Eric Fitzpatrick Hornwood City (150)
    Lord Brandon Fell of weeping town (town)
    Lord Anthony Holden East Keep wooden castle
    Last edited by Riverknight; January 19, 2013 at 08:07 PM.

  15. #15
    Bcman's Avatar Senator
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    Ok I understand sorry it will be done tommarow




    I shall be the north west kingdom should my RP prove me good.
    Last edited by Bcman; January 15, 2013 at 10:10 PM.
    Bye day the banished sun circles the earth like a grieving mother with a lamp- The Road

  16. #16
    Bcman's Avatar Senator
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    Lord acid you can have either 1 I'm goin to head north for this hotseat
    Bye day the banished sun circles the earth like a grieving mother with a lamp- The Road

  17. #17

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    I'll try for Southeast region. Time to get the creative juices flowing!

  18. #18
    Captain Melon's Avatar Senator
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    House Bombuur



    Motto: Our Enemies Will Drown in Blood

    Family Tree:

    Spoiler Alert, click show to read: 


    Characters:

    Spoiler Alert, click show to read: 


    King Malekith is 44 years old and holds the Isles under an iron fist. He is known for his dark red hair. He is the single most powerful man in the kingdom and is brutally effective at ruling his domain.

    Age 44 Traits: GoodCommander 3, GoodRiskyAttacker 2, GoodSiegeAttacker 2, BattleDread 4, Intelligent 2, Politics Skill 2, Authoritarian 2, Bloodthirsty 1, Natural Military Skill 1, Logistical Skill 2, Tactical Skill 2, FactionKiller 2, WifeIsBitch 1 Ancillaries: Sword of Vlaine, Drillmaster (28 Points)



    Queen Lunali Bombuur descends from a proud family back in Slankush. She is intoxicatingly beautiful but is a wicked, depraved monster. Her goal is too see her children on the throne of Ghrond. She has a love/hate relationship with her husband and wants revenge for him assassinating her family back in Slankush.

    Age 37 Trait: Evil



    Prince Fulikath Bombuur is the heir to the throne of Ghrond and is a a cunning, cold, and calculating man. He is not as bloodthirsty as his father and is more in tone with his mother's cold wickedness.

    Age 28, Traits: GoodCommander 2, Intilligent 2, Handsome 1, Good Administrator 2 (6 points)



    Prince Anadar Bombuur is in line to the throne of Ghrond after his older brother Fulikath. He is known for being the most 'religious' male member of the family for he partakes in unspeakable orgies in the Temple of Vlaine with the priestesses. There are even rumours that he has tried to seduce his sisters and even his mother. He is viewed with contempt and humourouss pity for his weaknesses and most think he will not gain the throne of Ghrond.

    Age: 25, Traits: GoodCommander 1, Superstitious 1, HarshRuler 2, Perverted 1 (1 positive point)



    Lord Trojen Bombuur is considered by some to be the next man to claim the kingdom. His white hair at birth was deemed a sign of the gods for a great destiny and the priestesses say his mother was the godess of death for he looks a harbinger of it. Even though he is a bastard he has a legitimate claim on the throne of Ghrond because he is second in power to Malekith. The Slankushi believe in power and might more than family pedigree. This man is a bloodthirsty, unmerciful and supremely ambitious individual and will stop at nothing at conquring lands for his brother. But once his brother dies, he plans too take power for himself and not let his brother's sons gain the throne.

    Age 34, Traits: GoodCommander 5, TacticalSkill 2, LogisticalSkill 2, Intelligent 2, BattleDread 2, Energetic 3 (16 points, 1 negative from princess Nagaira)



    Princess Ulikra Bombuur is a beautiful young woman who is probably the only kind hearted member in her family. She was trained in the arts of war by her parents as all other women are in Slankushi society are, but she does not like war and political intrigues. Her beautiful red hair and noble face has had every man she met lust for her.

    Age: 26 Traits: PrettyWoman 3, BraveWoman 2 (5 charm points)



    Princess Nagaira Bombuur is the second daughter of Malekith and Lunali. Unlike her older sister who has the looks of her father and is a kind, brave woman Nagaira is more akin to her mother and brother Falikath in looks and personality. She is a depraved, cold and intriguing woman. She uses her beauty to seduce anyone she wants even according to rumours, her brother Anadar. She would make a good priestess of Vlaine if she does not get married.

    Age 23 Traits: PrettyWoman 3, UnchasteWomman 1 (2 charm points)


    History:

    Spoiler Alert, click show to read: 
    The Bombuurs of Ghrond

    The history of the bloody house of Bombuurs begins about 40 years before the present day. The previous house of Fealnor that ruled the city of Bombuurum, previously known as Pyke, was invaded by a huge armada of warships that came from across the Sea to the south-west. The leaders of this Armada were two brothers, Malekith Bombuur and his bastard brother Trojen Bombuur. These two men have planned their invasion of the main continent from their homeland called Slankush, an island to the south-west that was dotted by a very strange landscape. From frozen tundras too steaming jungles. The people that lived there called themselves Slankushii and have built many great temples and cities in the name of their bloody gods. It is interesting to note that the Bombuurs mostly have red and black hair. The Reason for this is unknown. Their engineering and technological feats were astounding. Then one night long ago, a meteor hit their island and destroyed their civilization and so they splintered into many factions. The Bombuurs were one such faction and decided to seek their fortunes else where. And so they sailed in all directions on their mighty ships and found the main continent.

    Malekith and Trojen then rallied the people they ruled and began for an invasion. They sucessfully destroyed King Eadric Fealnor's navy and landed their troops on the western shores of the rocky isles. The Slankushi slaughtered every army Eadric could muster and burned and killed and sacraficed countless people to their dark gods. This dark religion of the Slankushi was imposed on the population that lived on the Isles and shorelines. Malekith then errected a huge citadel and named it Ghrond (also known as Dark Tower in the Slankushi laungage) and renamed the capital city nearby to Bombuurum. Almost none of the previous nobility was spared save for those few who fell on their knees and begged for mercy. They were not given mercy per say but rather became personal slaves too the new Slankushi overlords. Their daughters were taken and all their children killed. King Fealnor was sacrificed in a bloody ritual conducted by the priestesses of Vlaine, Slankushi god of blood and his family was butchered and eaten at a great feast conducted by the leaders of the conquering Slankushi forces. All of the remaining people were enslaved and put to work to rebuild and re-construct the new domain of the Bombuurs.

    The Bombuurs did not intermarry with the native nobles because most of them were dead and they were seen as inferior and only good for slave labor by the Slankushi. So they married their own. Malekith married the princess of the Slankushi royal house back in Slankush, named Lunali who was taken against her will, for Malekith truly wanted her father's military forces. After he had conquered the Isles, he sent assassins to kill her father since he did not need a political enemy back in the homeland and ordered them too bring back his head so he could show his wife. He then forced himself upon her as the rotting head of her father watched. From her he has 4 children, two sons and two daughters. His brother Trojen was no less depraved. He seduced the priestess of Vlaine, the same one who sacrificed King Eadric, while she was still bloody from the sacrifice. The other priestesses ordained that the children born from Trojen will be demons in flesh, for priestesses are to belong only to the gods and not mortal men. From the priestess, Trojen has a number of bastards.

    And now with greedy eyes, the Bombuurs look out upon the rest of the continent with lust for lands, wealth and slaves....


    Religion:

    Spoiler Alert, click show to read: 
    The Religion of the Slankushi consists of violent and bloodthirsty rituals, depraved orgies and a Pantheon of five major gods. The creator and his wife are known as Anugyran and Lunalya. Anguryan is the god of power, domination, and creation and his wife, Lunalya is goddess of love, passion and fertility. The Slankushi believe that these two gods created all living mortal creatures when they embraced and made love in one year according to the rotation of the seasons. The first race of man were the Slankushi, according to the Slankushi, and that they are destined by the gods to rule over all other creatures in their domain. Angyran and Lunayla have three siblings as well who are Vlaine, god of war, blood and murder, Cuklamith, god of the metals and technology of the Slankushi and Olynassi, the godess of the sea and the naval power of the Slankushi.

    About 500 years from the present, a cult of Vlaine emerged that started too take hold on society. The so called Vlainites, were preaching that all of the Slankushi people must begin too please their god with war and bloody sacrafice unless they wish doom to befall the Slankush people. The leaders of this cult were female priestesses who ordained that they would help guide the Slankushi people to world domination so that Vlaine will not be angry at them for sitting idle for soo long. And so the Slankushi people began conquering as many lands as they could find. Then the horrible catastrophe happened in Slankush when a meteor hit the ocean and engulfed many lands of the Slankush home island. Their civilization in tatters, the Slankushi looked to the pirestesses for answers as to why this calamity befalled them even though they were conducting wars and offering sacrifices to Vlaine. The pirestesses claimed that the gods were waging a war of their own and that it was not Vlaine but the other gods who have attacked the Slankushi, claiming they did not worship them enough anymore as they did their brother Vlaine. The people listened and believed and so began preparation for unparalleled conquering. The priestesses of Vlaine sent forth the armadas of the Slankushi to the western continent and that is where the Bombuurs have carved out their kingdom. Now the Vlaine priestess begin too convert the lands and their people into the ways of their cult where they indulge in ecstasy, bloody rituals and sacrifices of slaves, prisoners of war and anyone who tries to resist. The High priestesses of Vlaine is now led by High Priestess Venekra and her fellow beautiful councilors. The council has ten members and all women are of noble blood. The requirement to join this elite group is to be a virgin female, have a noble bloodline, and be absouletly committed to the Blood-hand god. It has been whispered that Trojen Bombuur was seduced by High Priestess Venekra....

    High Priestess Venekra



    Cities and Castles:


    Spoiler Alert, click show to read: 
    Region Choosen: Iron Isles Region
    Huge City: Bombuurum (Replacing Ten Towers) (Free)
    Citadel (Capital): Ghrond (Replacing Pyke) (Free)
    Large City: Nugaron (Replacing Banefort) (250 points)
    Fortress: Hag Rhund (Replacing The Crag) (200 points)
    City: Kharun (Replacing Kayce) (150 points)
    Castle: Bloody Keep (Ashemark) (100 points)
    Castle: Black Keep (Faircaslte) (100 points)
    Town: Slavemarket (Replacing Fairmarket) (free)
    Large Town: Temple of Vlaine (Replacing Orkmont) (100)
    Castle: Nag Slunkuk (Replacing Old Stones) (100 points)
    Castle: Nag Grund (Replacing Hammerhorn) (100 points)
    Castle: Hag Vukdun (Replacing Oxcross) (100 points)
    Castle: Clar Tharond (Replacing Greenfield) (100 points)
    Castle: Gormund (Replacing Castamere) (100)
    Large Town: Shattered Cliff (Saltcliffe) (100)

    Lords:

    Spoiler Alert, click show to read: 
    Malekith Bombuur: Ghrond
    Trundar Morathi : Nugaron
    Ylek Grunbeer: Kharun
    Fulikath Bombuur: Bomburuum
    Anadar Bombuur: Nag Grund
    Skaris Skungarsk: Black Keep
    Vunder Gluk: Bloody Keep
    Turek Humbuur: Slavemarket
    High Priestess Vanekrai: Temple of Vlaine
    Trojen Bombuur: Hag Rhund
    Yurikath Klumk: Hag Vukdun
    Galikath Slunkuk: Nag Slunkuk
    Onkulath Tharond: Clar Tharond
    Eramukith Gormund: Gormund
    Uron Rundurr: Shattered Cliff
    Last edited by Captain Melon; February 16, 2013 at 11:59 AM.


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  19. #19
    Louis XVI's Avatar Campidoctor
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    Default Re: [HS] Westeros Total War - A New Tale Hotseat




    HOUSE BREDAN



    House Bredan is an ancient royal house and its founding took place 3000 years ago as the myth tells us:
    Spoiler Alert, click show to read: 

    Thousands of years ago Westeros was a dangerous place, small kingdoms rose and fell and war and death were everywhere. Invaders from beyond the sea plundered castles and towns and many kingdoms fell to their ferocious raids. They were godless men, they destroyed septs, burned weirwoods and they took the people as slaves.

    It is on one such a night-raid that the story of Barabas Bredan began. Barabas was the leader of a group of raiders from the eastern continent, he and his men had just raided a sleeping village and were pursuing the villagers who had fled into the woods. They found the villagers under a huge weirwood in the forest, the villagers had sought shelter in the huge tangle of its roots and they began to cry out for their gods when they saw the raiding party. The raiders attacked, determined to kill the men and take the woman and children as slaves and of course to burn the weirwood which those weak people seemed to value so much.

    But then it happened, a huge white shadow landed between the raiders and the villagers, the raiders stopped their attack and were stunned by this sudden appearance; it was a huge snow owl with talons as red as the weirwood’s leaves and its eyes were icy. The huge owl sat there, it looked calm but the men could also feel its vigilance, if they made a move the owl would retaliate. Then the owl screeched at Barabas, who was standing in front of his men, and then spread its beautiful snow-white wings and took off into the woods.
    No one knows why but Barabas ran after the owl, his men quickly followed. Barabas ran after the owl, catching glimpses of the huge white beast every time he was uncertain which way to go. Then suddenly Barabas reached a field, but the field wasn’t just a field, it was a huge hill in the middle of the forest and on top of it sat the owl; looking straight at Barabas while it buried its talons in the top of the hill.
    Then the owl screeched and took off, up into the sky again; never to be seen again. Barabas climbed the hill and at the top of the hill he saw the owls prints, on that place Barabas and his men started to dig. They found chests full of gold and precious stones and many other riches, but the best thing they found was a huge collection of scrolls; full of knowledge of weapon making and building techniques and much more. An ancient civilization must have left those behind, many maesters have tried to discover which one but all have failed.

    Instead of going back east, Barabas created a huge round fortress atop of the hill, it was made out of white marble and it enveloped a huge area; the weirwood was also included into the fortifications and all the owl-kings that came after Barabas have been crowned before it.

    All the people of the surrounding regions flocked to Barabas’s great castle which became known as Barabas's bastion or the White Citadel and the kingdom grew and grew until the entire south-west was under the hegemony of the owl. The men in the woods, fields and coasts of south-west bowed to the Bredans, the Royal house of the Arbor, house Graperion, laid their crown at the feet of king Osgood Bredan.
    The Bredans became Owl-kings of the south and guardians of the White Citadel. The heraldry of house Bredan is a reminder that the old gods have blessed their rule and to never forget the characteristics of the white owl, wise and vigilant .

    The library of the Citadel is known all across Westeros and maesters, lords and even kings have flocked to study its huge book collection; the collection has grown because of the great zeal of the Bredans to gather all knowledge into their White Citadel which is now also called Barabastion.



    The Royal Family:
    Spoiler Alert, click show to read: 
    Current king of house Bredan is king Kerick Bredan, commonly known as the Old-Owl; he is 58 years old. The king is an old man that has pursued a policy of neutrality in Westerosi politics, he has expanded the citadel’s book collection and strengthened its fortifications.


    His heir, prince Tytos Bredan, a young man of 20. He is considered a good man and leader, he is quiet and observant but also intelligent and understanding. He resembles his father’s character and is considered a worthy future heir. There are however rumours about his appetites.



    The second son, Leon Bredan; 18 years old. Leon is second in line and has inherited none of his father’s characteristics. He whores ,drinks and he and his band of nobleman cause trouble all across the kingdom. He despises his father’s defensive policies and is thirsty for war.



    Then there is Mila Bredan, King Kerick’s daughter; she is 16 years old and she is exceedingly beautiful. She inherited the raven hair of house Bredan and she has the sparkling blue eyes of her mother, who died giving birth to her. She spends her time in the citadel and is courteous, intelligent and beautiful, the perfect daughter.


    Lord Rickard Bredan, king's brother is lord of Minasar;the largest city in the realm. Lord Rickard is a good administrator but he recently has troubles with his nephew Prince Leon Bredan who stirred up trouble in Minasar.



    The Queen who died giving Birth to the princess was named Florence Bredan, she was a kind woman and her marriage with king Kerick was a happy one.




    House Bredan claims the south-west kingdom:
    Spoiler Alert, click show to read: 

    Citadel, Barabastion (The White Citadel) (Highgarden) King Kerick Bredan
    Huge city, Minasar (Oldtown)
    Lord Rickard Bredan
    Large city, Graperion (Arbor) Lord Robert Graperion
    Castle, Manderlin, Lord Larence Baras (Brightwater keep),
    Prince Leon Bredan
    Castle, Horn hill, Lord Harris Tarly
    Castle: Basir (Redwyne keep), Lord Merrick Yokesworth
    City: Rhosgar (Upland) Lord Loras Ashgood
    Castle: Greystone (Old Oak), Lord Stanton Greyguard
    Town: Brightwater bay (three towers), Lord Bruce Rower
    Castle: Yellowfield (Blackcrown), Lord William Sandon
    Castle: Whitehall (Sun house), Lord Rickard Whitehall
    Fortress: Proud Hill (Honeyholt), Lord Theo Underhill
    Large Town: Milar (Lord Hewitt's town),
    Lord Raymund Shields
    Castle: Coldmoat, Lord Eddard Cordan
    Large Town Torrent Peak, Lord Jory Woodgate


    OOC: I think its quite finished, I PMed you my details, just shout if I'm missing something
    Last edited by Louis XVI; February 15, 2013 at 02:01 PM.

  20. #20

    Default Re: [HS] Westeros Total War - A New Tale Hotseat

    House Rodildver

    Every Man Eqval
    (E.M.Q)

    History:
    Spoiler Alert, click show to read: 
    There was once a great warrior who united all of the wild, northern clans.

    Then he named himself King in the North, ruler of the Tribes.

    But he didn’t want to settle for what he already had. He wanted more, he dreamt of southern lands.

    So he told his men of place where summer was long and winter was only a threat in the legends.

    He was truly a great leader so every man capable of holding a weapon followed him to seek better life in the lands of summer.

    However someone had to take care of women, children and elders left in the homeland.

    It was Kings younger brother - Elmech, prince of the frozen wastes. He was a duke of town on isolated isle in the farthest north.

    He was also known as a wise man who saw that Kingdom was weak and began something called later “the great renewal”.

    Firstly, in his wisdom he opened the northern border for wildlings. They were free to trade with citizens of Kingdom in the North.

    Then he proposed an invitation for them to live in the kingdom as there was lots of spare, unused land and place for everyone however not seen by everyone.

    But to do so they had to pay a special wildling tax. However they could avoid it if men joined military, then their families could get land for free.

    This way new jobs were opened, economy elevated, lands were farmed and new army was being created.

    Soon the goods from northern kingdom reached the rest of the world along with the word about wise King. And people began to move there as they have seen it as a chance for the new life.

    The king was smart and saw a chance as well, so he accepted every traveler. There was profit for kingdom and people.

    Traders who knew no fear, miners, farmers, everyone from all over the world. Even thugs and criminals were free to became citizens of Kingdom after serving in military.

    Indeed, a chance for the new life.

    Amongst those people came many disaffected scholars. With unconventional ideas and inventions they were of great help. The King saw it and ordered to open a free university in YYY.

    Within few years Kingdom was flooded with intellectuals of all kind. From bards and writers who emancipated culture to technicians who constantly sought for new ways to improve everyday work.

    The great renewal has been finished and Kingdom forged.

    When true King came back from failed attempt to take over southern lands he was amazed, impressed and scared.

    Amazed because he never imagined that quality of life in the North could surpass the standards of the southern lands.

    Impressed when he saw the new army. Professional, disciplined and ready to defend it’s, homeland.

    Scared because he was King no more.

    But Elmech in his wisdom refused the crown and let his brother sit the throne, however he was the one that ruled the Kingdom in reality.


    The first Kings died and years have passed, the Kingdom has grown even larger absorbing much of the southern lands down the neck.

    XXX was elevated to the rank of god by next generations and was worshipped by everyone despite their previous believes.

    But with each winter things got worse, it was an announcment of a catastrophy.

    Noone expected the legends could be true.

    But they were. From farthest north, ice cold and deadly. They came and started killing. No known weapon could stop them. Armies have been defeated and people ran to the south where they made last stand and withstood.

    But it took its tool on the Kingdom. Northern lords rebelled against weak King and split Kingdom in half.

    Since then, southern part of the former Kingdom is known as YYY and we are about to witness it future.



    Religion:
    Spoiler Alert, click show to read: 
    Sacred King Elmech.
    Royal family is perceived as demigods and worshipped as well. But the main place in pantheon is held by XXX who in his eternal wisdom elevated the tribes to Kingdom.


    Family tree:
    Spoiler Alert, click show to read: 
    King Torst
    Queen Qual


    More to come, all test for now
    Last edited by Antoniusz; January 31, 2013 at 02:35 AM.

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