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Thread: [A.P] Preview:Maritime Principalities

  1. #1

    Default [A.P] Preview:Maritime Principalities





    Spoiler for Master of Mediterranean


    Characteristic

    - +%10 Sea Trade Bonus
    - +1 Finance Bonus for Merchant
    - Menteşe Elite Archers
    - Strong Navy
    - (-)Morale in Wood and on Mountain
    - Good relationship with other Begs


    Spoiler for Sultan of West


    Characteristic

    - +%10 Sea Trade Bonus
    - +1 Finance Bonus for Merchant
    - Aydın Mount Lancers
    - Strong Navy
    - (-)Morale in Wood and on Mountain


    Spoiler for Warrior of Honour


    Characteristic

    - +1 Chivalry All Generals
    - Saruhan Sword Warriors
    - Strong Economic
    - Tax bonus for Generals


    Spoiler for Monumets of Experience


    Characteristic

    - +1 Command for All Generals
    - Strong Navy
    - Veteran Generals (Ece Halil Bey, Hacı İlbeyi, Evrenos Bey, Gazi Fazıl Bey)




    Characters

    Spoiler Alert, click show to read: 
    [









    Strat Map Models

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    All Maritime Principalities are based on same model but all skins and shields unique for themselves and special units for each Maritime Principalities

    Spoiler for Info Card for Menteşe Begs


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    Spoiler for Bonus






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    Spoiler for Selection for Ahi or Mevlevi


    First of all if you play any Begs you must choose one of them.Ahi or Mevlevi.Two dergah in a compatition each other and you can choose only one.But wihch one? You must choose your destiny!

    AHI BROTHERHOOD

    - Hammer-Brush: Support unit of Ahi Brotherhood
    - Crescent: Special task from Ahi Broterhood and construction of Dergah of Ahi
    - Scales: , Trade bonus for Generals and Speacial traits for Merchants

    MEVLEVI

    - +Three Figure: + %1 - %1,5 - %2 Population growth bonus all city and castleHoşgörü politikası sebebiyle tüm şehir ve
    - Crescent: Special task from Mevlevi and construction of Dergah of Mevlevi
    - Dove of Peace: Piety bonus and historical trait for Imam and Generals and bonus for speard of İslam












    Spoiler for First Missions
    All factions have first missions for earning easy money and learning how you can play this mode.You can conquer a fort or kill any General or reach this point.(Like go there )Unless you can do it, you don't lose only money maybe you will be in very bad situation next turns.




    Spoiler for Conquest of Finike
    In this mission , you must conquer Finike with Zervan , he is good at siege and attack so he has bonus command points for these but he is not enough loyal.Maybe Hamit Begs bribe him so you must be careful Hamit Begs' move.




    Spoiler for Siege of Izmir









    12. century (Yaya ve musellem, saruhan swordmen)
    Broken Crescent (Ghulam and musellem)
    Rusichi Total War
    OSA - Cebecibasi41 (Azap Marines, face models and skinning, animation and script)
    Delipaşa - Bow,quiver and hemlet models
    Banzai - Animation (Antonyus, Cebecibasi41 and karaislam)
    Agart ve Overlord.ru - Cities&Castles strat models

    M&B Osp Sources

    Gazda -- ArabEquipmentOSP - Beylikscale (Beylik Archers)
    kazakh armour - Beylik Captain
    Njunja_eastern - Aydin Lancers
    Osp item variants- Mentese Elite Arcers
    Rus Armour pack - Beylik Guardsmen / Sipahi Lancers
    Sonyer osp - Beylik Spearmen / Beylik Swordsmen

    Special thanks to Nopass for flash animation "Siege of İzmir".

    Last edited by c_arsenal; February 22, 2013 at 04:51 PM.
    Turk Total War Cemiyeti....TTW

    ANATOLIAN PRINCIPALITIES MOD PROJECT





  2. #2

    Default Re: [A.P] Preview:Maritime Principalities

    Thank you C_arsenal.

    Dear fans,
    I hope you all like it.

    -------------Leader of the AP mod-----------------

  3. #3
    CReSTo's Avatar Civis
    Join Date
    Jun 2011
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    www.turktotalwar.com
    Posts
    125

    Default Re: [A.P] Preview:Maritime Principalities

    Great stuff here.
    Scripts,flash,units and other things.I especially like Mentese Elite Archer.
    Thanks for effort.
    Appreciated.


  4. #4

    Default Re: [A.P] Preview:Maritime Principalities

    A well deserved +rep for all mod team.
    Fantastic preview my dear friends. Wish you the best at your project.
    Full support from famiglia.

  5. #5
    karaislam's Avatar Vicarius
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    Oct 2009
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    Antalya
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    2,651

    Default Re: [A.P] Preview:Maritime Principalities

    congrats friends.very well work.especially scripts,missions one of the best i ve ever seen.

    Spoiler Alert, click show to read: 
    erhan'ım türk atlılarının semerlerinde ingiliz kraliyet ailesi sembolü 3 aslan var.

  6. #6

    Default Re: [A.P] Preview:Maritime Principalities

    Quote Originally Posted by MHP View Post
    congrats friends.very well work.especially scripts,missions one of the best i ve ever seen.

    Spoiler Alert, click show to read: 
    erhan'ım türk atlılarının semerlerinde ingiliz kraliyet ailesi sembolü 3 aslan var.
    Spoiler Alert, click show to read: 
    Atları daha sonra marka'yle değiştireceğim Erol Abi, o yüzden dokunmadım şu an.

    -------------Leader of the AP mod-----------------

  7. #7

    Default Re: [A.P] Preview:Maritime Principalities

    Looks really nice in many aspects and I'm so relieved that you are moving forward. Just great congrats to you! And just one big but... how will you explain the fact, that there are 7 cavalry units and 4 of them have armoured horse? I mean that would probably make this faction the heaviest cavalry army of all the world of all middle ages. This doesn't look reliable. I mean if that was the truth, I would be taught about it in school


  8. #8

    Default Re: [A.P] Preview:Maritime Principalities

    thank you Silesian,

    Some of our units will have ug armour levels but i couldnt show them in this preview because they are not ready.

    But mount units of this factions are famous Ghazi, Sipahi lancers and guardsmen.

    Others are Turcomans and musellem horse archers and cavalry. (Musellem has chained armour ug level.)

    Our time frame is 1310-1520 and highly armoured units can recruit at late eras.

    They mostly based on Topkapı Fetih Museum referances like these:

    referance



    -------------Leader of the AP mod-----------------

  9. #9
    ichbinme's Avatar Laetus
    Join Date
    Jan 2013
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    Istanbul, Turkey
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    10

    Default Re: [A.P] Preview:Maritime Principalities

    Mod looks awesome. I'm looking forward it to be released.

    Congratulations.

  10. #10

    Default Re: [A.P] Preview:Maritime Principalities

    +1




  11. #11

    Default Re: [A.P] Preview:Maritime Principalities

    Quote Originally Posted by Elvasat View Post
    thank you Silesian,

    Some of our units will have ug armour levels but i couldnt show them in this preview because they are not ready.

    But mount units of this factions are famous Ghazi, Sipahi lancers and guardsmen.

    Others are Turcomans and musellem horse archers and cavalry. (Musellem has chained armour ug level.)

    Our time frame is 1310-1520 and highly armoured units can recruit at late eras.

    They mostly based on Topkapı Fetih Museum referances like these:

    referance


    There are no heavily armoured units (using late middle ages standards) on those pictures and not even single armoured horse. And now compare it with your roster...


  12. #12

    Default Re: [A.P] Preview:Maritime Principalities

    Quote Originally Posted by Elvasat View Post
    thank you Silesian,

    Some of our units will have ug armour levels but i couldnt show them in this preview because they are not ready.

    But mount units of this factions are famous Ghazi, Sipahi lancers and guardsmen.

    Others are Turcomans and musellem horse archers and cavalry. (Musellem has chained armour ug level.)

    Our time frame is 1310-1520 and highly armoured units can recruit at late eras.

    They mostly based on Topkapı Fetih Museum referances like these:

    referance


    There are no heavily armoured units (using late middle ages standards) on those pictures and not even single armoured horse. And now compare it with your roster...


  13. #13

    Default Re: [A.P] Preview:Maritime Principalities

    In our roster, we have 2 mailed units others are chained or padded units.

    Is there any big difference between these 2 pictures?

    Spoiler Alert, click show to read: 



    Horses are not final ones. I'm implementing marka horses to our mod now. New animations would be last minute changes for us. Recently i added string animations, standart bearers. But i couldn't show them in tihs preview because i dont have time to finish all of them at this time (Because of my finals in medicine school.)

    Spoiler Alert, click show to read: 


    All of the horses will be changed with the marka ones. Sorry for the wrong orientation of them in this preview.

    -------------Leader of the AP mod-----------------

  14. #14
    Tadzreuli's Avatar Chevalier Blanche
    Join Date
    Nov 2006
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    Rouen, Françe
    Posts
    2,109

    Default Re: [A.P] Preview:Maritime Principalities

    awesome previw !!! can't wait to play !!

  15. #15
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
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    Thessalonike Greece
    Posts
    19,047

    Default Re: [A.P] Preview:Maritime Principalities

    Very nice work.
    I am happy to see modders succefully implemen bow string animations.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  16. #16
    Djordje's Avatar Civis
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    106

    Default Re: [A.P] Preview:Maritime Principalities

    This is very beautiful mod. Good work

  17. #17
    Stath's's Avatar Protector Domesticus
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    4,553

    Default Re: [A.P] Preview:Maritime Principalities

    That was Magnificent!! Congratulations!!!


  18. #18
    Bernardius's Avatar Decanus
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    SACRUM IMPERIUM ROMANUM NATIONES GERMANICAE
    Posts
    598

    Default Re: [A.P] Preview:Maritime Principalities

    Great sights here! Looking forward to this awesome mod!
    EB II is finally out! ...NOW!!!...

  19. #19

    Default Re: [A.P] Preview:Maritime Principalities

    OMG this is Beautiful , Really Epic Guys .

  20. #20
    ebs's Avatar Centenarius
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    Bulgaria
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    799

    Default Re: [A.P] Preview:Maritime Principalities

    Super olmus..

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